
Yes—Sparkle is a top Quantum Harmony for SP-hungry hypercarries. Ultimate “The Hero with a Thousand Faces” refunds team Skill Points and applies Cipher damage amp. Best with Sparxie / Qingque / Dan Heng • Imbibitor Lunae / Archer. Hypercarry buffer; best when the DPS can spend the SP she refunds. Skip when your DPS doesn’t need SP or Action Advance (FUA/Break may prefer Robin/Ruan Mei).
Sparkle is a 5★ Quantum Harmony Support. Skill “Dreamdiver” is the primary in-combat spend. Ultimate “The Hero with a Thousand Faces” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Earthly Escapade
Signature BiS when owned.
Relic Set
Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)
Standard Harmony relic direction for Sparkle.
Body
HP%
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > ERR / HP% / effect as needed
Dreamdiver carries most of the kit’s damage or utility—level this first.
The Hero with a Thousand Faces supports the main rotation—raise after the top priority traces.
Red Herring supports the main rotation—raise after the top priority traces.
Monodrama is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 0.1% and their CRIT DMG increased by 0.28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Sparkle’s kit triggers.

5★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).
Why it works —Budget path cone—fine while building the account.



Sparkle enabling Archer. Archer, Sunday, Fu Xuan complete the hypercarry shell.
Archer is the damage seat in this shell — build the supports around their rotation, not the reverse.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target.
Increases the CRIT DMG of a single target ally by 30.0% of Sparkle's CRIT DMG plus 54.0%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12.0%, lasting for 2 turns.
While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team.
The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.
Is it worth getting?
Support comfort: Grants an extra turn when the listed condition fires. E0 already does the job—E1 is luxury.
Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.
Is it worth getting?
Defining stop for many accounts: Adds DEF ignore or shred on the enhanced hit. Pull here if you main Sparkle; this is the eidolon that changes how the kit is played.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Is it worth getting?
Side-grade: The Ultimate recovers 1 more Skill Point. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with Cipher.
Is it worth getting?
Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Sparkle is your dedicated Harmony main and E0–E2 already feel finished.
Sparkle is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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