Theorylytics
LightningDestructionMain DPS★★★★ 4-Star

Arlan

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Arlan is an HP-cost Lightning Destruction starter. Ultimate “Frenzied Punishment” Blast-hits the main target plus adjacent enemies. Best with Natasha / Bailu. Self-HP Skill cost; needs healing. Skip when any limited Lightning DPS exists.

Arlan is a 4★ Lightning Destruction Main DPS. Skill “Shackle Breaker” is the primary in-combat spend. Ultimate “Frenzied Punishment” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

LightningDestructionMain DPS4★Lightning RushShackle Breaker

Overview

Quick Build

Light Cone

On the Fall of an Aeon

Best available Destruction cone on this account path.

Relic Set

Band of Sizzling Thunder (4pc) + Inert Salsotto (2pc)

Standard Destruction relic direction for Arlan.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Lightning DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “Frenzied Punishment” dumps a huge single-target Lightning multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Skill “Shackle Breaker” spends HP as a deliberate self-damage cost—this is the spend that keeps the rotation honest.
  • Talent “Pain and Anger” Based on Arlan's current missing HP percentage—miss the stack conditions and the burst window feels empty.
  • Technique “Swift Harvest” opens by hitting the pack on pull-in—use it before every MoC wave, not only in the overworld.

Weaknesses

  • HP-spend skills mean Arlan can soft-lock if sustain is weak or if a healer tops them up at the wrong time and breaks a low-HP / Charge condition.
  • As a 4★ Destruction unit, Arlan is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Shackle Breaker” every turn without watching Skill Points strands the rest of the team—Arlan is often the SP sink.
  • If “Frenzied Punishment” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Frenzied Punishment carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Shackle Breaker supports the main rotation—raise after the top priority traces.

3
TalentMedium

Pain and Anger supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Lightning Rush is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
On the Fall of an Aeon

5★ · Path cone

When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).

Why it works —Strong Destruction option for Arlan; use while farming or if signature is unavailable.

2
Something Irreplaceable

5★ · Path cone

Increases the wearer's ATK by 0.24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 0.08% of the wearer's ATK. At the same time, the wearer's DMG is increased by 0.24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
A Secret Vow
A Secret VowAF2P Best

4★ · Path cone

Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Under the Blue Sky

4★ · Path cone

Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Band of Sizzling Thunder
SBand of Sizzling ThunderBest in SlotFarmable
DestructionMain DPS
2PCIncreases Lightning DMG by 10%.
4PCWhen the wearer uses their Skill, increases the wearer's ATK by 20% for 1 turn(s).
Default cavern direction for Destruction Main DPS builds on Arlan. Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Arlan’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary hypercarry team for Arlan. Sunday, Robin, Natasha are the partners the kit / endgame clears assume first.

Character Synergy
Arlan
ArlanMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Robin
RobinSupport

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Natasha
NatashaHealer

Natasha covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKLightning Rush

Deals Lightning DMG equal to 140% of Arlan's ATK to one designated enemy.

Single TargetLightning
SkillShackle Breaker

Consumes Arlan's HP equal to 15% of his Max HP to deal Lightning DMG equal to 300% of Arlan's ATK to one designated enemy. If Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.

Single TargetLightning
UltimateFrenzied Punishment

Deals Lightning DMG equal to 384% of Arlan's ATK to one designated enemy and Lightning DMG equal to 192% of Arlan's ATK to enemies adjacent to it.

BlastLightning
TalentPain and Anger

Based on Arlan's current missing HP percentage, gains DMG bonus, up to a maximum increase of 90% DMG dealt by Arlan.

EnhanceLightning
TechniqueSwift Harvest

Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 80% of Arlan's ATK to all enemies.

Lightning

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1To the Bitter End

When HP percentage is lower than or equal to 50% of Max HP, increases DMG dealt by Skill by 10%.

Is it worth getting?

Small 4★ bump: When HP percentage is lower than or equal to 50% of Max HP, increases DMG dealt by Skill by 10%. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Breaking Free

Using Skill or Ultimate removes 1 debuff from this unit.

Is it worth getting?

Kit add-on: Using Skill or Ultimate removes 1 debuff from this unit. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Power Through

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Turn the Tables

When struck by a killing blow after entering battle, instead of becoming knocked down, Arlan immediately restores his HP to 25% of his Max HP. This effect is automatically removed after it is triggered once or after 2 turn(s) have elapsed.

Is it worth getting?

Side-grade: When struck by a killing blow after entering battle. Happy if it drops; not a planned stopping point.

E5Hammer and TongsSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Self-Sacrifice

When the current HP percentage drops to 50% or below, Ultimate deals 20% more DMG, and the DMG multiplier for adjacent targets is raised to the same level as that for the primary target.

Is it worth getting?

Whale ceiling: When the current HP percentage drops to 50% or below. Only chase if Arlan is your dedicated Destruction main and E0–E2 already feel finished.

Arlan clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.

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