Theorylytics
QuantumHarmonySupport★★★★★ 5-Star

Tribbie

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosA
Pure FictionS
Apocalyptic ShadowA
Should You Pull?YES

Yes—Tribbie is a top Quantum Harmony for AoE/FUA. Ultimate “Guess Who Lives Here” hits every enemy on the field in one cast. Best with The Herta / Castorice / Jade / Argenti. Shines with frequent Ultimates and multi-target. Skip when your teams are pure single-target Break.

Tribbie is a 5★ Quantum Harmony Support. Skill “Where'd the Gifts Go” is the primary in-combat spend. Ultimate “Guess Who Lives Here” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

QuantumHarmonySupport5★Hundred RocketsWhere'd the Gifts Go

Overview

Quick Build

Light Cone

If Time Were a Flower

Signature BiS when owned.

Relic Set

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Standard Harmony relic direction for Tribbie.

Body

HP%

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > ERR / HP% / effect as needed

Strengths

  • Ultimate “Guess Who Lives Here” hits every enemy on the field in one cast—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Talent “Busy as Tribbie” fires Follow-Up ATKs off ally Basics—damage keeps flowing even when Tribbie is not the active turn.
  • Skill “Where'd the Gifts Go” Gains "Numinosity," lasting for 3 turn(s)—this is the spend that keeps the rotation honest.
  • Learning when to hold vs spend “Where'd the Gifts Go” is the difference between a clean Tribbie cycle and a wasted Skill Point.

Weaknesses

  • Buff windows on “Guess Who Lives Here” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Follow-Ups from “Busy as Tribbie” need allies who actually Basic ATK on schedule—freeze/CC on the team stalls Tribbie’s off-turn damage.
  • Tribbie’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • Spamming “Where'd the Gifts Go” every turn without watching Skill Points strands the rest of the team—Tribbie is often the SP sink.

Trace Priority

1
SkillHighest

Where'd the Gifts Go carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Guess Who Lives Here supports the main rotation—raise after the top priority traces.

3
TalentMedium

Busy as Tribbie supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Hundred Rockets is last priority outside of filling trace materials.

Stat Priority

1
SPD160+ / team breakpoint
2
Energy RegenERR rope online
3
HP / DEFComfort survivability
4
Effect Hit / ATKKit-dependent
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
If Time Were a Flower

5★ · Path cone

Increases the wearer's CRIT DMG by 0.36%. After the wearer launches Follow-Up ATK, additionally regenerates 12 Energy and gains "Presage," lasting for 2 turn(s). While the wearer has "Presage," all ally targets' CRIT DMG increases by 0.48%. When entering battle, the wearer regenerates 21 Energy and gains "Presage," lasting for 2 turn(s).

Why it works —Signature / best-in-slot when owned—passive lines up with Tribbie’s kit triggers.

2
But the Battle Isn't Over

5★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Carve the Moon, Weave the Clouds

4★ · Path cone

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Past and Future

4★ · Path cone

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Messenger Traversing Hackerspace
SMessenger Traversing HackerspaceBest in SlotFarmable
HarmonySupport
2PCIncreases SPD by 6%.
4PCWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Default cavern direction for Harmony Support builds on Tribbie. Swap only if a more specialized set clearly matches a unique kit trigger.
Broken Keel
SBroken Keel
Planar
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planar set aimed at Tribbie’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Tribbie enabling Castorice. Castorice, Hyacine, Luocha complete the remembrance shell.

Character Synergy
Castorice
CastoriceMain DPS

Castorice is the damage seat in this shell — build the supports around their rotation, not the reverse.

Tribbie
TribbieSupport

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.

Hyacine
HyacineMain DPS

Hyacine is the damage seat in this shell — build the supports around their rotation, not the reverse.

Luocha
LuochaHealer

Luocha covers HP / memosprite upkeep so the Remembrance loop does not collapse mid-wave.

Traces & Eidolons

Traces

Basic ATKHundred Rockets

Deals Quantum DMG equal to 42% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 21% of Tribbie's Max HP to adjacent targets.

BlastQuantum
SkillWhere'd the Gifts Go

Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 30.0%.

SupportQuantum
UltimateGuess Who Lives Here

Activates a Zone and deals Quantum DMG equal to 38% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 37.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 15.0% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.

AoEQuantum
TalentBusy as Tribbie

After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 22.5% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.

AoEQuantum
TechniqueIf You're Happy and You Know It

After using Technique and upon entering battle, obtains "Numinosity," lasting for 3 turn(s).

EnhanceQuantum

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Rite of Sugar Scoop

While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.

Is it worth getting?

Modest E1: While the Zone lasts and after ally targets attack enemies. Helpful padding, not a build-defining unlock.

E2Guide of Dream Tour

The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, further deals 1 instance(s) of Additional DMG.

Is it worth getting?

Kit add-on: The Additional DMG dealt by the Zone increases to 120% of the original DMG. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Trove of Morning Glow

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Peace of Empathy Bond

While "Numinosity" lasts, the DMG dealt by all allies ignores 18% of the target's DEF.

Is it worth getting?

Side-grade: Adds DEF ignore or shred on the enhanced hit. Happy if it drops; not a planned stopping point.

E5Clock of Wonder OriginSkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Morrow of Star Shine

After Tribbie uses Ultimate, launches her Talent's Follow-Up ATK against all enemies. The DMG dealt by Talent's Follow-Up ATK increases by 729%.

Is it worth getting?

Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Tribbie is your dedicated Harmony main and E0–E2 already feel finished.

Tribbie is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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