Theorylytics
ImaginaryPreservationShielder★★★★★ 5-Star

Aventurine

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosA
Pure FictionA
Apocalyptic ShadowA
Should You Pull?YES

Yes—Aventurine is a flexible Imaginary shielder with FUA utility. Ultimate “Roulette Shark” buffs allies’ damage for a short window. Best with Feixiao / Dr. Ratio / Acheron / Yunli. Shield refresh wants ally FUA or enemy AoE hits. Skip when you already have two limited sustains and no FUA synergy need.

Aventurine is a 5★ Imaginary Preservation Shielder. Skill “Cornerstone Deluxe” is the primary in-combat spend. Ultimate “Roulette Shark” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

ImaginaryPreservationShielder5★Straight BetCornerstone Deluxe

Overview

Quick Build

Light Cone

Inherently Unjust Destiny

Signature BiS when owned.

Relic Set

Knight of Purity Palace (4pc) + Belobog of the Architects (2pc)

Standard Preservation relic direction for Aventurine.

Body

DEF%

Main stat

Feet

SPD

Main stat

Sphere / Rope

DEF% · ERR%

Substats

DEF% / SPD / Effect Hit as needed

Strengths

  • Ultimate “Roulette Shark” buffs allies’ damage for a short window—level this before polishing filler traces.
  • Talent “Shot Loaded Right” fires Follow-Up ATKs off ally Basics—damage keeps flowing even when Aventurine is not the active turn.
  • Skill “Cornerstone Deluxe” applies a Shield that absorbs incoming damage—this is the spend that keeps the rotation honest.
  • Technique “The Red or the Black” After using the Technique—skipping it is free damage left on the table.

Weaknesses

  • Follow-Ups from “Shot Loaded Right” need allies who actually Basic ATK on schedule—freeze/CC on the team stalls Aventurine’s off-turn damage.
  • Shield value falls when content is a pure damage race or when the carry already has invulnerability frames—over-building Aventurine’s relics delays the DPS sets that actually end cycles.
  • Spamming “Cornerstone Deluxe” every turn without watching Skill Points strands the rest of the team—Aventurine is often the SP sink.
  • If “Roulette Shark” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Cornerstone Deluxe carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Roulette Shark supports the main rotation—raise after the top priority traces.

3
TalentMedium

Shot Loaded Right supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Straight Bet is last priority outside of filling trace materials.

Stat Priority

1
DEFShield / kit scaling
2
SPDTeam breakpoint
3
Energy RegenUlt uptime
4
Effect Hit RateIf kit needs it
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Inherently Unjust Destiny

5★ · Path cone

Increases the wearer's DEF by 0.4%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 0.4%, lasting for 2 turn(s). When the wearer's Follow-Up ATK hits an enemy target, there is a 1% base chance to increase the DMG taken by the attacked enemy target by #5[f1]%, lasting for 2 turn(s).

Why it works —Signature / best-in-slot when owned—passive lines up with Aventurine’s kit triggers.

2
Moment of Victory

5★ · Path cone

Increases the wearer's DEF by 0.24% and Effect Hit Rate by 0.24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 0.24% until the end of the wearer's turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Texture of Memories

5★ · Path cone

Increases the wearer's Effect RES by 0.08%. If the wearer is attacked and has no Shield, they gain a Shield equal to 0.16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 0.12%.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Day One of My New Life

4★ · Path cone

Increases the wearer's DEF by 0.16%. After entering battle, increases All-Type RES of all allies by 0.08%. Abilities of the same type cannot stack.

Why it works —Budget path cone—fine while building the account.

Relics

Knight of Purity Palace
SKnight of Purity PalaceBest in SlotFarmable
PreservationShielder
2PCIncreases DEF by 15%.
4PCIncreases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
Default cavern direction for Preservation Shielder builds on Aventurine. Swap only if a more specialized set clearly matches a unique kit trigger.
Belobog of the Architects
SBelobog of the Architects
Planar
2PCIncreases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.
Planar set aimed at Aventurine’s usual combat pattern—farm alongside the cavern set.
Fleet of the Ageless
AFleet of the AgelessFarmable
PlanarFlex
2PCIncreases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Aventurine enabling Acheron. Acheron, Jiaoqiu, Pela complete the nihility shell.

Character Synergy
Acheron
AcheronMain DPS

Acheron stacks shred / vulnerability the carry’s kit assumes every cycle.

Aventurine
AventurineShielder

Anchors sustain in this squad while contributing Preservation utility the archetype expects.

Jiaoqiu
JiaoqiuDebuffer

Jiaoqiu stacks shred / vulnerability the carry’s kit assumes every cycle.

Pela
PelaDebuffer

Pela stacks shred / vulnerability the carry’s kit assumes every cycle.

Traces & Eidolons

Traces

Basic ATKStraight Bet

Deals Imaginary DMG equal to 140% of Aventurine's DEF to one designated enemy target.

Single TargetImaginary
SkillCornerstone Deluxe

Provides all allies with a Fortified Wager shield that can block DMG equal to 28.0% of Aventurine's DEF plus 410, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.

DefenseImaginary
UltimateRoulette Shark

Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 324% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 18.0%.

Single TargetImaginary
TalentShot Loaded Right

For any single ally with "Fortified Wager," their Effect RES increases by 62.5%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 31% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.

BounceImaginary
TechniqueThe Red or the Black

After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).

DefenseImaginary

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Prisoner's Dilemma

Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).

Is it worth getting?

Modest E1: Flat combat-stat bump tied to a specific trigger. Helpful padding, not a build-defining unlock.

E2Bounded Rationality

When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).

Is it worth getting?

Kit add-on: When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s). Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Droprate Maxing

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Unexpected Hanging Paradox

When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-Up ATK by 3.

Is it worth getting?

Side-grade: When triggering his Talent's Follow-Up ATK. Happy if it drops; not a planned stopping point.

E5Ambiguity AversionSkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Stag Hunt Game

For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.

Is it worth getting?

Whale ceiling: Extra sustain clause on top of the base kit. Only chase if Aventurine is your dedicated Preservation main and E0–E2 already feel finished.

Aventurine is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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