
Situational—Blade is an HP-scaling Wind Destruction. Ultimate “Death Sentence” Blast-hits the main target plus adjacent enemies. Best with Bronya / Sunday / Luocha / Fu Xuan. HP drain; needs healing that keeps him attacking. Skip when newer Destruction carries already cover Wind/HP niches.
Blade is a 5★ Wind Destruction Main DPS. Skill “Hellscape” is the primary in-combat spend. Ultimate “Death Sentence” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
The Unreachable Side
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Destruction relic direction for Blade.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Wind DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Death Sentence carries most of the kit’s damage or utility—level this first.
Hellscape supports the main rotation—raise after the top priority traces.
Shuhu's Gift supports the main rotation—raise after the top priority traces.
Shard Sword is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.18% and increases their Max HP by 0.18%. When the wearer is attacked or consumes their own HP, their DMG increases by 0.24%. This effect is removed after the wearer uses an attack.
Why it works —Signature / best-in-slot when owned—passive lines up with Blade’s kit triggers.

5★ · Path cone
When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary Remembrance / HP team for Blade. Bronya, Sunday, Luocha are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Bronya is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Luocha covers HP / memosprite upkeep so the Remembrance loop does not collapse mid-wave.
Deals 140% of Blade's ATK as Wind DMG to a target enemy.
Consumes HP equal to 30% of Blade's Max HP to enter the Hellscape state. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 54%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn.
Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 48% of his ATK, 120% of his Max HP, and 120% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 19.2% of his ATK, 48% of his Max HP, and 48% of the tally of his HP loss in the current battle. The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.
When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked. When Charge stack reaches maximum, immediately launches a Follow-Up ATK on all enemies, dealing Wind DMG equal to 55% of Blade's ATK plus 138% of his Max HP. At the same time, restores Blade's HP by 25% of his Max HP. After the Follow-Up ATK, all Charges are consumed.
Immediately attacks the enemy. After entering combat, consumes 20% of Blade's Max HP while dealing Wind DMG equal to 40% of his Max HP to all enemies. If Blade's current HP is insufficient, his HP will be reduced to 1 when this Technique is used.
Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to the sum of 56% of his ATK and 140% of his Max HP to one designated enemy. In addition, deals Wind DMG equal to the sum of 22% of Blade's ATK and 56% of his Max HP to adjacent targets. If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords." "Forest of Swords" cannot regenerate Skill Points.
Blade's Ultimate deals additionally increased DMG to one designated enemy target, with the increased amount equal to 150% of the tally of Blade's HP loss in the current battle. The tally of Blade's HP loss in the current battle is capped at 90% of his Max HP. The tally value will be reset and re-accumulated after his Ultimate has been used.
Is it worth getting?
Modest E1: Blade's Ultimate deals additionally increased DMG to one designated enemy target. Helpful padding, not a build-defining unlock.
When Blade is in the Hellscape state, his CRIT Rate increases by 15%.
Is it worth getting?
Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Blade’s rotation the way a mechanic eidolon would.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When Blade's current HP percentage drops to 50% or lower of his Max HP, increases his Max HP by 20%. Stacks up to 2 time(s).
Is it worth getting?
Side-grade: When Blade's current HP percentage drops to 50% or lower of his Max HP, increases his Max HP by 20%. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The maximum number of Charge stacks is reduced to 4. The Follow-Up ATK triggered by Talent deals additionally increased DMG, with the increased amount equal to 50% of Blade's Max HP.
Is it worth getting?
Whale ceiling: The maximum number of Charge stacks is reduced to 4. Only chase if Blade is your dedicated Destruction main and E0–E2 already feel finished.
Blade is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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