
Situational—Gallagher is the best 4★ Break sustain. Ultimate “Champagne Etiquette” hits every enemy on the field in one cast. Best with Firefly / Boothill / Rappa / Fugue. Besotted healing + Break; build Break Effect. Skip when Lingsha already fills Break sustain (still excellent backup).
Gallagher is a 4★ Fire Abundance Healer. Skill “Special Brew” is the primary in-combat spend. Ultimate “Champagne Etiquette” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Time Waits for No One
Best available Abundance cone on this account path.
Relic Set
Passerby of Wandering Cloud (4pc) + Fleet of the Ageless (2pc)
Standard Abundance relic direction for Gallagher.
Body
Outgoing Healing
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > HP% > ERR
Special Brew carries most of the kit’s damage or utility—level this first.
Champagne Etiquette supports the main rotation—raise after the top priority traces.
Tipsy Tussle supports the main rotation—raise after the top priority traces.
Corkage Fee is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Max HP by 0.18% and Outgoing Healing by 0.12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 0.36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Why it works —Strong Abundance option for Gallagher; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's ATK by 0.24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates #3[f1] Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.08% and increases Outgoing Healing when they use their Ultimate by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's Outgoing Healing by 0.1%. When using Skill, regenerates #2[f1] Energy for all allies.
Why it works —Budget path cone—fine while building the account.



Gallagher enabling Firefly. Firefly, Fugue, Ruan Mei complete the break shell.
Firefly is the damage seat in this shell — build the supports around their rotation, not the reverse.

Anchors sustain in this squad while contributing Abundance utility the archetype expects.
Fugue enables Super Break / Toughness pressure rather than a generic CRIT Harmony slot.
Ruan Mei amps Break Effect / action value so Toughness bars die on schedule.
Deals Fire DMG equal to 140% of Gallagher's ATK to one designated enemy target.
Immediately heals a target ally for 2020 HP.
Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 188% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
The Besotted state makes targets receive 15.0% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 808.
Immediately attacks the enemy. Upon entering battle, inflicts Besotted on all enemies, lasting for 2 turn(s). And deals Fire DMG equal to 50% of Gallagher's ATK to all enemies.
Deals Fire DMG equal to 350% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 19.0%, lasting for 2 turn(s).
When entering the battle, Gallagher regenerates 20 Energy and increases Effect RES by 50%.
Is it worth getting?
Small 4★ bump: Pads Effect RES during the enhanced state. Take dupes when they appear on rate-up; never the reason you pull the banner.
When using the Skill, dispels 1 debuff(s) from the designated ally. At the same time, increases their Effect RES by 30% for 2 turn(s).
Is it worth getting?
Kit add-on: Pads Effect RES during the enhanced state. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).
Is it worth getting?
Side-grade: Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s). Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.
Is it worth getting?
Whale ceiling: Boosts Weakness Break Efficiency on Enhanced attacks. Only chase if Gallagher is your dedicated Abundance main and E0–E2 already feel finished.
Gallagher is fully usable at E0. Dedicated mains often stop at E2 before chasing higher. First stop: E2. Endgame target: E2.
Not sure Gallagher is right for you? Compare against similar characters to find your best pull.

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