
Yes for Break sustain—Lingsha heals while contributing Break. Ultimate “Dripping Mistscape” hits the full field while pressuring Toughness. Best with Firefly / Rappa / Fugue / Ruan Mei. Best in Break; less unique in pure hypercarry. Skip when Gallagher already covers your Break sustain slots.
Lingsha is a 5★ Fire Abundance Healer. Skill “Smoke and Splendor” is the primary in-combat spend. Ultimate “Dripping Mistscape” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Scent Alone Stays True
Signature BiS when owned.
Relic Set
Passerby of Wandering Cloud (4pc) + Fleet of the Ageless (2pc)
Standard Abundance relic direction for Lingsha.
Body
Outgoing Healing
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > HP% > ERR
Smoke and Splendor carries most of the kit’s damage or utility—level this first.
Dripping Mistscape supports the main rotation—raise after the top priority traces.
Mistdance Manifest supports the main rotation—raise after the top priority traces.
Votive Incense is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Break Effect by 0.6%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 0.1% increased DMG. The effect of increasing DMG taken is additionally boosted by 0.08% if the wearer's current Break Effect is 1.5% or higher.
Why it works —Signature / best-in-slot when owned—passive lines up with Lingsha’s kit triggers.

5★ · Path cone
Increases the wearer's Max HP by 0.18% and Outgoing Healing by 0.12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 0.36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.08% and increases Outgoing Healing when they use their Ultimate by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's Outgoing Healing by 0.1%. When using Skill, regenerates #2[f1] Energy for all allies.
Why it works —Budget path cone—fine while building the account.



Lingsha enabling Firefly. Firefly, Fugue, Ruan Mei complete the break shell.
Firefly is the damage seat in this shell — build the supports around their rotation, not the reverse.

Anchors sustain in this squad while contributing Abundance utility the archetype expects.
Fugue enables Super Break / Toughness pressure rather than a generic CRIT Harmony slot.
Ruan Mei amps Break Effect / action value so Toughness bars die on schedule.
Deals Fire DMG equal to 140% of Lingsha's ATK to one designated enemy target.
Deals Fire DMG equal to 100% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 16.0% of Lingsha's ATK plus 538 for all allies. Fuyuan's action advances by 20%.
Inflicts "Befog" on all enemies. While in "Befog," targets receive 30% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 180% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 14.0% of Lingsha's ATK plus 461 for all allies. Fuyuan's action advances by 100%.
When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 94% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 94% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 14.0% of Lingsha's ATK plus 461. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for 2 turn(s).
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.
Is it worth getting?
Modest E1: Boosts Weakness Break Efficiency on Enhanced attacks. Helpful padding, not a build-defining unlock.
When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).
Is it worth getting?
Kit add-on: When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s). Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.
Is it worth getting?
Side-grade: Extra sustain clause on top of the base kit. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.
Is it worth getting?
Whale ceiling: While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. Only chase if Lingsha is your dedicated Abundance main and E0–E2 already feel finished.
Lingsha is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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