
Free—Destruction Trailblazer is early Physical blast DPS. Ultimate “Stardust Ace” Blast-hits the main target plus adjacent enemies. Best with Tingyun / Asta. Talent stacks from getting hit; early-game tool. Skip when you’ve moved to limited Destruction carries (still free).
Trailblazer (Destruction) is a 5★ Physical Destruction Main DPS. Skill “RIP Home Run” is the primary in-combat spend. Ultimate “Stardust Ace” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
On the Fall of an Aeon
Best available Destruction cone on this account path.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Destruction relic direction for Trailblazer (Destruction).
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Physical DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Stardust Ace carries most of the kit’s damage or utility—level this first.
RIP Home Run supports the main rotation—raise after the top priority traces.
Perfect Pickoff supports the main rotation—raise after the top priority traces.
Farewell Hit is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).
Why it works —Strong Destruction option for Trailblazer (Destruction); use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's ATK by 0.24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 0.08% of the wearer's ATK. At the same time, the wearer's DMG is increased by 0.24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary Nihility stack team for TB (Destruction). Tingyun, Asta, Aventurine are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Asta is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Physical DMG equal to 140% of the Trailblazer's ATK to one designated enemy.
Deals Physical DMG equal to 156% of the Trailblazer's ATK to one designated enemy and enemies adjacent to it.
Choose between two attack modes to deliver a full strike. "Blowout: Farewell Hit" deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy. "Blowout: RIP Home Run" deals Physical DMG equal to 315% of the Trailblazer's ATK to one designated enemy, and Physical DMG equal to 189% of the Trailblazer's ATK to enemies adjacent to it.
Each time after this character inflicts Weakness Break on an enemy, ATK increases by 25%. This effect stacks up to 2 time(s).
Immediately heals all allies for 15% of their respective Max HP after using this Technique.
Deals Physical DMG equal to 525% of the Trailblazer's ATK to one designated enemy.
Deals Physical DMG equal to 315% of Trailblazer's ATK to one designated enemy and Physical DMG equal to 189% of Trailblazer's ATK to enemies adjacent to it.
When enemies are defeated due to the Trailblazer's Ultimate, the Trailblazer regenerates 10 extra Energy. This effect can only be triggered once per attack.
Is it worth getting?
Modest E1: Refunds Energy when the listed trigger fires. Helpful padding, not a build-defining unlock.
Attacking enemies with Physical Weakness restores the Trailblazer's HP equal to 5% of the Trailblazer's ATK.
Is it worth getting?
Kit add-on: Attacking enemies with Physical Weakness restores the Trailblazer's HP equal to 5% of the Trailblazer's ATK. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When attacking an enemy that is Weakness Broken, increases CRIT Rate by 25%.
Is it worth getting?
Side-grade: Flat combat-stat bump tied to a specific trigger. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The Trailblazer's Talent is also triggered when they defeat an enemy.
Is it worth getting?
Whale ceiling: The Trailblazer's Talent is also triggered when they defeat an enemy. Only chase if Trailblazer (Destruction) is your dedicated Destruction main and E0–E2 already feel finished.
Trailblazer (Destruction) clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.
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