Theorylytics

Hanya vs Yukong

Hanya vs Yukong — two Harmony characters competing for the same roster slot.

TL;DR — Quick Pick

Pick Hanya if…

  • You need a Physical Harmony unit and Hanya's kit matches your account gap.
  • You prefer Support gameplay over Yukong's Support identity.
  • Situational—Hanya refunds SP via Burden.

Pick Yukong if…

  • You need a Imaginary Harmony unit and Yukong's kit matches your account gap.
  • You prefer Support gameplay over Hanya's Support identity.
  • Situational—Yukong’s Roaring Bowstrings is high-skill Imaginary Harmony.
Verdict

Hanya and Yukong are both Harmony investments that answer different account needs. Hanya (Physical, Support) shines when Situational—Hanya refunds SP via Burden.. Yukong (Imaginary, Support) is the better commit when Situational—Yukong’s Roaring Bowstrings is high-skill Imaginary Harmony.. Compare signature builds, team requirements, and your existing supports before pulling either.

At a Glance

Hanya
Stat
Yukong
Physical
Element
Imaginary
Harmony
Path
Harmony
4★
Rarity
4★
Support
Primary role
Support
MoC: B · PF: B · AS: B
Endgame ratings
MoC: B · PF: B · AS: B
SPD
Scaling focus
SPD
Physical + Harmony
Playstyle
Imaginary + Harmony
Moderate
Team flexibility
Moderate
Huohuo / Tingyun / Gallagher
Best support shell
Jiaoqiu / Aventurine / Tingyun
Carve the Moon, Weave the Clouds — Accessible Harmony cone—superimpose when possible.
F2P Light Cone
Carve the Moon, Weave the Clouds — Accessible Harmony cone—superimpose when possible.
Excellent
E0 viability
Excellent

Strengths & Weaknesses

Hanya

Strengths
  • Ultimate “Ten-Lords' Decree, All Shall Obey” Increases the SPD of a target ally by 22.5% of Hanya's SPD and increases the same target ally's ATK by 72%—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Skill “Samsara, Locked” dumps a large single-target multiplier into one elite—this is the spend that keeps the rotation honest.
  • Talent “Sanction” When an ally uses a Basic ATK—ignore it and Hanya plays like a worse generic Harmony unit.
Weaknesses
  • Buff windows on “Ten-Lords' Decree, All Shall Obey” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Hanya’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • As a 4★ Harmony unit, Hanya is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.

Yukong

Strengths
  • Ultimate “Diving Kestrel” buffs allies’ damage for a short window—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Skill “Emboldening Salvo” Obtains 2 stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks)—this is the spend that keeps the rotation honest.
  • Talent “Seven Layers, One Arrow” Basic ATK additionally deals Imaginary DMG equal to 100% of Yukong's ATK—ignore it and Yukong plays like a worse generic Harmony unit.
Weaknesses
  • Buff windows on “Diving Kestrel” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Yukong’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • As a 4★ Harmony unit, Yukong is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.

Shared Team Members

With Hanya

Imbibitor Lunae is the damage seat in this shell — build the supports around their rotation, not the reverse.

With Yukong

Imbibitor Lunae is the damage seat in this shell — build the supports around their rotation, not the reverse.

With Hanya

Qingque is the damage seat in this shell — build the supports around their rotation, not the reverse.

With Yukong

Qingque is the damage seat in this shell — build the supports around their rotation, not the reverse.

With Hanya

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Yukong

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Hanya

Gallagher covers healing (and often Energy / cleanse) so the carry can stay on-curve.

With Yukong

Gallagher covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Best Builds (Signature)

Hanya

Light Cone

But the Battle Isn't Over

Relics

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Body

HP%

Feet

SPD

Sphere

HP%

Rope

ERR%

Substats

SPD > ERR / HP% / effect as needed

Yukong

Light Cone

But the Battle Isn't Over

Relics

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Body

HP%

Feet

SPD

Sphere

HP%

Rope

ERR%

Substats

SPD > ERR / HP% / effect as needed

Who Should You Pull?

Hanya
Pull Hanya if…
  • You need a Physical Harmony unit and Hanya's kit matches your account gap.
  • You prefer Support gameplay over Yukong's Support identity.
  • Situational—Hanya refunds SP via Burden.
  • Ultimate “Ten-Lords' Decree, All Shall Obey” is the named payoff ability for this rotation.
  • Ultimate “Ten-Lords' Decree, All Shall Obey” Increases the SPD of a target ally by 22.5% of Hanya's SPD and increases the same target ally's ATK by 72%—time it for the carry’s damage window instead of casting on cooldown out of habit.
Hanya Full Guide
Yukong
Pull Yukong if…
  • You need a Imaginary Harmony unit and Yukong's kit matches your account gap.
  • You prefer Support gameplay over Hanya's Support identity.
  • Situational—Yukong’s Roaring Bowstrings is high-skill Imaginary Harmony.
  • Ultimate “Diving Kestrel” buffs allies’ damage for a short window.
  • Ultimate “Diving Kestrel” buffs allies’ damage for a short window—time it for the carry’s damage window instead of casting on cooldown out of habit.
Yukong Full Guide