
Situational standard—Bronya’s 100% Advance still enables hypercarries. Ultimate “The Belobog March” buffs allies’ damage for a short window. Best with Boothill / Blade / Jingliu / Phainon. SP-hungry without E1; 1-turn Skill buff awkward for FUA. Skip when Sunday/Sparkle already cover Advance slots.
Bronya is a 5★ Wind Harmony Support. Skill “Combat Redeployment” is the primary in-combat spend. Ultimate “The Belobog March” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
But the Battle Isn't Over
Signature BiS when owned.
Relic Set
Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)
Standard Harmony relic direction for Bronya.
Body
HP%
Main stat
Feet
SPD
Main stat
Sphere / Rope
HP% · ERR%
Substats
SPD > ERR / HP% / effect as needed
Combat Redeployment carries most of the kit’s damage or utility—level this first.
The Belobog March supports the main rotation—raise after the top priority traces.
Leading the Way supports the main rotation—raise after the top priority traces.
Windrider Bullet is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Bronya’s kit triggers.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 0.1% and their CRIT DMG increased by 0.28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).
Why it works —Budget path cone—fine while building the account.



Bronya enabling Phainon. Phainon, Sunday, Dan Heng · PT complete the hypercarry shell.
Phainon is the damage seat in this shell — build the supports around their rotation, not the reverse.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Dan Heng · PT shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Wind DMG equal to 140% of Bronya's ATK to one designated enemy.
Dispels a debuff from a single ally, allows them to immediately take action, and increases their DMG by 83% for 1 turn(s). When this Skill is used on Bronya herself, she cannot immediately take action again.
Increases the ATK of all allies by 66%, and increases their CRIT DMG equal to 18.0% of Bronya's CRIT DMG plus 24.0% for 2 turn(s).
After using her Basic ATK, Bronya's next action will be Advanced Forward by 38%.
After using Bronya's Technique, at the start of the next battle, all allies' ATK increases by 15% for 2 turn(s).
When using Skill, there is a 50% fixed chance of recovering 1 Skill Point. This effect has a 1-turn cooldown.
Is it worth getting?
Modest E1: When using Skill, there is a 50% fixed chance of recovering 1 Skill Point. Helpful padding, not a build-defining unlock.
When using Skill, the target ally's SPD increases by 30% after taking action, lasting for 1 turn.
Is it worth getting?
Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Bronya’s rotation the way a mechanic eidolon would.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
After any other ally character uses Basic ATK on an enemy target that has Wind Weakness, Bronya immediately launches 1 instance of Follow-Up ATK, dealing Wind DMG to this target equal to 80% of her Basic ATK DMG. This effect can only trigger once per turn.
Is it worth getting?
Side-grade: After any other ally character uses Basic ATK on an enemy target that has Wind Weakness. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s).
Is it worth getting?
Whale ceiling: The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s). Only chase if Bronya is your dedicated Harmony main and E0–E2 already feel finished.
Bronya is fully usable at E0. Dedicated mains often stop at E1 before chasing higher. First stop: E1. Endgame target: E1.
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