
Situational—Herta deletes PF adds and batteries The Herta. Ultimate “It's Magic, I Added Some Magic” hits every enemy on the field in one cast. Best with The Herta / Himeko / Robin. Talent needs enemies crossing 50% HP; weak in true ST. Skip when you never play PF and have Jade for The Herta.
Herta is a 4★ Ice Erudition Main DPS. Skill “One-Time Offer” is the primary in-combat spend. Ultimate “It's Magic, I Added Some Magic” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Night on the Milky Way
Best available Erudition cone on this account path.
Relic Set
Hunter of Glacial Forest (4pc) + Sigonia, the Unclaimed Desolation (2pc)
Standard Erudition relic direction for Herta.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Ice DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK%
It's Magic, I Added Some Magic carries most of the kit’s damage or utility—level this first.
Fine, I'll Do It Myself supports the main rotation—raise after the top priority traces.
One-Time Offer supports the main rotation—raise after the top priority traces.
What Are You Looking At? is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.
Why it works —Strong Erudition option for Herta; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by #1[f2]%. A max of 160 Energy will be taken into account for this.
Why it works —Budget path cone—fine while building the account.



Primary multi-target Erudition team for Herta. The Herta, Himeko, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
The Herta is the damage seat in this shell — build the supports around their rotation, not the reverse.
Himeko is the damage seat in this shell — build the supports around their rotation, not the reverse.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Ice DMG equal to 140% of Herta's ATK to one designated enemy.
Deals Ice DMG equal to 125% of Herta's ATK to all enemies. If the enemy's HP percentage is 50% or higher, DMG dealt to this target increases by 20%.
Deals Ice DMG equal to 240% of Herta's ATK to all enemies.
When an ally target's attack causes an enemy target's HP percentage to fall to 50% or lower, Herta will launch a Follow-Up ATK, dealing Ice DMG equal to 48% of Herta's ATK to all enemies.
After using her Technique, Herta's ATK increases by 40% for 3 turn(s) at the beginning of the next battle.
When using Basic ATK, if the designated enemy's HP percentage is at 50% or less, additionally deals Ice Additional DMG equal to 40% of Herta's ATK.
Is it worth getting?
Small 4★ bump: When using Basic ATK. Take dupes when they appear on rate-up; never the reason you pull the banner.
Every time Talent is triggered, this character's CRIT Rate increases by 3%. This effect can stack up to 5 time(s).
Is it worth getting?
Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Herta’s rotation the way a mechanic eidolon would.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When Talent is triggered, DMG increases by 10%.
Is it worth getting?
Side-grade: When Talent is triggered, DMG increases by 10%. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After using Ultimate, this character's ATK increases by 25% for 1 turn(s).
Is it worth getting?
Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Herta is your dedicated Erudition main and E0–E2 already feel finished.
Herta is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
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