
Situational—Yunli is a Physical counter Destruction. Ultimate “Earthbind, Etherbreak” hits every enemy on the field in one cast. Best with Robin / Tingyun / Huohuo / Sparkle. Counter damage wants enemy aggression and Energy. Skip when content is passive/slow and you have stronger Physical options.
Yunli is a 5★ Physical Destruction Main DPS. Skill “Bladeborne Quake” is the primary in-combat spend. Ultimate “Earthbind, Etherbreak” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Dance at Sunset
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Destruction relic direction for Yunli.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Physical DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Earthbind, Etherbreak carries most of the kit’s damage or utility—level this first.
Bladeborne Quake supports the main rotation—raise after the top priority traces.
Flashforge supports the main rotation—raise after the top priority traces.
Galespin Summersault is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Greatly increases the wearer's chance of getting attacked and increases CRIT DMG by 0.36%. After the wearer uses Ultimate, receives 1 stack of "Firedance," lasting for 2 turns and stacking up to 2 time(s). Each stack of "Firedance" increases the DMG dealt by the wearer's Follow-Up ATK by 0.36%.
Why it works —Signature / best-in-slot when owned—passive lines up with Yunli’s kit triggers.

5★ · Path cone
When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Yunli. Robin, Tingyun, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Physical DMG equal to 140% of Yunli's ATK to one designated enemy target.
Restores HP equal to 35.0% of Yunli's ATK plus 256. Deals Physical DMG equal to 150% of Yunli's ATK to one designated enemy target and Physical DMG equal to 75% of Yunli's ATK to adjacent targets.
Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 120%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target. "Intuit: Slash": Deals Physical DMG equal to 264% of Yunli's ATK to the target, and deals Physical DMG equal to 132% of Yunli's ATK to adjacent targets. "Intuit: Cull": Deals Physical DMG equal to 264% of Yunli's ATK to the target, and deals Physical DMG equal to 132% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 86% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.
When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to 150% of Yunli's ATK to the attacker and Physical DMG equal to 75% of Yunli's ATK to adjacent targets. If there is no immediate target to Counter, then Counters a random enemy target instead.
This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts "Intuit: Cull" on a random enemy, and increases the DMG dealt by this attack by 80%.
Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.
Is it worth getting?
Modest E1: Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Helpful padding, not a build-defining unlock.
When dealing DMG via Counter, ignores 20% of the target's DEF.
Is it worth getting?
Defining stop for many accounts: Adds DEF ignore or shred on the enhanced hit. Pull here if you main Yunli; this is the eidolon that changes how the kit is played.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
After launching "Intuit: Slash" or "Intuit: Cull," increases this unit's Effect RES by 50%, lasting for 1 turn(s).
Is it worth getting?
Side-grade: Pads Effect RES during the enhanced state. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
While "Parry" is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull," increases CRIT Rate by 15% and Physical RES PEN by 20%.
Is it worth getting?
Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Yunli is your dedicated Destruction main and E0–E2 already feel finished.
Yunli is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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