
Situational—Pela’s AoE DEF shred is still a universal 4★ staple. Ultimate “Zone Suppression” hits every enemy on the field in one cast. Best with Acheron / Jingliu / The Herta. Ult DEF shred; EHR ~67% for Exposed. Skip when you never need a budget shredder (rare).
Pela is a 4★ Ice Nihility Debuffer. Skill “Frostbite” is the primary in-combat spend. Ultimate “Zone Suppression” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Incessant Rain
Best available Nihility cone on this account path.
Relic Set
Pioneer Diver of Dead Waters (4pc) + Pan-Cosmic Commercial Enterprise (2pc)
Standard Nihility relic direction for Pela.
Body
Effect Hit Rate
Main stat
Feet
SPD
Main stat
Sphere / Rope
Ice DMG% · ATK%
Substats
EHR (to threshold) > SPD > ATK% / CRIT
Frostbite carries most of the kit’s damage or utility—level this first.
Zone Suppression supports the main rotation—raise after the top priority traces.
Data Collecting supports the main rotation—raise after the top priority traces.
Frost Shot is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Effect Hit Rate by 0.24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 0.12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 1% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 0.12% increased DMG for 1 turn.
Why it works —Strong Nihility option for Pela; use while farming or if signature is unavailable.

5★ · Path cone
Increases DMG dealt by the wearer by 0.24%. After every attack launched by wearer, their SPD increases by #3[f1]%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 0.6% of the wearer's ATK, lasting for 1 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For every debuff the target enemy has, the DMG dealt by the wearer increases by 0.12%, stacking up to 3 time(s). This effect also applies to DoT.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increase the wearer's CRIT Rate by 0.08%. The wearer deals 0.24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Why it works —Budget path cone—fine while building the account.



Pela enabling Acheron. Acheron, Jiaoqiu, Aventurine complete the nihility shell.
Acheron stacks shred / vulnerability the carry’s kit assumes every cycle.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Jiaoqiu stacks shred / vulnerability the carry’s kit assumes every cycle.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Ice DMG equal to 140% of Pela's ATK to one designated enemy target.
Removes 1 buff(s) and deals Ice DMG equal to 263% of Pela's ATK to one designated target enemy.
Deals Ice DMG equal to 120% of Pela's ATK to all enemies, with a 100% base chance to inflict Exposed on all enemies. When Exposed, enemies' DEF is reduced by 45% for 2 turn(s).
If the enemy is debuffed after Pela's attack, Pela will restore 12.5 additional Energy. This effect can only be triggered 1 time per attack.
Immediately attacks the enemy. Upon entering battle, Pela deals Ice DMG equal to 80% of her ATK to a random enemy, with a 100% base chance of lowering the DEF of all enemies by 20% for 2 turn(s).
When an enemy is defeated, Pela regenerates 5 Energy.
Is it worth getting?
Small 4★ bump: Refunds Energy when the listed trigger fires. Take dupes when they appear on rate-up; never the reason you pull the banner.
Using Skill to dispel buff(s) increases SPD by 10% for 2 turn(s).
Is it worth getting?
Stat-leaning E2: Using Skill to dispel buff(s) increases SPD by 10% for 2 turn(s). Clear damage, but it does not rewrite Pela’s rotation the way a mechanic eidolon would.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).
Is it worth getting?
Side-grade: When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s). Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After Pela attacks, if the enemy target is debuffed, deals Ice Additional DMG equal to 40% of Pela's ATK to the enemy.
Is it worth getting?
Whale ceiling: After Pela attacks, if the enemy target is debuffed, deals Ice Additional DMG equal to 40% of Pela's ATK to the enemy. Only chase if Pela is your dedicated Nihility main and E0–E2 already feel finished.
Pela is fully usable at E0. Dedicated mains often stop at E4 before chasing higher. First stop: E4. Endgame target: E4.
Not sure Pela is right for you? Compare against similar characters to find your best pull.

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