Theorylytics
PhysicalAbundanceHealer★★★★ 4-Star

Natasha

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Natasha is the free early Physical healer. Ultimate “Gift of Rebirth” restores HP across the threatened allies. Cleanse on Skill; replace once you own limited sustain. Skip when Gallagher/Luocha/limited sustains available.

Natasha is a 4★ Physical Abundance Healer. Skill “Love, Heal, and Choose” is the primary in-combat spend. Ultimate “Gift of Rebirth” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

PhysicalAbundanceHealer4★Behind the KindnessLove, Heal, and Choose

Overview

Quick Build

Light Cone

Time Waits for No One

Best available Abundance cone on this account path.

Relic Set

Passerby of Wandering Cloud (4pc) + Fleet of the Ageless (2pc)

Standard Abundance relic direction for Natasha.

Body

Outgoing Healing

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > HP% > ERR

Strengths

  • “Gift of Rebirth” restores HP across the threatened allies, giving Natasha a panic button when Skill ticks are not enough.
  • Skill “Love, Heal, and Choose” restores HP across the threatened allies—Outgoing Healing and HP relics convert directly into safer DPS turns.
  • “Innervation” When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 63%—clutch saves without spending a second Ultimate.
  • Technique “Hypnosis Research” opens by hitting the pack on pull-in—use it before every MoC wave, not only in the overworld.

Weaknesses

  • Healing does not speed Toughness or DPS checks—Natasha looks “bad” on clear-time boards even when the team would have died without the Skill/Ult heals.
  • As a 4★ Abundance unit, Natasha is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Love, Heal, and Choose” every turn without watching Skill Points strands the rest of the team—Natasha is often the SP sink.
  • If “Gift of Rebirth” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Love, Heal, and Choose carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Gift of Rebirth supports the main rotation—raise after the top priority traces.

3
TalentMedium

Innervation supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Behind the Kindness is last priority outside of filling trace materials.

Stat Priority

1
SPD143 / 160 breakpoints
2
HPHeal scaling
3
Energy RegenERR rope preferred
4
Outgoing HealingBody main if available
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Time Waits for No One

5★ · Path cone

Increases the wearer's Max HP by 0.18% and Outgoing Healing by 0.12%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 0.36% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.

Why it works —Strong Abundance option for Natasha; use while farming or if signature is unavailable.

2
Echoes of the Coffin

5★ · Path cone

Increases the wearer's ATK by 0.24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates #3[f1] Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Post-Op Conversation

4★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.08% and increases Outgoing Healing when they use their Ultimate by 0.12%.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Shared Feeling

4★ · Path cone

Increases the wearer's Outgoing Healing by 0.1%. When using Skill, regenerates #2[f1] Energy for all allies.

Why it works —Budget path cone—fine while building the account.

Relics

Passerby of Wandering Cloud
SPasserby of Wandering CloudBest in SlotFarmable
AbundanceHealer
2PCIncreases Outgoing Healing by 10%.
4PCAt the start of the battle, immediately regenerates 1 Skill Point.
Default cavern direction for Abundance Healer builds on Natasha. Swap only if a more specialized set clearly matches a unique kit trigger.
Fleet of the Ageless
SFleet of the Ageless
Planar
2PCIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Planar set aimed at Natasha’s usual combat pattern—farm alongside the cavern set.
Broken Keel
ABroken KeelFarmable
PlanarFlex
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Natasha enabling Arlan. Arlan, Sunday, Robin complete the hypercarry shell.

Character Synergy
Arlan
ArlanMain DPS

Arlan is the damage seat in this shell — build the supports around their rotation, not the reverse.

Natasha
NatashaHealer

Anchors sustain in this squad while contributing Abundance utility the archetype expects.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Robin
RobinSupport

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Traces & Eidolons

Traces

Basic ATKBehind the Kindness

Deals Physical DMG equal to 140% of Natasha's ATK to one designated enemy.

Single TargetPhysical
SkillLove, Heal, and Choose

Restores a single ally for 12.3% of Natasha's Max HP plus 359. Restores the ally for another 8.4% of Natasha's Max HP plus 246 at the beginning of each turn for 2 turn(s).

RestorePhysical
UltimateGift of Rebirth

Heals all allies for 16.1% of Natasha's Max HP plus 472.

RestorePhysical
TalentInnervation

When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 63%. This effect also works on continuous healing.

EnhancePhysical
TechniqueHypnosis Research

Immediately attacks the enemy. After entering battle, deals Physical DMG equal to 80% of Natasha's ATK to a random enemy, with a 100% base chance to Weaken all enemies. While Weakened, enemies deal 30% less DMG to allies for 1 turn(s).

Physical

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Pharmacology Expertise

After being attacked, if the current HP percentage is 30% or lower, heals self for 1 time to restore HP by an amount equal to 15% of Max HP plus 400. This effect can only be triggered 1 time per battle.

Is it worth getting?

Small 4★ bump: Extra sustain clause on top of the base kit. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Clinical Research

When Natasha uses her Ultimate, grant continuous healing for 1 turn(s) to allies whose HP percentage is at 30% or lower. And at the beginning of their turn, their HP is restored by an amount equal to 6% of Natasha's Max HP plus 160.

Is it worth getting?

Kit add-on: When Natasha uses her Ultimate, grant continuous healing for 1 turn(s) to allies whose HP percentage is at 30% or lower. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3The Right Cure

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Miracle Cure

After being attacked, regenerates 5 extra Energy.

Is it worth getting?

Side-grade: Refunds Energy when the listed trigger fires. Happy if it drops; not a planned stopping point.

E5Preventive TreatmentSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Doctor's Grace

Natasha's Basic ATK additionally deals Physical DMG equal to 40% of her Max HP.

Is it worth getting?

Whale ceiling: Natasha's Basic ATK additionally deals Physical DMG equal to 40% of her Max HP. Only chase if Natasha is your dedicated Abundance main and E0–E2 already feel finished.

Natasha is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.

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