
Yes—Permansor Terrae is a top Physical Preservation sustain. Ultimate “A Dragon's Zenith Knows No Rue” builds into self-triggered Follow-Up ATKs. Best with Sunday / Phainon / Yunli / Archer. ATK-scaling shield/buff sustain for ATK carries. Skip when you already own Aventurine/Fu Xuan covering both sides.
Dan Heng · Permansor Terrae is a 5★ Physical Preservation Shielder. Skill “Terra Omnibus” is the primary in-combat spend. Ultimate “A Dragon's Zenith Knows No Rue” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Though Worlds Apart
Signature BiS when owned.
Relic Set
Knight of Purity Palace (4pc) + Belobog of the Architects (2pc)
Standard Preservation relic direction for Dan Heng · Permansor Terrae.
Body
DEF%
Main stat
Feet
SPD
Main stat
Sphere / Rope
DEF% · ERR%
Substats
DEF% / SPD / Effect Hit as needed
Terra Omnibus carries most of the kit’s damage or utility—level this first.
A Dragon's Zenith Knows No Rue supports the main rotation—raise after the top priority traces.
Of Virtue, Forms Unfold supports the main rotation—raise after the top priority traces.
Aegis Vitae is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's ATK by 0.64%. When the wearer uses Ultimate, restores HP equal to 0.1% of the wearer's ATK for all allies, and additionally restores HP equal to 0.1% of the wearer's ATK for the character with the lowest current HP, and grants "Redoubt" to all allies for 3 turn(s). Targets with "Redoubt" deal 0.24% increased DMG, which further increases by 0.12% if the targets have summons.
Why it works —Signature / best-in-slot when owned—passive lines up with Dan Heng · Permansor Terrae’s kit triggers.

5★ · Path cone
Increases the wearer's DEF by 0.24% and Effect Hit Rate by 0.24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 0.24% until the end of the wearer's turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

5★ · Path cone
Increases the wearer's Effect RES by 0.08%. If the wearer is attacked and has no Shield, they gain a Shield equal to 0.16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DEF by 0.16%. After entering battle, increases All-Type RES of all allies by 0.08%. Abilities of the same type cannot stack.
Why it works —Budget path cone—fine while building the account.



Dan Heng · PT enabling Himeko · Nova. Himeko · Nova, Sunday, Tribbie complete the remembrance shell.
Himeko · Nova is the damage seat in this shell — build the supports around their rotation, not the reverse.

Anchors sustain in this squad while contributing Preservation utility the archetype expects.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Tribbie is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Deals Physical DMG equal to 140% of Dan Heng • Permansor Terrae's ATK to one designated enemy.
Designates one ally character as the "Bondmate" and provides all allies with a Shield that can offset DMG equal to 23.0% of Dan Heng • Permansor Terrae's ATK plus 513 for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Bondmate" only applies to the most recent target of Dan Heng • Permansor Terrae's Skill.
Deals Physical DMG equal to 375% of Dan Heng • Permansor Terrae's ATK to all enemies, and provides a Shield to all allies that can offset DMG equal to 23.0% of Dan Heng • Permansor Terrae's ATK plus 513, lasting for 3 turn(s). When repeatedly receiving Dan Heng • Permansor Terrae's Shield, can stack the Shield Effect, but it will not exceed 300% of the current Shield provided by Skill. "Souldragon" becomes enhanced. When "Souldragon" takes action, launches Follow-Up ATK, dealing Physical DMG to all enemies equal to 100% of Dan Heng • Permansor Terrae's ATK and Additional DMG of the Bondmate's Type to all enemies equal to 100.0% of the Bondmate's ATK. The enhancement lasts for 2 "Souldragon" action(s).
When an ally character becomes the "Bondmate," Dan Heng • Permansor Terrae summons "Souldragon" for them, which has an initial SPD of 165. When "Souldragon" takes action, dispels 1 debuff(s) from all allies and provides a Shield that can offset DMG equal to 11.5% of Dan Heng • Permansor Terrae's ATK plus 256 for 3 turn(s). The Shield Effect provided by Dan Heng • Permansor Terrae and "Souldragon" can be stacked, but it will not exceed 300% of the Shield provided by Dan Heng • Permansor Terrae's Skill. When Dan Heng • Permansor Terrae or the "Bondmate" is knocked down, "Souldragon" disappears.
After using Technique, gains "Bondmate" and inflict Daze on enemies within a certain area for 10 second(s). Dazed enemies will not actively attack ally targets. When switching the active character, "Bondmate" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Bondmate" without consuming any Skill Points.
When Dan Heng • Permansor Terrae uses Ultimate, recovers 1 Skill Point(s) and increases the "Bondmate's" All-Type RES PEN by 18%, lasting for 3 turn(s).
Is it worth getting?
Comfort opener: Adds RES PEN (or ignore) during the burst window. Nice QoL/damage, but E0 still runs the full kit—don’t break pity for E1 alone.
Additionally increases the number of actions for the enhanced Souldragon from Ultimate by 2. After Dan Heng • Permansor Terrae uses Ultimate, Souldragon advances action by 100%. When the enhanced "Souldragon" takes action, the Additional DMG dealt by the "Bondmate" becomes 200% of its original DMG, and the Shield Effect provided in this instance becomes 200% of its original Shield Effect.
Is it worth getting?
Defining stop for many accounts: Full action advance when the trigger condition is met. Pull here if you main Dan Heng · Permansor Terrae; this is the eidolon that changes how the kit is played.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Reduces the DMG taken by the "Bondmate" by 20%.
Is it worth getting?
Side-grade: Reduces the DMG taken by the "Bondmate" by 20%. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
When the "Bondmate" is on the field, increases the DMG taken by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will deal Additional DMG of the Bondmate's Type to all enemies, equal to 330% of the Bondmate's ATK.
Is it worth getting?
Whale ceiling: Adds DEF ignore or shred on the enhanced hit. Only chase if Dan Heng · Permansor Terrae is your dedicated Preservation main and E0–E2 already feel finished.
Dan Heng · Permansor Terrae is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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