Theorylytics
FireAbundanceHealer★★★★★ 5-Star

Lingsha

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosA
Pure FictionA
Apocalyptic ShadowA
Should You Pull?YES

Yes for Break sustain—Lingsha heals while contributing Break. Ultimate “Dripping Mistscape” hits the full field while pressuring Toughness. Best with Firefly / Rappa / Fugue / Ruan Mei. Best in Break; less unique in pure hypercarry. Skip when Gallagher already covers your Break sustain slots.

Lingsha is a 5★ Fire Abundance Healer. Skill “Smoke and Splendor” is the primary in-combat spend. Ultimate “Dripping Mistscape” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

FireAbundanceHealer5★Votive IncenseSmoke and Splendor

Overview

Quick Build

Light Cone

Scent Alone Stays True

Signature BiS when owned.

Relic Set

Passerby of Wandering Cloud (4pc) + Fleet of the Ageless (2pc)

Standard Abundance relic direction for Lingsha.

Body

Outgoing Healing

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > HP% > ERR

Strengths

  • Ultimate “Dripping Mistscape” hits every enemy on the field in one cast—level this before polishing filler traces.
  • Talent “Mistdance Manifest” fires Follow-Up ATKs off ally Basics—stack management is the real rotation, not just Skill spam.
  • Skill “Smoke and Splendor” hits every enemy on the field in one cast—this is the spend that keeps the rotation honest.
  • Lingsha can implant or force Fire-relevant Weakness from the kit itself—Break and Toughness routes stay online even when the MoC line-up did not list Fire.

Weaknesses

  • Healing does not speed Toughness or DPS checks—Lingsha looks “bad” on clear-time boards even when the team would have died without the Skill/Ult heals.
  • “Mistdance Manifest” Follow-Ups only fire after the Charge/HP conditions are met—wasting Skill or over-healing can strand Lingsha below the Follow-Up threshold for a full cycle.
  • Spamming “Smoke and Splendor” every turn without watching Skill Points strands the rest of the team—Lingsha is often the SP sink.
  • If “Dripping Mistscape” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Smoke and Splendor carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Dripping Mistscape supports the main rotation—raise after the top priority traces.

3
TalentMedium

Mistdance Manifest supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Votive Incense is last priority outside of filling trace materials.

Stat Priority

1
SPD143 / 160 breakpoints
2
HPHeal scaling
3
Energy RegenERR rope preferred
4
Outgoing HealingBody main if available
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Scent Alone Stays True

5★ · Path cone

Increases the wearer's Break Effect by 0.6%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 0.1% increased DMG. The effect of increasing DMG taken is additionally boosted by 0.08% if the wearer's current Break Effect is 1.5% or higher.

Why it works —Signature / best-in-slot when owned—passive lines up with Lingsha’s kit triggers.

2
Time Waits for No One

5★ · Path cone

Increases the wearer's Max HP by 0.18% and Outgoing Healing by 0.12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 0.36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Post-Op Conversation

4★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.08% and increases Outgoing Healing when they use their Ultimate by 0.12%.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Shared Feeling

4★ · Path cone

Increases the wearer's Outgoing Healing by 0.1%. When using Skill, regenerates #2[f1] Energy for all allies.

Why it works —Budget path cone—fine while building the account.

Relics

Passerby of Wandering Cloud
SPasserby of Wandering CloudBest in SlotFarmable
AbundanceHealer
2PCIncreases Outgoing Healing by 10%.
4PCAt the start of the battle, immediately regenerates 1 Skill Point.
Default cavern direction for Abundance Healer builds on Lingsha. Swap only if a more specialized set clearly matches a unique kit trigger.
Fleet of the Ageless
SFleet of the Ageless
Planar
2PCIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Planar set aimed at Lingsha’s usual combat pattern—farm alongside the cavern set.
Broken Keel
ABroken KeelFarmable
PlanarFlex
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Lingsha enabling Firefly. Firefly, Fugue, Ruan Mei complete the break shell.

Character Synergy
Firefly
FireflyBreak DPS

Firefly is the damage seat in this shell — build the supports around their rotation, not the reverse.

Lingsha
LingshaHealer

Anchors sustain in this squad while contributing Abundance utility the archetype expects.

Fugue
FugueSupport

Fugue enables Super Break / Toughness pressure rather than a generic CRIT Harmony slot.

Ruan Mei
Ruan MeiSupport

Ruan Mei amps Break Effect / action value so Toughness bars die on schedule.

Traces & Eidolons

Traces

Basic ATKVotive Incense

Deals Fire DMG equal to 140% of Lingsha's ATK to one designated enemy target.

Single TargetFire
SkillSmoke and Splendor

Deals Fire DMG equal to 100% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 16.0% of Lingsha's ATK plus 538 for all allies. Fuyuan's action advances by 20%.

AoEFire
UltimateDripping Mistscape

Inflicts "Befog" on all enemies. While in "Befog," targets receive 30% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 180% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 14.0% of Lingsha's ATK plus 461 for all allies. Fuyuan's action advances by 100%.

AoEFire
TalentMistdance Manifest

When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 94% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 94% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 14.0% of Lingsha's ATK plus 461. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.

AoEFire
TechniqueWisps of Aurora

After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for 2 turn(s).

SupportFire

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Bloom on Vileward Bouquet

Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.

Is it worth getting?

Modest E1: Boosts Weakness Break Efficiency on Enhanced attacks. Helpful padding, not a build-defining unlock.

E2Leisure in Carmine Smokeveil

When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).

Is it worth getting?

Kit add-on: When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s). Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Shine of Floral Wick

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Redolence from Canopied Banquet

When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.

Is it worth getting?

Side-grade: Extra sustain clause on top of the base kit. Happy if it drops; not a planned stopping point.

E5Poise Atop Twists and TurnsSkip

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Arcadia Under Deep Seclusion

While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.

Is it worth getting?

Whale ceiling: While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. Only chase if Lingsha is your dedicated Abundance main and E0–E2 already feel finished.

Lingsha is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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