Theorylytics
QuantumHarmonySupport★★★★★ 5-Star

Sparkle

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosS
Pure FictionA
Apocalyptic ShadowA
Should You Pull?YES

Yes—Sparkle is a top Quantum Harmony for SP-hungry hypercarries. Ultimate “The Hero with a Thousand Faces” refunds team Skill Points and applies Cipher damage amp. Best with Sparxie / Qingque / Dan Heng • Imbibitor Lunae / Archer. Hypercarry buffer; best when the DPS can spend the SP she refunds. Skip when your DPS doesn’t need SP or Action Advance (FUA/Break may prefer Robin/Ruan Mei).

Sparkle is a 5★ Quantum Harmony Support. Skill “Dreamdiver” is the primary in-combat spend. Ultimate “The Hero with a Thousand Faces” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

QuantumHarmonySupport5★MonodramaDreamdiver

Overview

Quick Build

Light Cone

Earthly Escapade

Signature BiS when owned.

Relic Set

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Standard Harmony relic direction for Sparkle.

Body

HP%

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > ERR / HP% / effect as needed

Strengths

  • Ultimate “The Hero with a Thousand Faces” Recovers 4 Skill Points for the team and grants all allies Cipher—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Skill “Dreamdiver” action-advances an ally with a damage amp attached—this is the spend that keeps the rotation honest.
  • Talent “Red Herring” While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2—miss the stack conditions and the burst window feels empty.
  • Technique “Unreliable Narrator” After using Technique, grants all allies Misdirect for 20 seconds—skipping it is free damage left on the table.

Weaknesses

  • Buff windows on “The Hero with a Thousand Faces” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Sparkle’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • Spamming “Dreamdiver” every turn without watching Skill Points strands the rest of the team—Sparkle is often the SP sink.
  • If “The Hero with a Thousand Faces” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Dreamdiver carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

The Hero with a Thousand Faces supports the main rotation—raise after the top priority traces.

3
TalentMedium

Red Herring supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Monodrama is last priority outside of filling trace materials.

Stat Priority

1
SPD160+ / team breakpoint
2
Energy RegenERR rope online
3
HP / DEFComfort survivability
4
Effect Hit / ATKKit-dependent
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Earthly Escapade

5★ · Path cone

Increases the wearer's CRIT DMG by 0.32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 0.1% and their CRIT DMG increased by 0.28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Why it works —Signature / best-in-slot when owned—passive lines up with Sparkle’s kit triggers.

2
But the Battle Isn't Over

5★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Carve the Moon, Weave the Clouds

4★ · Path cone

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Past and Future

4★ · Path cone

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Messenger Traversing Hackerspace
SMessenger Traversing HackerspaceBest in SlotFarmable
HarmonySupport
2PCIncreases SPD by 6%.
4PCWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Default cavern direction for Harmony Support builds on Sparkle. Swap only if a more specialized set clearly matches a unique kit trigger.
Broken Keel
SBroken Keel
Planar
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planar set aimed at Sparkle’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Sparkle enabling Archer. Archer, Sunday, Fu Xuan complete the hypercarry shell.

Character Synergy
Archer
ArcherMain DPS

Archer is the damage seat in this shell — build the supports around their rotation, not the reverse.

Sparkle
SparkleSupport

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Fu Xuan
Fu XuanShielder

Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKMonodrama

Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target.

Single TargetQuantum
SkillDreamdiver

Increases the CRIT DMG of a single target ally by 30.0% of Sparkle's CRIT DMG plus 54.0%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.

SupportQuantum
UltimateThe Hero with a Thousand Faces

Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12.0%, lasting for 2 turns.

SupportQuantum
TalentRed Herring

While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).

SupportQuantum
TechniqueUnreliable Narrator

After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team.

SupportQuantum

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Suspension of Disbelief

The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.

Is it worth getting?

Support comfort: Grants an extra turn when the listed condition fires. E0 already does the job—E1 is luxury.

E2Purely FictitiousPull Target

Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.

Is it worth getting?

Defining stop for many accounts: Adds DEF ignore or shred on the enhanced hit. Pull here if you main Sparkle; this is the eidolon that changes how the kit is played.

E3Pipedream

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Life Is a Gamble

The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.

Is it worth getting?

Side-grade: The Ultimate recovers 1 more Skill Point. Happy if it drops; not a planned stopping point.

E5Parallax TruthSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Narrative Polysemy

The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with Cipher.

Is it worth getting?

Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Sparkle is your dedicated Harmony main and E0–E2 already feel finished.

Sparkle is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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