
Yes for multi-target—The Herta wants a second Erudition battery. Ultimate “Told Ya! Magic Happens” hits every enemy on the field in one cast. Best with Jade / Anaxa / Serval / Argenti / Tribbie. Full kit unlocks with another Erudition attacking often. Skip when you lack a second Erudition and only farm single-target MoC.
The Herta is a 5★ Ice Erudition Main DPS. Skill “Big Brain Energy” is the primary in-combat spend. Ultimate “Told Ya! Magic Happens” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Into the Unreachable Veil
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Sigonia, the Unclaimed Desolation (2pc)
Standard Erudition relic direction for The Herta.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Ice DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK%
Told Ya! Magic Happens carries most of the kit’s damage or utility—level this first.
Hand Them Over supports the main rotation—raise after the top priority traces.
Big Brain Energy supports the main rotation—raise after the top priority traces.
Did You Get It is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.12%. When the wearer uses their Ultimate, increases the wearer's Skill DMG and Ultimate DMG dealt by 0.6%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.
Why it works —Signature / best-in-slot when owned—passive lines up with The Herta’s kit triggers.

5★ · Path cone
For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

5★ · Path cone
Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).
Why it works —Budget path cone—fine while building the account.



Primary multi-target Erudition team for The Herta. Jade, Anaxa, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Jade is the damage seat in this shell — build the supports around their rotation, not the reverse.
Anaxa is the damage seat in this shell — build the supports around their rotation, not the reverse.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Ice DMG equal to 140% of The Herta's ATK to one designated enemy.
Deals Ice DMG equal to 88% of The Herta's ATK to one designated enemy, and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to 88% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets. This effect can repeat 2 times.
Rearranges the numbers of "Interpretation" stacks on all enemies, prioritizing the transfer of the higher numbers of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG equal to 250% of The Herta's ATK to all enemies. When using Ultimate, increases The Herta's ATK by 100%, lasting for 3 turn(s). After the use, The Herta immediately takes action and gains 1 stack of "Inspiration." "Inspiration" can stack up to 4 time(s). While having "Inspiration," enhances Skill to "Hear Me Out."
When enemy targets enter combat, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies 25 stack(s) of "Interpretation" to a random enemy target, prioritizing Elite-level targets and above. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of 10.0%/5.0% on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of 10.0%/5.0% on the primary target/other targets respectively. "Interpretation" can stack up to 42 time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 1. After the enemy target leaves the field or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above.
After using Technique, increases The Herta's ATK by 60% at the start of the next battle, lasting for 2 turn(s). If there are Basic Treasures in this current map, using Technique can mark up to 3 Basic Treasures' locations. After entering battle by using Technique in Simulated Universe or Divergent Universe, at the start of each wave, deals True DMG to enemy targets lower than Elite-level by an amount equal to 99% of the targets' Max HP, and deals True DMG to enemy targets at Elite-level and above by an amount equal to 30% of the targets' Max HP.
Consumes 1 stack of "Inspiration." Deals Ice DMG equal to 100% of The Herta's ATK to one designated enemy and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to 100% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets, repeating 2 times. At the end, deals Ice DMG equal to 50% of The Herta's ATK to all enemies.
When the Enhanced Skill calculates the number of "Interpretation" stacks, additionally counts 50% of the number of "Interpretation" stacks on the 1 target with the most stacks among the primary target and adjacent targets. When "Interpretation" is reset by using the Enhanced Skill, its stack number is reset to 15 instead.
Is it worth getting?
Modest E1: When the Enhanced Skill calculates the number of "Interpretation" stacks. Helpful padding, not a build-defining unlock.
After The Herta enters combat or uses Ultimate, additionally gains 1 "Inspiration" stack. After using Enhanced Skill, advances The Herta's next action by 35%.
Is it worth getting?
Kit add-on: After The Herta enters combat or uses Ultimate, additionally gains 1 "Inspiration" stack. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
The SPD of Erudition characters in the team increases by 12%.
Is it worth getting?
Side-grade: The SPD of Erudition characters in the team increases by 12%. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The Herta's Ice RES PEN increases by 20%. When the number of enemy targets on the field is (≥3)/2/1, Ultimate's DMG multiplier increases by 140%/250%/400% respectively.
Is it worth getting?
Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if The Herta is your dedicated Erudition main and E0–E2 already feel finished.
The Herta is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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