Theorylytics
LightningEruditionMain DPS★★★★ 4-Star

Serval

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Serval batteries The Herta or fills early Lightning AoE. Ultimate “Here Comes the Mechanical Fever” hits every enemy on the field in one cast. Best with The Herta / Sunday. As Herta battery: Eagle + Passkey Ult spam; personal DPS is mid. Skip when Jade/Anaxa already battery The Herta.

Serval is a 4★ Lightning Erudition Main DPS. Skill “Lightning Flash” is the primary in-combat spend. Ultimate “Here Comes the Mechanical Fever” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

LightningEruditionMain DPS4★Roaring ThunderclapLightning Flash

Overview

Quick Build

Light Cone

Night on the Milky Way

Best available Erudition cone on this account path.

Relic Set

Band of Sizzling Thunder (4pc) + Sigonia, the Unclaimed Desolation (2pc)

Standard Erudition relic direction for Serval.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Lightning DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK%

Strengths

  • Ultimate “Here Comes the Mechanical Fever” hits the full field and forces DoT application/detonation in one cast—Pure Fiction waves melt once the status is seeded.
  • “Lightning Flash” Blast-hits the main target plus adjacent enemies, so adjacent elites still take meaningful chip without waiting for Ultimate.
  • Talent “Galvanic Chords” seeds or detonates DoT statuses in the same cast—ignore it and Serval plays like a worse generic Erudition unit.
  • Technique “Good Night, Belobog” hits every enemy on the field in one cast—skipping it is free damage left on the table.

Weaknesses

  • If Energy or Skill Points starve “Here Comes the Mechanical Fever”, Serval spends turns on Basics and the kit’s advertised multipliers never show up on the combat log.
  • As a 4★ Erudition unit, Serval is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Lightning Flash” every turn without watching Skill Points strands the rest of the team—Serval is often the SP sink.
  • If “Here Comes the Mechanical Fever” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Here Comes the Mechanical Fever carries most of the kit’s damage or utility—level this first.

2
TalentHigh

Galvanic Chords supports the main rotation—raise after the top priority traces.

3
SkillMedium

Lightning Flash supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Roaring Thunderclap is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDBase / team sync
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Night on the Milky Way

5★ · Path cone

For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.

Why it works —Strong Erudition option for Serval; use while farming or if signature is unavailable.

2
Eternal Calculus

5★ · Path cone

Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
The Seriousness of Breakfast

4★ · Path cone

Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).

Why it works —Budget path cone—fine while building the account.

4
Today Is Another Peaceful Day

4★ · Path cone

After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by #1[f2]%. A max of 160 Energy will be taken into account for this.

Why it works —Budget path cone—fine while building the account.

Relics

Band of Sizzling Thunder
SBand of Sizzling ThunderBest in SlotFarmable
EruditionMain DPS
2PCIncreases Lightning DMG by 10%.
4PCWhen the wearer uses their Skill, increases the wearer's ATK by 20% for 1 turn(s).
Default cavern direction for Erudition Main DPS builds on Serval. Swap only if a more specialized set clearly matches a unique kit trigger.
Sigonia, the Unclaimed Desolation
SSigonia, the Unclaimed Desolation
Planar
2PCIncreases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
Planar set aimed at Serval’s usual combat pattern—farm alongside the cavern set.
The Ashblazing Grand Duke
AThe Ashblazing Grand DukeFarmable
Farmable
2PCIncreases the DMG dealt by Follow-Up ATK by 20%.
4PCWhen the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary multi-target Erudition team for Serval. The Herta, Sunday, Huohuo are the partners the kit / endgame clears assume first.

Character Synergy
Serval
ServalMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

The Herta
The HertaMain DPS

The Herta is the damage seat in this shell — build the supports around their rotation, not the reverse.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Huohuo
HuohuoHealer

Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKRoaring Thunderclap

Deals Lightning DMG equal to 140% of Serval's ATK to one designated enemy.

Single TargetLightning
SkillLightning Flash

Deals Lightning DMG equal to 175% of Serval's ATK to one designated enemy and Lightning DMG equal to 75% of Serval's ATK to enemies adjacent to it, with a 80% base chance for enemies hit to become Shocked for 2 turn(s). While Shocked, enemies take Lightning DoT equal to 130% of Serval's ATK at the beginning of each turn.

BlastLightning
UltimateHere Comes the Mechanical Fever

Deals Lightning DMG equal to 216% of Serval's ATK to all enemies. Enemies already Shocked will extend the duration of their Shock state by 2 turn(s).

AoELightning
TalentGalvanic Chords

After Serval attacks, deals Lightning Additional DMG equal to 90% of Serval's ATK to all Shocked enemies.

EnhanceLightning
TechniqueGood Night, Belobog

Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 50% of Serval's ATK to a random enemy, with a 100% base chance for all enemies to become Shocked for 3 turn(s). While Shocked, enemies will take Lightning DoT equal to 50% of Serval's ATK at the beginning of each turn.

Lightning

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Echo Chamber

Basic ATK deals Lightning DMG equal to 60% of Basic ATK DMG to a random target adjacent to the target enemy.

Is it worth getting?

Small 4★ bump: Basic ATK deals Lightning DMG equal to 60% of Basic ATK DMG to a random target adjacent to the target enemy. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Encore!

Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.

Is it worth getting?

Kit add-on: Refunds Energy when the listed trigger fires. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Listen, the Heartbeat of the Gears

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Make Some Noise!

Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.

Is it worth getting?

Side-grade: Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. Happy if it drops; not a planned stopping point.

E5Belobog's Loudest Roar!Skip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6This Song Rocks to Heaven!

Serval deals 30% more DMG to Shocked enemies.

Is it worth getting?

Whale ceiling: Serval deals 30% more DMG to Shocked enemies. Only chase if Serval is your dedicated Erudition main and E0–E2 already feel finished.

Serval is fully usable at E0. Dedicated mains often stop at E4 before chasing higher. First stop: E4. Endgame target: E4.

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