Theorylytics
WindDestructionMain DPS★★★★★ 5-Star

Blade

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Blade is an HP-scaling Wind Destruction. Ultimate “Death Sentence” Blast-hits the main target plus adjacent enemies. Best with Bronya / Sunday / Luocha / Fu Xuan. HP drain; needs healing that keeps him attacking. Skip when newer Destruction carries already cover Wind/HP niches.

Blade is a 5★ Wind Destruction Main DPS. Skill “Hellscape” is the primary in-combat spend. Ultimate “Death Sentence” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

WindDestructionMain DPS5★Shard SwordHellscape

Overview

Quick Build

Light Cone

The Unreachable Side

Signature BiS when owned.

Relic Set

Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)

Standard Destruction relic direction for Blade.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Wind DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “Death Sentence” dumps a huge single-target Wind multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Skill “Hellscape” spends a large HP chunk to refund Energy and advance action—the rotation wants controlled self-damage, not panic healing that cancels the state.
  • Talent “Shuhu's Gift” builds into self-triggered Follow-Up ATKs—stack management is the real rotation, not just Skill spam.
  • Technique “Karma Wind” opens by hitting the pack on pull-in—use it before every MoC wave, not only in the overworld.

Weaknesses

  • “Shuhu's Gift” Follow-Ups only fire after the Charge/HP conditions are met—wasting Skill or over-healing can strand Blade below the Follow-Up threshold for a full cycle.
  • E0 without “The Unreachable Side” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most Destruction carries—plan the cone before deep eidolon hunting.
  • HP-spend skills mean Blade can soft-lock if sustain is weak or if a healer tops them up at the wrong time and breaks a low-HP / Charge condition.
  • Spamming “Hellscape” every turn without watching Skill Points strands the rest of the team—Blade is often the SP sink.

Trace Priority

1
UltimateHighest

Death Sentence carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Hellscape supports the main rotation—raise after the top priority traces.

3
TalentMedium

Shuhu's Gift supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Shard Sword is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
The Unreachable Side

5★ · Path cone

Increases the wearer's CRIT Rate by 0.18% and increases their Max HP by 0.18%. When the wearer is attacked or consumes their own HP, their DMG increases by 0.24%. This effect is removed after the wearer uses an attack.

Why it works —Signature / best-in-slot when owned—passive lines up with Blade’s kit triggers.

2
On the Fall of an Aeon

5★ · Path cone

When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
A Secret Vow
A Secret VowBF2P Best

4★ · Path cone

Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Why it works —Budget path cone—fine while building the account.

4
Under the Blue Sky

4★ · Path cone

Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
DestructionMain DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for Destruction Main DPS builds on Blade. Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Blade’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Remembrance / HP team for Blade. Bronya, Sunday, Luocha are the partners the kit / endgame clears assume first.

Character Synergy
Blade
BladeMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Bronya
BronyaSupport

Bronya is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Luocha
LuochaHealer

Luocha covers HP / memosprite upkeep so the Remembrance loop does not collapse mid-wave.

Traces & Eidolons

Traces

Basic ATKShard Sword

Deals 140% of Blade's ATK as Wind DMG to a target enemy.

Single TargetWind
SkillHellscape

Consumes HP equal to 30% of Blade's Max HP to enter the Hellscape state. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 54%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn.

EnhanceWind
UltimateDeath Sentence

Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 48% of his ATK, 120% of his Max HP, and 120% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 19.2% of his ATK, 48% of his Max HP, and 48% of the tally of his HP loss in the current battle. The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.

BlastWind
TalentShuhu's Gift

When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked. When Charge stack reaches maximum, immediately launches a Follow-Up ATK on all enemies, dealing Wind DMG equal to 55% of Blade's ATK plus 138% of his Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.

AoEWind
TechniqueKarma Wind

Immediately attacks the enemy. After entering combat, consumes 20% of Blade's Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies. If Blade's current HP is insufficient, his HP will be reduced to 1 when this Technique is used.

Wind
Basic ATKForest of Swords

Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to the sum of 56% of his ATK and 140% of his Max HP to one designated enemy. In addition, deals Wind DMG equal to the sum of 22% of Blade's ATK and 56% of his Max HP to adjacent targets. If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords." "Forest of Swords" cannot regenerate Skill Points.

BlastWind

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Blade Cuts the Deepest in Hell

Blade's Ultimate deals additionally increased DMG to one designated enemy target, with the increased amount equal to 150% of the tally of Blade's HP loss in the current battle. The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. The tally value will be reset and re-accumulated after his Ultimate has been used.

Is it worth getting?

Modest E1: Blade's Ultimate deals additionally increased DMG to one designated enemy target. Helpful padding, not a build-defining unlock.

E2Ten Thousand Sorrows From One Broken Dream

When Blade is in the Hellscape state, his CRIT Rate increases by 15%.

Is it worth getting?

Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Blade’s rotation the way a mechanic eidolon would.

E3Hardened Blade Bleeds Coldest Shade

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Rejected by Death, Infected With Life

When Blade's current HP percentage drops to 50% or lower of his Max HP, increases his Max HP by 20%. Stacks up to 2 time(s).

Is it worth getting?

Side-grade: When Blade's current HP percentage drops to 50% or lower of his Max HP, increases his Max HP by 20%. Happy if it drops; not a planned stopping point.

E5Death By Ten Lords' GazeSkip

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Reborn Into an Empty Husk

The maximum number of Charge stacks is reduced to 4. The Follow-Up ATK triggered by Talent deals additionally increased DMG, with the increased amount equal to 50% of Blade's Max HP.

Is it worth getting?

Whale ceiling: The maximum number of Charge stacks is reduced to 4. Only chase if Blade is your dedicated Destruction main and E0–E2 already feel finished.

Blade is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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