Theorylytics
ImaginaryHarmonySupport★★★★ 4-Star

Yukong

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Yukong’s Roaring Bowstrings is high-skill Imaginary Harmony. Ultimate “Diving Kestrel” buffs allies’ damage for a short window. Best with Dan Heng • Imbibitor Lunae. SPD-tune so stacks hit the carry; easy to misplay. Skip when any limited Harmony is available.

Yukong is a 4★ Imaginary Harmony Support. Skill “Emboldening Salvo” is the primary in-combat spend. Ultimate “Diving Kestrel” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

ImaginaryHarmonySupport4★ArrowslingerEmboldening Salvo

Overview

Quick Build

Light Cone

But the Battle Isn't Over

Best available Harmony cone on this account path.

Relic Set

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Standard Harmony relic direction for Yukong.

Body

HP%

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > ERR / HP% / effect as needed

Strengths

  • Ultimate “Diving Kestrel” buffs allies’ damage for a short window—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Skill “Emboldening Salvo” Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks)—this is the spend that keeps the rotation honest.
  • Talent “Seven Layers, One Arrow” Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong's ATK—ignore it and Yukong plays like a worse generic Harmony unit.
  • Learning when to hold vs spend “Emboldening Salvo” is the difference between a clean Yukong cycle and a wasted Skill Point.

Weaknesses

  • Buff windows on “Diving Kestrel” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Yukong’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • As a 4★ Harmony unit, Yukong is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Emboldening Salvo” every turn without watching Skill Points strands the rest of the team—Yukong is often the SP sink.

Trace Priority

1
SkillHighest

Emboldening Salvo carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Diving Kestrel supports the main rotation—raise after the top priority traces.

3
TalentMedium

Seven Layers, One Arrow supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Arrowslinger is last priority outside of filling trace materials.

Stat Priority

1
SPD160+ / team breakpoint
2
Energy RegenERR rope online
3
HP / DEFComfort survivability
4
Effect Hit / ATKKit-dependent
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
But the Battle Isn't Over

5★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).

Why it works —Strong Harmony option for Yukong; use while farming or if signature is unavailable.

2
Earthly Escapade

5★ · Path cone

Increases the wearer's CRIT DMG by 0.32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 0.1% and their CRIT DMG increased by 0.28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Carve the Moon, Weave the Clouds

4★ · Path cone

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Past and Future

4★ · Path cone

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Messenger Traversing Hackerspace
SMessenger Traversing HackerspaceBest in SlotFarmable
HarmonySupport
2PCIncreases SPD by 6%.
4PCWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Default cavern direction for Harmony Support builds on Yukong. Swap only if a more specialized set clearly matches a unique kit trigger.
Broken Keel
SBroken Keel
Planar
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planar set aimed at Yukong’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Primary Nihility stack team for Yukong. Imbibitor Lunae, Jiaoqiu, Aventurine are the partners the kit / endgame clears assume first.

Character Synergy
Yukong
YukongSupport

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.

Imbibitor Lunae

Imbibitor Lunae is the damage seat in this shell — build the supports around their rotation, not the reverse.

Jiaoqiu
JiaoqiuDebuffer

Jiaoqiu stacks shred / vulnerability the carry’s kit assumes every cycle.

Aventurine
AventurineShielder

Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKArrowslinger

Deals 140% of Yukong's ATK as Imaginary DMG to a target enemy.

Single TargetImaginary
SkillEmboldening Salvo

Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by 100%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed.

SupportImaginary
UltimateDiving Kestrel

If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by 31.5% and CRIT DMG by 78%. At the same time, deals Imaginary DMG equal to 456% of Yukong's ATK to one designated enemy.

Single TargetImaginary
TalentSeven Layers, One Arrow

Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong's ATK, and increases the Toughness Reduction of this attack by 100%. This effect can be triggered again after 1 turn(s).

EnhanceImaginary
TechniqueWindchaser

After using her Technique, Yukong enters Sprint mode for 20 seconds. In Sprint mode, her movement speed increases by 35%, and Yukong gains 2 stack(s) of "Roaring Bowstrings" when she enters combat by attacking enemies.

EnhanceImaginary

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Aerial Marshal

At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).

Is it worth getting?

Small 4★ bump: At the start of battle, increases the SPD of all allies by 10% for 2 turn(s). Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Skyward Command

When any ally's current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong uses her Ultimate.

Is it worth getting?

Kit add-on: Refunds Energy when the listed trigger fires. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Torrential Fusillade

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Zephyrean Echoes

When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies.

Is it worth getting?

Side-grade: When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies. Happy if it drops; not a planned stopping point.

E5August DeadshotSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Bowstring Thunderclap

When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings."

Is it worth getting?

Whale ceiling: When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings.". Only chase if Yukong is your dedicated Harmony main and E0–E2 already feel finished.

Yukong is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.

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