Theorylytics
IceDestructionMain DPS★★★★ 4-Star

Misha

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Misha is a free Ice Destruction Ult-spam unit. Ultimate “G—Gonna Be Late!” rolls a base-chance debuff that wants Effect Hit Rate. Best with Tingyun / Ruan Mei. Hit stacks for Ult; SP-friendly Ult focus. Skip when limited Ice DPS invested.

Misha is a 4★ Ice Destruction Main DPS. Skill “R—Room Service!” is the primary in-combat spend. Ultimate “G—Gonna Be Late!” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

IceDestructionMain DPS4★E—Excuse Me, Please!R—Room Service!

Overview

Quick Build

Light Cone

On the Fall of an Aeon

Best available Destruction cone on this account path.

Relic Set

Hunter of Glacial Forest (4pc) + Inert Salsotto (2pc)

Standard Destruction relic direction for Misha.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Ice DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “G—Gonna Be Late!” dumps a huge single-target Ice multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • “R—Room Service!” Blast-hits the main target plus adjacent enemies, so adjacent elites still take meaningful chip without waiting for Ultimate.
  • Talent “Horological Escapement” refunds a meaningful chunk of Energy inside the Skill—good play literally shortens Ult cooldown.
  • Learning when to hold vs spend “R—Room Service!” is the difference between a clean Misha cycle and a wasted Skill Point.

Weaknesses

  • If Energy or Skill Points starve “G—Gonna Be Late!”, Misha spends turns on Basics and the kit’s advertised multipliers never show up on the combat log.
  • As a 4★ Destruction unit, Misha is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “R—Room Service!” every turn without watching Skill Points strands the rest of the team—Misha is often the SP sink.
  • If “G—Gonna Be Late!” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

G—Gonna Be Late! carries most of the kit’s damage or utility—level this first.

2
SkillHigh

R—Room Service! supports the main rotation—raise after the top priority traces.

3
TalentMedium

Horological Escapement supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

E—Excuse Me, Please! is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
On the Fall of an Aeon

5★ · Path cone

When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).

Why it works —Strong Destruction option for Misha; use while farming or if signature is unavailable.

2
Something Irreplaceable

5★ · Path cone

Increases the wearer's ATK by 0.24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 0.08% of the wearer's ATK. At the same time, the wearer's DMG is increased by 0.24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
A Secret Vow
A Secret VowAF2P Best

4★ · Path cone

Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Under the Blue Sky

4★ · Path cone

Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Hunter of Glacial Forest
SHunter of Glacial ForestBest in SlotFarmable
DestructionMain DPS
2PCIncreases Ice DMG by 10%.
4PCAfter the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
Default cavern direction for Destruction Main DPS builds on Misha. Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Misha’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Nihility stack team for Misha. Tingyun, Ruan Mei, Aventurine are the partners the kit / endgame clears assume first.

Character Synergy
Misha
MishaMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Tingyun
TingyunSupport

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Ruan Mei
Ruan MeiSupport

Ruan Mei is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Aventurine
AventurineShielder

Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKE—Excuse Me, Please!

Deals Ice DMG equal to 140% of Misha's ATK to one designated enemy target.

Single TargetIce
SkillR—Room Service!

Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 250% of Misha's ATK to one designated enemy target, and Ice DMG equal to 100% of Misha's ATK to adjacent targets.

BlastIce
UltimateG—Gonna Be Late!

Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 72% of Misha's ATK to one designated enemy target. Then, the rest of the hits each deals Ice DMG equal to 72% of Misha's ATK to one random enemy. Just before each hit lands, there is a 24.0% base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Ice Additional DMG equal to 36% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.

BounceIce
TalentHorological Escapement

For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action, and Misha regenerates 2.5 Energy.

EnhanceIce
TechniqueWait, You Are So Beautiful!

After using the Technique, creates a Special Dimension that lasts for 15 seconds. Enemies caught in the Special Dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 Dimension Effect created by allies can exist at the same time.

ImpairIce

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Whimsicality of Fancy

When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by 1 hit(s), up to a maximum increase of 5 hit(s).

Is it worth getting?

Small 4★ bump: When using the Ultimate. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Yearning of Youth

Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turn(s).

Is it worth getting?

Kit add-on: Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turn(s). Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Vestige of Happiness

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Visage of Kinship

Increases the DMG multiplier for each hit of the Ultimate by 6%.

Is it worth getting?

Side-grade: Increases the DMG multiplier for each hit of the Ultimate by 6%. Happy if it drops; not a planned stopping point.

E5Genesis of First LoveSkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Estrangement of Dream

When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. In addition, the next time the Skill is used, recovers 1 Skill Point(s) for the team.

Is it worth getting?

Whale ceiling: When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. Only chase if Misha is your dedicated Destruction main and E0–E2 already feel finished.

Misha is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.

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