Theorylytics
PhysicalDestructionMain DPS★★★★★ 5-Star

Trailblazer (Destruction)

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?FREE

Free—Destruction Trailblazer is early Physical blast DPS. Ultimate “Stardust Ace” Blast-hits the main target plus adjacent enemies. Best with Tingyun / Asta. Talent stacks from getting hit; early-game tool. Skip when you’ve moved to limited Destruction carries (still free).

Trailblazer (Destruction) is a 5★ Physical Destruction Main DPS. Skill “RIP Home Run” is the primary in-combat spend. Ultimate “Stardust Ace” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

PhysicalDestructionMain DPS5★Farewell HitRIP Home Run

Overview

Quick Build

Light Cone

On the Fall of an Aeon

Best available Destruction cone on this account path.

Relic Set

Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)

Standard Destruction relic direction for Trailblazer (Destruction).

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Physical DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “Stardust Ace” dumps a huge single-target Physical multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • “RIP Home Run” Blast-hits the main target plus adjacent enemies, so adjacent elites still take meaningful chip without waiting for Ultimate.
  • Talent “Perfect Pickoff” buffs allies’ damage for a short window—miss the stack conditions and the burst window feels empty.
  • Technique “Immortal Third Strike” restores HP across the threatened allies—skipping it is free damage left on the table.

Weaknesses

  • If Energy or Skill Points starve “Stardust Ace”, Trailblazer (Destruction) spends turns on Basics and the kit’s advertised multipliers never show up on the combat log.
  • Trailblazer (Destruction)’s best Light Cone usually shares the character banner—E0S0 on a strong path cone still clears, but expect a noticeable gap until the signature (or a close path alternative) is online.
  • Spamming “RIP Home Run” every turn without watching Skill Points strands the rest of the team—Trailblazer (Destruction) is often the SP sink.
  • If “Stardust Ace” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Stardust Ace carries most of the kit’s damage or utility—level this first.

2
SkillHigh

RIP Home Run supports the main rotation—raise after the top priority traces.

3
TalentMedium

Perfect Pickoff supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Farewell Hit is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
On the Fall of an Aeon

5★ · Path cone

When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).

Why it works —Strong Destruction option for Trailblazer (Destruction); use while farming or if signature is unavailable.

2
Something Irreplaceable

5★ · Path cone

Increases the wearer's ATK by 0.24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 0.08% of the wearer's ATK. At the same time, the wearer's DMG is increased by 0.24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
A Secret Vow
A Secret VowAF2P Best

4★ · Path cone

Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Under the Blue Sky

4★ · Path cone

Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
DestructionMain DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for Destruction Main DPS builds on Trailblazer (Destruction). Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Trailblazer (Destruction)’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Nihility stack team for TB (Destruction). Tingyun, Asta, Aventurine are the partners the kit / endgame clears assume first.

Character Synergy
TB (Destruction)
TB (Destruction)Main DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Tingyun
TingyunSupport

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Asta
AstaSupport

Asta is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Aventurine
AventurineShielder

Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKFarewell Hit

Deals Physical DMG equal to 140% of the Trailblazer's ATK to one designated enemy.

Single TargetPhysical
SkillRIP Home Run

Deals Physical DMG equal to 156% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it.

BlastPhysical
UltimateStardust Ace

Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 189% of the Trailblazer's ATK to enemies adjacent to it.

EnhancePhysical
TalentPerfect Pickoff

Each time after this character inflicts Weakness Break on an enemy, ATK increases by 25%. This effect stacks up to 2 time(s).

EnhancePhysical
TechniqueImmortal Third Strike

Immediately heals all allies for 15% of their respective Max HP after using this Technique.

RestorePhysical
UltimateBlowout: Farewell Hit

Deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy.

Single TargetPhysical
UltimateBlowout: RIP Home Run

Deals Physical DMG equal to 315% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 189% of Trailblazer's ATK to enemies adjacent to it.

BlastPhysical

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1A Falling Star

When enemies are defeated due to the Trailblazer's Ultimate, the Trailblazer regenerates 10 extra Energy. This effect can only be triggered once per attack.

Is it worth getting?

Modest E1: Refunds Energy when the listed trigger fires. Helpful padding, not a build-defining unlock.

E2An Unwilling Host

Attacking enemies with Physical Weakness restores the Trailblazer's HP equal to 5% of the Trailblazer's ATK.

Is it worth getting?

Kit add-on: Attacking enemies with Physical Weakness restores the Trailblazer's HP equal to 5% of the Trailblazer's ATK. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3A Leading Whisper

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4A Destructing Glance

When attacking an enemy that is Weakness Broken, increases CRIT Rate by 25%.

Is it worth getting?

Side-grade: Flat combat-stat bump tied to a specific trigger. Happy if it drops; not a planned stopping point.

E5A Surviving HopeSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6A Trailblazing Will

The Trailblazer's Talent is also triggered when they defeat an enemy.

Is it worth getting?

Whale ceiling: The Trailblazer's Talent is also triggered when they defeat an enemy. Only chase if Trailblazer (Destruction) is your dedicated Destruction main and E0–E2 already feel finished.

Trailblazer (Destruction) clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.

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