
Free—Preservation Trailblazer shields/taunts for early sustain. Ultimate “War-Flaming Lance” hits every enemy on the field in one cast. Magma shields; aggro can conflict with Clara/Yunli. Skip when limited sustains replace them—still free to build.
Trailblazer (Preservation) is a 5★ Fire Preservation Shielder. Skill “Ever-Burning Amber” is the primary in-combat spend. Ultimate “War-Flaming Lance” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Moment of Victory
Best available Preservation cone on this account path.
Relic Set
Knight of Purity Palace (4pc) + Belobog of the Architects (2pc)
Standard Preservation relic direction for Trailblazer (Preservation).
Body
DEF%
Main stat
Feet
SPD
Main stat
Sphere / Rope
DEF% · ERR%
Substats
DEF% / SPD / Effect Hit as needed
Ever-Burning Amber carries most of the kit’s damage or utility—level this first.
War-Flaming Lance supports the main rotation—raise after the top priority traces.
Treasure of the Architects supports the main rotation—raise after the top priority traces.
Ice-Breaking Light is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's DEF by 0.24% and Effect Hit Rate by 0.24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 0.24% until the end of the wearer's turn.
Why it works —Strong Preservation option for Trailblazer (Preservation); use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's Effect RES by 0.08%. If the wearer is attacked and has no Shield, they gain a Shield equal to 0.16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DEF by 0.16%. After entering battle, increases All-Type RES of all allies by 0.08%. Abilities of the same type cannot stack.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's DEF by 0.16%. When the wearer is attacked, there is a 1% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 0.4% of the wearer's DEF for 2 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for TB (Preservation). Sunday, Robin, Sparkle are the partners the kit / endgame clears assume first.

Anchors sustain in this squad while contributing Preservation utility the archetype expects.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Deals Fire DMG equal to 140% of the Trailblazer's ATK to one designated enemy and gains 1 stack of "Magma Will."
Increases the Trailblazer's DMG Reduction by 55% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s).
Deals Fire DMG equal to 125% of the Trailblazer's ATK plus 188% of the Trailblazer's DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will.
Each time the Trailblazer is hit, they gain 1 stack of "Magma Will" for a max of 8 stack(s). When "Magma Will" has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it. When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 7.0% of the Trailblazer's DEF plus 103. The Shield lasts for 2 turn(s).
After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer's DEF plus 384 for 1 turn(s).
When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer's DEF. When the Trailblazer uses their enhanced Basic ATK, additionally deals Fire DMG equal to 50% of the Trailblazer's DEF.
Is it worth getting?
Modest E1: When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer's DEF. Helpful padding, not a build-defining unlock.
The Shield applied to all allies from the Trailblazer's Talent will block extra DMG equal to 2% of the Trailblazer's DEF plus 27.
Is it worth getting?
Kit add-on: Extra sustain clause on top of the base kit. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
At the start of the battle, immediately gains 4 stack(s) of Magma Will.
Is it worth getting?
Side-grade: At the start of the battle, immediately gains 4 stack(s) of Magma Will. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Stacks up to 3 time(s).
Is it worth getting?
Whale ceiling: After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Only chase if Trailblazer (Preservation) is your dedicated Preservation main and E0–E2 already feel finished.
Trailblazer (Preservation) clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.
Not sure Trailblazer (Preservation) is right for you? Compare against similar characters to find your best pull.

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