Theorylytics
PhysicalDestructionMain DPS★★★★★ 5-Star

Yunli

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Yunli is a Physical counter Destruction. Ultimate “Earthbind, Etherbreak” hits every enemy on the field in one cast. Best with Robin / Tingyun / Huohuo / Sparkle. Counter damage wants enemy aggression and Energy. Skip when content is passive/slow and you have stronger Physical options.

Yunli is a 5★ Physical Destruction Main DPS. Skill “Bladeborne Quake” is the primary in-combat spend. Ultimate “Earthbind, Etherbreak” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

PhysicalDestructionMain DPS5★Galespin SummersaultBladeborne Quake

Overview

Quick Build

Light Cone

Dance at Sunset

Signature BiS when owned.

Relic Set

Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)

Standard Destruction relic direction for Yunli.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Physical DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • Ultimate “Earthbind, Etherbreak” hits every enemy on the field in one cast—level this before polishing filler traces.
  • “Bladeborne Quake” Blast-hits the main target plus adjacent enemies, so adjacent elites still take meaningful chip without waiting for Ultimate.
  • Talent “Flashforge” Blast-hits the main target plus adjacent enemies—good play literally shortens Ult cooldown.
  • When you own “Dance at Sunset”, Yunli’s damage or utility ceiling jumps because the cone was written around this kit’s triggers—not a generic path stick.

Weaknesses

  • E0 without “Dance at Sunset” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most Destruction carries—plan the cone before deep eidolon hunting.
  • If Energy or Skill Points starve “Earthbind, Etherbreak”, Yunli spends turns on Basics and the kit’s advertised multipliers never show up on the combat log.
  • Spamming “Bladeborne Quake” every turn without watching Skill Points strands the rest of the team—Yunli is often the SP sink.
  • If “Earthbind, Etherbreak” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Earthbind, Etherbreak carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Bladeborne Quake supports the main rotation—raise after the top priority traces.

3
TalentMedium

Flashforge supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Galespin Summersault is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Dance at Sunset

5★ · Path cone

Greatly increases the wearer's chance of getting attacked and increases CRIT DMG by 0.36%. After the wearer uses Ultimate, receives 1 stack of "Firedance," lasting for 2 turns and stacking up to 2 time(s). Each stack of "Firedance" increases the DMG dealt by the wearer's Follow-Up ATK by 0.36%.

Why it works —Signature / best-in-slot when owned—passive lines up with Yunli’s kit triggers.

2
On the Fall of an Aeon

5★ · Path cone

When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
A Secret Vow
A Secret VowBF2P Best

4★ · Path cone

Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Why it works —Budget path cone—fine while building the account.

4
Under the Blue Sky

4★ · Path cone

Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
DestructionMain DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for Destruction Main DPS builds on Yunli. Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Yunli’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary hypercarry team for Yunli. Robin, Tingyun, Huohuo are the partners the kit / endgame clears assume first.

Character Synergy
Yunli
YunliMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Robin
RobinSupport

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Tingyun
TingyunSupport

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Huohuo
HuohuoHealer

Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKGalespin Summersault

Deals Physical DMG equal to 140% of Yunli's ATK to one designated enemy target.

Single TargetPhysical
SkillBladeborne Quake

Restores HP equal to 35.0% of Yunli's ATK plus 256. Deals Physical DMG equal to 150% of Yunli's ATK to one designated enemy target and Physical DMG equal to 75% of Yunli's ATK to adjacent targets.

BlastPhysical
UltimateEarthbind, Etherbreak

Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 120%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target. "Intuit: Slash": Deals Physical DMG equal to 264% of Yunli's ATK to the target, and deals Physical DMG equal to 132% of Yunli's ATK to adjacent targets. "Intuit: Cull": Deals Physical DMG equal to 264% of Yunli's ATK to the target, and deals Physical DMG equal to 132% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 86% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.

EnhancePhysical
TalentFlashforge

When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to 150% of Yunli's ATK to the attacker and Physical DMG equal to 75% of Yunli's ATK to adjacent targets. If there is no immediate target to Counter, then Counters a random enemy target instead.

BlastPhysical
TechniquePosterior Precedence

This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy, and increases the DMG dealt by this attack by 80%.

EnhancePhysical

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Weathered Blade Does Not Sully

Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.

Is it worth getting?

Modest E1: Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Helpful padding, not a build-defining unlock.

E2First Luster Breaks DawnPull Target

When dealing DMG via Counter, ignores 20% of the target's DEF.

Is it worth getting?

Defining stop for many accounts: Adds DEF ignore or shred on the enhanced hit. Pull here if you main Yunli; this is the eidolon that changes how the kit is played.

E3Mastlength Twirls Mountweight

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Artisan's Ironsong

After launching "Intuit: Slash" or "Intuit: Cull," increases this unit's Effect RES by 50%, lasting for 1 turn(s).

Is it worth getting?

Side-grade: Pads Effect RES during the enhanced state. Happy if it drops; not a planned stopping point.

E5Blade of Old Outlasts AllSkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Walk in Blade, Talk in Zither

While "Parry" is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull," increases CRIT Rate by 15% and Physical RES PEN by 20%.

Is it worth getting?

Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Yunli is your dedicated Destruction main and E0–E2 already feel finished.

Yunli is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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