Theorylytics
ImaginaryEruditionBreak DPS★★★★★ 5-Star

Rappa

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowA
Should You Pull?SITUATIONAL

Situational—Rappa is an Imaginary Break Erudition. Ultimate “Nindō Supreme: Aishiteru” enters Sealform with an extra turn, Chroma Ink, and a big Break Effect / Break Efficiency spike. Best with Fugue / Ruan Mei / Lingsha / The Dahlia. Super Break AoE; weaker if Break supports are missing. Skip when Firefly already covers your Break and you need another niche.

Rappa is a 5★ Imaginary Erudition Break DPS. Skill “Ninja Strike: Rooted Resolute” is the primary in-combat spend. Ultimate “Nindō Supreme: Aishiteru” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

ImaginaryEruditionBreak DPS5★Ninjutsu: Rise Above TumblesNinja Strike: Rooted Resolute

Overview

Quick Build

Light Cone

Ninjutsu Inscription: Dazzling Evilbreaker

Signature BiS when owned.

Relic Set

Scholar Lost in Erudition (4pc) + Sigonia, the Unclaimed Desolation (2pc)

Standard Erudition relic direction for Rappa.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Imaginary DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK%

Strengths

  • Ultimate “Nindō Supreme: Aishiteru” Enters the "Sealform" state—most of the kit’s damage lives inside that window, not on filler Basics.
  • Skill “Ninja Strike: Rooted Resolute” hits every enemy on the field in one cast—this is the spend that keeps the rotation honest.
  • Talent “Ninja Tech: Endurance Gauge” hits every enemy on the field in one cast—miss the stack conditions and the burst window feels empty.
  • Technique “Ninja Dash: By Leaps and Bounds” hits every enemy on the field in one cast—skipping it is free damage left on the table.

Weaknesses

  • E0 without “Ninjutsu Inscription: Dazzling Evilbreaker” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most Erudition carries—plan the cone before deep eidolon hunting.
  • Rappa wants Break Effect supports and Toughness bars that can actually be broken; into awkward weakness line-ups the Complete Combustion / Break loop loses most of its damage.
  • Spamming “Ninja Strike: Rooted Resolute” every turn without watching Skill Points strands the rest of the team—Rappa is often the SP sink.
  • If “Nindō Supreme: Aishiteru” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Nindō Supreme: Aishiteru carries most of the kit’s damage or utility—level this first.

2
TalentHigh

Ninja Tech: Endurance Gauge supports the main rotation—raise after the top priority traces.

3
SkillMedium

Ninja Strike: Rooted Resolute supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Ninjutsu: Rise Above Tumbles is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDBase / team sync
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Ninjutsu Inscription: Dazzling Evilbreaker

5★ · Path cone

Increases the wearer's Break Effect by 0.6%. When entering battle, immediately regenerates #2[f1] Energy. After the wearer uses Ultimate, obtains "Raiton." After using 2 Basic ATKs, advances the wearer's action by 0.5% and removes "Raiton." After the wearer uses Ultimate, resets "Raiton."

Why it works —Signature / best-in-slot when owned—passive lines up with Rappa’s kit triggers.

2
Night on the Milky Way

5★ · Path cone

For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Eternal Calculus

5★ · Path cone

Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
The Seriousness of Breakfast

4★ · Path cone

Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
EruditionBreak DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for Erudition Break DPS builds on Rappa. Swap only if a more specialized set clearly matches a unique kit trigger.
Sigonia, the Unclaimed Desolation
SSigonia, the Unclaimed Desolation
Planar
2PCIncreases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
Planar set aimed at Rappa’s usual combat pattern—farm alongside the cavern set.
The Ashblazing Grand Duke
AThe Ashblazing Grand DukeFarmable
Farmable
2PCIncreases the DMG dealt by Follow-Up ATK by 20%.
4PCWhen the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Break / Toughness team for Rappa. Fugue, Ruan Mei, Lingsha are the partners the kit / endgame clears assume first.

Character Synergy
Rappa
RappaBreak DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Fugue
FugueSupport

Fugue enables Super Break / Toughness pressure rather than a generic CRIT Harmony slot.

Ruan Mei
Ruan MeiSupport

Ruan Mei amps Break Effect / action value so Toughness bars die on schedule.

Lingsha
LingshaHealer

Lingsha keeps Toughness routes alive with heals (and Break-friendly sustain when built that way).

Traces & Eidolons

Traces

Basic ATKNinjutsu: Rise Above Tumbles

Deals Imaginary DMG equal to 140% of Rappa's ATK to one designated enemy.

Single TargetImaginary
SkillNinja Strike: Rooted Resolute

Deals Imaginary DMG equal to 150% of Rappa's ATK to all enemies.

AoEImaginary
UltimateNindō Supreme: Aishiteru

Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 40%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

EnhanceImaginary
TalentNinja Tech: Endurance Gauge

Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 75% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 63% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

EnhanceImaginary
TechniqueNinja Dash: By Leaps and Bounds

After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.

EnhanceImaginary
Basic ATKNingu: Demonbane Petalblade

Deals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.

BlastImaginary
Ultimate

BlastImaginary

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Returned Is the Revenant With No Ferry Toll

During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.

Is it worth getting?

Comfort opener: Adds DEF ignore or shred on the enhanced hit. Nice QoL/damage, but E0 still runs the full kit—don’t break pity for E1 alone.

E2Free Is the Mind Enlightened by Haikus

The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.

Is it worth getting?

Kit add-on: The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Many Are the Shrines That Repel No Hell

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Lost Is the Nindō Devoured by Time

While in the "Sealform" state, increases all allies' SPD by 12%.

Is it worth getting?

Side-grade: While in the "Sealform" state, increases all allies' SPD by 12%. Happy if it drops; not a planned stopping point.

E5Steady Is The Ranger With Unerring ArrowsSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Righteous Is the Wrath That Spares No Evil

When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.

Is it worth getting?

Whale ceiling: When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). Only chase if Rappa is your dedicated Erudition main and E0–E2 already feel finished.

Rappa is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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