
Situational—Lynx is a strong 4★ Quantum healer with aggro manip. Ultimate “Snowfield First Aid” restores HP across the threatened allies. Best with Clara / Blade / Yunli. Skill raises Destruction/Preservation aggro—great for counters. Skip when limited healers cover both sides.
Lynx is a 4★ Quantum Abundance Healer. Skill “Salted Camping Cans” is the primary in-combat spend. Ultimate “Snowfield First Aid” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Time Waits for No One
Best available Abundance cone on this account path.
Relic Set
Passerby of Wandering Cloud (4pc) + Fleet of the Ageless (2pc)
Standard Abundance relic direction for Lynx.
Body
Outgoing Healing
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > HP% > ERR
Salted Camping Cans carries most of the kit’s damage or utility—level this first.
Snowfield First Aid supports the main rotation—raise after the top priority traces.
Outdoor Survival Experience supports the main rotation—raise after the top priority traces.
Ice Crampon Technique is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Max HP by 0.18% and Outgoing Healing by 0.12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 0.36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Why it works —Strong Abundance option for Lynx; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's ATK by 0.24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates #3[f1] Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.08% and increases Outgoing Healing when they use their Ultimate by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's Outgoing Healing by 0.1%. When using Skill, regenerates #2[f1] Energy for all allies.
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Lynx. Clara, Blade, Sunday are the partners the kit / endgame clears assume first.

Anchors sustain in this squad while contributing Abundance utility the archetype expects.
Clara is the damage seat in this shell — build the supports around their rotation, not the reverse.
Blade is the damage seat in this shell — build the supports around their rotation, not the reverse.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Deals Quantum DMG equal to 70% of this character's Max HP to one designated enemy.
Applies "Survival Response" to a single target ally and increases their Max HP by 8.8% of Lynx's Max HP plus 256. If the target ally is a character on the Path of Destruction or Preservation, the chance of them being attacked by enemies will greatly increase. "Survival Response" lasts for 2 turn(s). Restores the target's HP by 14.0% of Lynx's Max HP plus 410.
Dispels 1 debuff(s) from all allies and immediately restores their respective HP by an amount equal to 15.8% of Lynx's Max HP plus 461.
When using Lynx's Skill or Ultimate, applies continuous healing to the target ally for 2 turn(s), restoring the target ally's HP by an amount equal to 4.2% of Lynx's Max HP plus 123 at the start of each turn. If the target has "Survival Response," the continuous healing effect additionally restores HP by an amount equal to 5.3% of Lynx's Max HP plus 154.
After Lynx uses her Technique, at the start of the next battle, all allies are granted her Talent's continuous healing effect, lasting for 2 turn(s).
When healing allies with HP percentage equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.
Is it worth getting?
Small 4★ bump: Extra sustain clause on top of the base kit. Take dupes when they appear on rate-up; never the reason you pull the banner.
A target with "Survival Response" can resist debuff application for 1 time(s).
Is it worth getting?
Kit add-on: A target with "Survival Response" can resist debuff application for 1 time(s). Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When "Survival Response" is gained, increases the target's ATK by an amount equal to 3.0% of Lynx's Max HP for 1 turn(s).
Is it worth getting?
Side-grade: When "Survival Response" is gained. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6.0% of Lynx's Max HP and increases Effect RES by 30%.
Is it worth getting?
Whale ceiling: Pads Effect RES during the enhanced state. Only chase if Lynx is your dedicated Abundance main and E0–E2 already feel finished.
Lynx is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
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