
Situational—Qingque is an SP-hungry Quantum 4★ carry. Ultimate “A Quartet? Woo-hoo!” hits every enemy on the field in one cast. Needs Sparkle. Best partners: Silver Wolf / Fu Xuan. Hidden Hand needs SP spam; don’t Auto her. Skip when you have limited Quantum DPS and won’t run Sparkle.
Qingque is a 4★ Quantum Erudition Main DPS. Skill “A Scoop of Moon” is the primary in-combat spend. Ultimate “A Quartet? Woo-hoo!” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Night on the Milky Way
Best available Erudition cone on this account path.
Relic Set
Genius of Brilliant Stars (4pc) + Sigonia, the Unclaimed Desolation (2pc)
Standard Erudition relic direction for Qingque.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Quantum DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK%
A Quartet? Woo-hoo! carries most of the kit’s damage or utility—level this first.
Celestial Jade supports the main rotation—raise after the top priority traces.
A Scoop of Moon supports the main rotation—raise after the top priority traces.
Flower Pick is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.
Why it works —Strong Erudition option for Qingque; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by #1[f2]%. A max of 160 Energy will be taken into account for this.
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Qingque. Sparkle, Silver Wolf, Fu Xuan are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Silver Wolf applies DEF shred / vulnerability so the carry’s multipliers actually land.
Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 140% of Qingque's ATK to one designated enemy.
Immediately draws 2 jade tile(s) and increases DMG by 35% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Deals Quantum DMG equal to 240% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 90%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
After using Technique, Qingque draws 2 jade tile(s) when the battle starts.
Deals Quantum DMG equal to 336% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 140% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Ultimate deals 10% more DMG.
Is it worth getting?
Small 4★ bump: Ultimate deals 10% more DMG. Take dupes when they appear on rate-up; never the reason you pull the banner.
Every time Draw Tile is triggered, Qingque immediately regenerates 1 Energy.
Is it worth getting?
Kit add-on: Refunds Energy when the listed trigger fires. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
After using Skill, there is a 24% fixed chance to gain "Self-Sufficer," lasting until the end of the current turn. While "Self-Sufficer" is active, using Basic ATK or Enhanced Basic ATK immediately launches 1 Follow-Up ATK on the same target, dealing Quantum DMG equal to 100% of Basic ATK DMG or Enhanced Basic ATK DMG.
Is it worth getting?
Side-grade: Locks Follow-Up ATK triggers toward permanent uptime. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Recovers 1 Skill Point after using Enhanced Basic ATK.
Is it worth getting?
Whale ceiling: Recovers 1 Skill Point after using Enhanced Basic ATK. Only chase if Qingque is your dedicated Erudition main and E0–E2 already feel finished.
Qingque is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
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