Theorylytics
ImaginaryHarmonySupport★★★★★ 5-Star

Sunday

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosA
Pure FictionA
Apocalyptic ShadowA
Should You Pull?YES

Yes for summon/hypercarry—Sunday’s Skill Advance + CRIT buffs stay elite. Ultimate “Ode to Caress and Cicatrix” refunds a meaningful chunk of Energy inside the Skill. Best with Aglaea / Jing Yuan / The Herta / Phainon / Mydei. Energy LC helps; Ultimate Energy is wasted on non-Energy DPS (Feixiao/Acheron). Skip when your DPS can’t use single-target Advance cleanly.

Sunday is a 5★ Imaginary Harmony Support. Skill “Benison of Paper and Rites” is the primary in-combat spend. Ultimate “Ode to Caress and Cicatrix” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

ImaginaryHarmonySupport5★Gleaming AdmonitionBenison of Paper and Rites

Overview

Quick Build

Light Cone

A Grounded Ascent

Signature BiS when owned.

Relic Set

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Standard Harmony relic direction for Sunday.

Body

HP%

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > ERR / HP% / effect as needed

Strengths

  • Ultimate “Ode to Caress and Cicatrix” refunds a meaningful chunk of Energy inside the Skill—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • “Benison of Paper and Rites” action-advances an ally with a damage amp attached—one Skill Point buys a full extra carry turn.
  • Sunday’s memosprite/summon adds a second actor that hits and breaks without always spending the team’s Skill Points.
  • Talent “The Sorrowing Body” buffs allies’ damage for a short window—ignore it and Sunday plays like a worse generic Harmony unit.

Weaknesses

  • Buff windows on “Ode to Caress and Cicatrix” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Sunday’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • Spamming “Benison of Paper and Rites” every turn without watching Skill Points strands the rest of the team—Sunday is often the SP sink.
  • If “Ode to Caress and Cicatrix” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Benison of Paper and Rites carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Ode to Caress and Cicatrix supports the main rotation—raise after the top priority traces.

3
TalentMedium

The Sorrowing Body supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Gleaming Admonition is last priority outside of filling trace materials.

Stat Priority

1
SPD160+ / team breakpoint
2
Energy RegenERR rope online
3
HP / DEFComfort survivability
4
Effect Hit / ATKKit-dependent
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
A Grounded Ascent

5★ · Path cone

After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates #1[f1] Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 0.15%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.

Why it works —Signature / best-in-slot when owned—passive lines up with Sunday’s kit triggers.

2
But the Battle Isn't Over

5★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Carve the Moon, Weave the Clouds

4★ · Path cone

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Past and Future

4★ · Path cone

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Messenger Traversing Hackerspace
SMessenger Traversing HackerspaceBest in SlotFarmable
HarmonySupport
2PCIncreases SPD by 6%.
4PCWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Default cavern direction for Harmony Support builds on Sunday. Swap only if a more specialized set clearly matches a unique kit trigger.
Broken Keel
SBroken Keel
Planar
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planar set aimed at Sunday’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Sunday enabling Archer. Archer, Sparkle, Fu Xuan complete the hypercarry shell.

Character Synergy
Archer
ArcherMain DPS

Archer is the damage seat in this shell — build the supports around their rotation, not the reverse.

Sunday
SundaySupport

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.

Sparkle
SparkleSupport

Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Fu Xuan
Fu XuanShielder

Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKGleaming Admonition

Deals Imaginary DMG equal to 140% of Sunday's ATK to one designated enemy.

Single TargetImaginary
SkillBenison of Paper and Rites

Enables one designated ally character and their summon to immediately take action, and increases their DMG dealt by 38%. If the target has a summon, then the DMG Boost effect is further boosted by an additional 63%, lasting for 2 turn(s). After using Skill on The Beatified, recovers 1 Skill Point. When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the "immediate action" effect.

SupportImaginary
UltimateOde to Caress and Cicatrix

Regenerates Energy by 20.0% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." "The Beatified" have their CRIT DMG increased by an amount equal to 39.0% of Sunday's CRIT DMG plus 14.0%. At the start of Sunday's every turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). When Sunday is knocked down, "The Beatified" will also be dispelled.

SupportImaginary
TalentThe Sorrowing Body

When using Skill, increases the target's CRIT Rate by 25.0%, lasting for 3 turn(s).

SupportImaginary
TechniqueThe Glorious Mysteries

After this Technique is used, the first time Sunday uses an ability on an ally target in the next battle, the target's DMG dealt increases by 50%, lasting for 2 turn(s).

SupportImaginary

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Millennium's Quietus

When Sunday uses Skill, the target character can ignore 16% of enemy target's DEF to deal DMG and their summon can ignore 40% of enemy target's DEF to deal DMG, lasting for 2 turn(s).

Is it worth getting?

Comfort opener: Adds DEF ignore or shred on the enhanced hit. Nice QoL/damage, but E0 still runs the full kit—don’t break pity for E1 alone.

E2Faith Outstrips Frailty

After the first use of Ultimate, recovers 2 Skill Point(s). The DMG dealt by "The Beatified" increases by 30%.

Is it worth getting?

Kit add-on: After the first use of Ultimate, recovers 2 Skill Point(s). Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Hermitage of Thorns

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Sculpture's Preamble

When the turn starts, regenerates 8 Energy.

Is it worth getting?

Side-grade: Refunds Energy when the listed trigger fires. Happy if it drops; not a planned stopping point.

E5Paper Raft in Silver BaySkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Dawn of Sidereal Cacophony

The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). When Sunday uses Ultimate, can also apply the Talent's CRIT Rate boost effect to the target. When the Talent's CRIT Rate boost takes effect and the target's CRIT Rate exceeds 100%, every 1% of excess CRIT Rate increases CRIT DMG by 2%.

Is it worth getting?

Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Sunday is your dedicated Harmony main and E0–E2 already feel finished.

Sunday is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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