
Situational—Serval batteries The Herta or fills early Lightning AoE. Ultimate “Here Comes the Mechanical Fever” hits every enemy on the field in one cast. Best with The Herta / Sunday. As Herta battery: Eagle + Passkey Ult spam; personal DPS is mid. Skip when Jade/Anaxa already battery The Herta.
Serval is a 4★ Lightning Erudition Main DPS. Skill “Lightning Flash” is the primary in-combat spend. Ultimate “Here Comes the Mechanical Fever” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Night on the Milky Way
Best available Erudition cone on this account path.
Relic Set
Band of Sizzling Thunder (4pc) + Sigonia, the Unclaimed Desolation (2pc)
Standard Erudition relic direction for Serval.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Lightning DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK%
Here Comes the Mechanical Fever carries most of the kit’s damage or utility—level this first.
Galvanic Chords supports the main rotation—raise after the top priority traces.
Lightning Flash supports the main rotation—raise after the top priority traces.
Roaring Thunderclap is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
For every enemy on the field, increases the wearer's ATK by #2[f1]%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 0.3% for 1 turn.
Why it works —Strong Erudition option for Serval; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's ATK by 0.08%. After using an attack, for each enemy target hit, additionally increases ATK by 0.04%. This effect can stack up to 5 times and last until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 0.08%, lasting for 1 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DMG by 0.12%. For every enemy defeated by the wearer, the wearer's ATK increases by 0.04%, stacking up to 3 time(s).
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by #1[f2]%. A max of 160 Energy will be taken into account for this.
Why it works —Budget path cone—fine while building the account.



Primary multi-target Erudition team for Serval. The Herta, Sunday, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
The Herta is the damage seat in this shell — build the supports around their rotation, not the reverse.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Lightning DMG equal to 140% of Serval's ATK to one designated enemy.
Deals Lightning DMG equal to 175% of Serval's ATK to one designated enemy and Lightning DMG equal to 75% of Serval's ATK to enemies adjacent to it, with a 80% base chance for enemies hit to become Shocked for 2 turn(s). While Shocked, enemies take Lightning DoT equal to 130% of Serval's ATK at the beginning of each turn.
Deals Lightning DMG equal to 216% of Serval's ATK to all enemies. Enemies already Shocked will extend the duration of their Shock state by 2 turn(s).
After Serval attacks, deals Lightning Additional DMG equal to 90% of Serval's ATK to all Shocked enemies.
Immediately attacks the enemy. After entering battle, deals Lightning DMG equal to 50% of Serval's ATK to a random enemy, with a 100% base chance for all enemies to become Shocked for 3 turn(s). While Shocked, enemies will take Lightning DoT equal to 50% of Serval's ATK at the beginning of each turn.
Basic ATK deals Lightning DMG equal to 60% of Basic ATK DMG to a random target adjacent to the target enemy.
Is it worth getting?
Small 4★ bump: Basic ATK deals Lightning DMG equal to 60% of Basic ATK DMG to a random target adjacent to the target enemy. Take dupes when they appear on rate-up; never the reason you pull the banner.
Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.
Is it worth getting?
Kit add-on: Refunds Energy when the listed trigger fires. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.
Is it worth getting?
Side-grade: Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Serval deals 30% more DMG to Shocked enemies.
Is it worth getting?
Whale ceiling: Serval deals 30% more DMG to Shocked enemies. Only chase if Serval is your dedicated Erudition main and E0–E2 already feel finished.
Serval is fully usable at E0. Dedicated mains often stop at E4 before chasing higher. First stop: E4. Endgame target: E4.
Not sure Serval is right for you? Compare against similar characters to find your best pull.

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