Theorylytics
FirePreservationShielder★★★★★ 5-Star

Trailblazer (Preservation)

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?FREE

Free—Preservation Trailblazer shields/taunts for early sustain. Ultimate “War-Flaming Lance” hits every enemy on the field in one cast. Magma shields; aggro can conflict with Clara/Yunli. Skip when limited sustains replace them—still free to build.

Trailblazer (Preservation) is a 5★ Fire Preservation Shielder. Skill “Ever-Burning Amber” is the primary in-combat spend. Ultimate “War-Flaming Lance” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

FirePreservationShielder5★Ice-Breaking LightEver-Burning Amber

Overview

Quick Build

Light Cone

Moment of Victory

Best available Preservation cone on this account path.

Relic Set

Knight of Purity Palace (4pc) + Belobog of the Architects (2pc)

Standard Preservation relic direction for Trailblazer (Preservation).

Body

DEF%

Main stat

Feet

SPD

Main stat

Sphere / Rope

DEF% · ERR%

Substats

DEF% / SPD / Effect Hit as needed

Strengths

  • Ultimate “War-Flaming Lance” hits every enemy on the field in one cast—level this before polishing filler traces.
  • Skill “Ever-Burning Amber” scales DMG Reduction with low HP and locks max reduction in the burst state—this is the spend that keeps the rotation honest.
  • Talent “Treasure of the Architects” Blast-hits the main target plus adjacent enemies—miss the stack conditions and the burst window feels empty.
  • Technique “Call of the Guardian” applies a Shield that absorbs incoming damage—skipping it is free damage left on the table.

Weaknesses

  • Shield value falls when content is a pure damage race or when the carry already has invulnerability frames—over-building Trailblazer (Preservation)’s relics delays the DPS sets that actually end cycles.
  • Trailblazer (Preservation)’s best Light Cone usually shares the character banner—E0S0 on a strong path cone still clears, but expect a noticeable gap until the signature (or a close path alternative) is online.
  • Spamming “Ever-Burning Amber” every turn without watching Skill Points strands the rest of the team—Trailblazer (Preservation) is often the SP sink.
  • If “War-Flaming Lance” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Ever-Burning Amber carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

War-Flaming Lance supports the main rotation—raise after the top priority traces.

3
TalentMedium

Treasure of the Architects supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Ice-Breaking Light is last priority outside of filling trace materials.

Stat Priority

1
DEFShield / kit scaling
2
SPDTeam breakpoint
3
Energy RegenUlt uptime
4
Effect Hit RateIf kit needs it
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Moment of Victory

5★ · Path cone

Increases the wearer's DEF by 0.24% and Effect Hit Rate by 0.24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 0.24% until the end of the wearer's turn.

Why it works —Strong Preservation option for Trailblazer (Preservation); use while farming or if signature is unavailable.

2
Texture of Memories

5★ · Path cone

Increases the wearer's Effect RES by 0.08%. If the wearer is attacked and has no Shield, they gain a Shield equal to 0.16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 0.12%.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
Day One of My New Life

4★ · Path cone

Increases the wearer's DEF by 0.16%. After entering battle, increases All-Type RES of all allies by 0.08%. Abilities of the same type cannot stack.

Why it works —Budget path cone—fine while building the account.

4
Trend of the Universal Market

4★ · Path cone

Increases the wearer's DEF by 0.16%. When the wearer is attacked, there is a 1% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 0.4% of the wearer's DEF for 2 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Knight of Purity Palace
SKnight of Purity PalaceBest in SlotFarmable
PreservationShielder
2PCIncreases DEF by 15%.
4PCIncreases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
Default cavern direction for Preservation Shielder builds on Trailblazer (Preservation). Swap only if a more specialized set clearly matches a unique kit trigger.
Belobog of the Architects
SBelobog of the Architects
Planar
2PCIncreases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.
Planar set aimed at Trailblazer (Preservation)’s usual combat pattern—farm alongside the cavern set.
Fleet of the Ageless
AFleet of the AgelessFarmable
PlanarFlex
2PCIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Primary hypercarry team for TB (Preservation). Sunday, Robin, Sparkle are the partners the kit / endgame clears assume first.

Character Synergy
TB (Preservation)
TB (Preservation)Shielder

Anchors sustain in this squad while contributing Preservation utility the archetype expects.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Robin
RobinSupport

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Sparkle
SparkleSupport

Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Traces & Eidolons

Traces

Basic ATKIce-Breaking Light

Deals Fire DMG equal to 140% of the Trailblazer's ATK to one designated enemy and gains 1 stack of "Magma Will."

Single TargetFire
SkillEver-Burning Amber

Increases the Trailblazer's DMG Reduction by 55% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s).

DefenseFire
UltimateWar-Flaming Lance

Deals Fire DMG equal to 125% of the Trailblazer's ATK plus 188% of the Trailblazer's DEF to all enemies. The next Basic ATK will be automatically enhanced and does not cost Magma Will.

AoEFire
TalentTreasure of the Architects

Each time the Trailblazer is hit, they gain 1 stack of "Magma Will" for a max of 8 stack(s). When "Magma Will" has no fewer than 4 stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to one designated enemy and enemies adjacent to it. When the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a Shield to all allies that absorbs DMG equal to 7.0% of the Trailblazer's DEF plus 103. The Shield lasts for 2 turn(s).

EnhanceFire
TechniqueCall of the Guardian

After using Technique, at the start of the next battle, gains a Shield that absorbs DMG equal to 30% of the Trailblazer's DEF plus 384 for 1 turn(s).

DefenseFire

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Earth-Shaking Resonance

When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer's DEF. When the Trailblazer uses their enhanced Basic ATK, additionally deals Fire DMG equal to 50% of the Trailblazer's DEF.

Is it worth getting?

Modest E1: When the Trailblazer uses their Basic ATK, additionally deals Fire DMG equal to 25% of the Trailblazer's DEF. Helpful padding, not a build-defining unlock.

E2Time-Defying Tenacity

The Shield applied to all allies from the Trailblazer's Talent will block extra DMG equal to 2% of the Trailblazer's DEF plus 27.

Is it worth getting?

Kit add-on: Extra sustain clause on top of the base kit. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Trail-Blazing Blueprint

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Nation-Building Oath

At the start of the battle, immediately gains 4 stack(s) of Magma Will.

Is it worth getting?

Side-grade: At the start of the battle, immediately gains 4 stack(s) of Magma Will. Happy if it drops; not a planned stopping point.

E5Spirit-Warming FlameSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6City-Forging Bulwarks

After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Stacks up to 3 time(s).

Is it worth getting?

Whale ceiling: After the Trailblazer uses enhanced Basic ATK or Ultimate, their DEF increases by 10%. Only chase if Trailblazer (Preservation) is your dedicated Preservation main and E0–E2 already feel finished.

Trailblazer (Preservation) clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.

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