
Yes—Huohuo is a premium Energy/cleanse sustain. Ultimate “Tail: Spiritual Domination” refunds a meaningful chunk of Energy inside the Skill. Best with Yunli / Argenti / Jing Yuan / Aglaea. Skill-neutral without E1; plan SP around her cleanses. Skip when your account already has two limited sustains covering Energy needs.
Huohuo is a 5★ Wind Abundance Healer. Skill “Talisman: Protection” is the primary in-combat spend. Ultimate “Tail: Spiritual Domination” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Night of Fright
Signature BiS when owned.
Relic Set
Passerby of Wandering Cloud (4pc) + Fleet of the Ageless (2pc)
Standard Abundance relic direction for Huohuo.
Body
Outgoing Healing
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > HP% > ERR
Talisman: Protection carries most of the kit’s damage or utility—level this first.
Tail: Spiritual Domination supports the main rotation—raise after the top priority traces.
Possession: Ethereal Metaflow supports the main rotation—raise after the top priority traces.
Banner: Stormcaller is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 0.1% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by #3[f1]%. This effect can stack up to 5 times and lasts for 2 turn(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Huohuo’s kit triggers.

5★ · Path cone
Increases the wearer's Max HP by 0.18% and Outgoing Healing by 0.12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 0.36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.08% and increases Outgoing Healing when they use their Ultimate by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's Outgoing Healing by 0.1%. When using Skill, regenerates #2[f1] Energy for all allies.
Why it works —Budget path cone—fine while building the account.



Huohuo enabling Black Swan. Black Swan, Kafka, Jiaoqiu complete the dot shell.
Black Swan seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.

Anchors sustain in this squad while contributing Abundance utility the archetype expects.
Kafka seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.
Jiaoqiu seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.
Deals Wind DMG equal to 70% of Huohuo's Max HP to one designated enemy.
Dispels 1 debuff(s) from one designated ally and immediately restores this ally's HP by an amount equal to 24.5% of Huohuo's Max HP plus 718. At the same time, restores HP for allies that are adjacent to this target ally by an amount equal to 19.6% of Huohuo's Max HP plus 574.
Regenerates Energy for all teammates (i.e., excluding this unit) by an amount equal to 22.5% of their respective Max Energy. At the same time, increases their ATK by 48.0% for 2 turn(s).
After using her Skill, Huohuo gains Divine Provision, lasting for 2 turn(s). This duration decreases by 1 turn at the start of Huohuo's every turn. If Huohuo has Divine Provision when an ally's turn starts or when an ally uses their Ultimate, restores HP for that ally by an amount equal to 5.3% of Huohuo's Max HP plus 154. At the same time, every ally with 50% HP percentage or lower receives healing once. When Divine Provision is triggered to heal an ally, dispel 1 debuff(s) from that ally. This effect can be triggered up to 6 time(s). Using the skill again resets the effect's trigger count.
Huohuo terrorizes surrounding enemies, afflicting Horror-Struck on them. Enemies in Horror-Struck will flee away from Huohuo for 10 second(s). When entering battle with enemies in Horror-Struck, there is a 100% base chance of reducing every single enemy's ATK by 25% for 2 turn(s).
The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, all allies' SPD increases by 12%.
Is it worth getting?
Modest E1: Flat combat-stat bump tied to a specific trigger. Helpful padding, not a build-defining unlock.
If Huohuo possesses "Divine Provision" when an ally target is struck by a killing blow, the ally will not be knocked down and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of "Divine Provision" by 1 turn. This effect can only be triggered 2 time(s) per battle.
Is it worth getting?
Kit add-on: If Huohuo possesses "Divine Provision" when an ally target is struck by a killing blow. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
Is it worth getting?
Side-grade: When healing a target ally via Skill or Talent. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
Is it worth getting?
Whale ceiling: When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s). Only chase if Huohuo is your dedicated Abundance main and E0–E2 already feel finished.
Huohuo is fully usable at E0. Dedicated mains often stop at E1 before chasing higher. First stop: E1. Endgame target: E1.
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