
Yes—Tribbie is a top Quantum Harmony for AoE/FUA. Ultimate “Guess Who Lives Here” hits every enemy on the field in one cast. Best with The Herta / Castorice / Jade / Argenti. Shines with frequent Ultimates and multi-target. Skip when your teams are pure single-target Break.
Tribbie is a 5★ Quantum Harmony Support. Skill “Where'd the Gifts Go” is the primary in-combat spend. Ultimate “Guess Who Lives Here” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
If Time Were a Flower
Signature BiS when owned.
Relic Set
Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)
Standard Harmony relic direction for Tribbie.
Body
HP%
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > ERR / HP% / effect as needed
Where'd the Gifts Go carries most of the kit’s damage or utility—level this first.
Guess Who Lives Here supports the main rotation—raise after the top priority traces.
Busy as Tribbie supports the main rotation—raise after the top priority traces.
Hundred Rockets is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.36%. After the wearer launches Follow-Up ATK, additionally regenerates 12 Energy and gains "Presage," lasting for 2 turn(s). While the wearer has "Presage," all ally targets' CRIT DMG increases by 0.48%. When entering battle, the wearer regenerates 21 Energy and gains "Presage," lasting for 2 turn(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Tribbie’s kit triggers.

5★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).
Why it works —Budget path cone—fine while building the account.



Tribbie enabling Castorice. Castorice, Hyacine, Luocha complete the remembrance shell.
Castorice is the damage seat in this shell — build the supports around their rotation, not the reverse.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Hyacine is the damage seat in this shell — build the supports around their rotation, not the reverse.
Luocha covers HP / memosprite upkeep so the Remembrance loop does not collapse mid-wave.
Deals Quantum DMG equal to 42% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 21% of Tribbie's Max HP to adjacent targets.
Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 30.0%.
Activates a Zone and deals Quantum DMG equal to 38% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 37.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 15.0% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 22.5% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
After using Technique and upon entering battle, obtains "Numinosity," lasting for 3 turn(s).
While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.
Is it worth getting?
Modest E1: While the Zone lasts and after ally targets attack enemies. Helpful padding, not a build-defining unlock.
The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, further deals 1 instance(s) of Additional DMG.
Is it worth getting?
Kit add-on: The Additional DMG dealt by the Zone increases to 120% of the original DMG. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
While "Numinosity" lasts, the DMG dealt by all allies ignores 18% of the target's DEF.
Is it worth getting?
Side-grade: Adds DEF ignore or shred on the enhanced hit. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After Tribbie uses Ultimate, launches her Talent's Follow-Up ATK against all enemies. The DMG dealt by Talent's Follow-Up ATK increases by 729%.
Is it worth getting?
Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Tribbie is your dedicated Harmony main and E0–E2 already feel finished.
Tribbie is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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