
Yes—Cipher is a strong Quantum Nihility debuffer. Ultimate “Yours Truly, Kitty Phantom Thief!” Blast-hits the main target plus adjacent enemies. Best with Acheron / Castorice / Seele. Debuff uptime wants EHR and frequent applications. Skip when Pela/Silver Wolf already cover your shred slots.
Cipher is a 5★ Quantum Nihility Debuffer. Skill “Hey, Jackpot for the Taking” is the primary in-combat spend. Ultimate “Yours Truly, Kitty Phantom Thief!” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Lies Dance on the Breeze
Signature BiS when owned.
Relic Set
Pioneer Diver of Dead Waters (4pc) + Pan-Cosmic Commercial Enterprise (2pc)
Standard Nihility relic direction for Cipher.
Body
Effect Hit Rate
Main stat
Feet
SPD
Main stat
Sphere / Rope
Quantum DMG% · ATK%
Substats
EHR (to threshold) > SPD > ATK% / CRIT
Hey, Jackpot for the Taking carries most of the kit’s damage or utility—level this first.
Yours Truly, Kitty Phantom Thief! supports the main rotation—raise after the top priority traces.
The Hospitable Dolosian supports the main rotation—raise after the top priority traces.
Oops, a Missed Catch is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's SPD by 0.18%. After the wearer uses an attack, there is a 1.2% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 0.16% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 1.2% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 0.08% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
Why it works —Signature / best-in-slot when owned—passive lines up with Cipher’s kit triggers.

5★ · Path cone
Increases the wearer's Effect Hit Rate by 0.24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 0.12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 1% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 0.12% increased DMG for 1 turn.
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For every debuff the target enemy has, the DMG dealt by the wearer increases by 0.12%, stacking up to 3 time(s). This effect also applies to DoT.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increase the wearer's CRIT Rate by 0.08%. The wearer deals 0.24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Why it works —Budget path cone—fine while building the account.



Cipher enabling Archer. Archer, Sparkle, Fu Xuan complete the hypercarry shell.
Archer is the damage seat in this shell — build the supports around their rotation, not the reverse.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Quantum DMG equal to 140% of Cipher's ATK to one designated enemy.
Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 250% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 125% of Cipher's ATK to the adjacent targets.
Deals Quantum DMG equal to 150% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 50% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability.
When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 188% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally.
Gains "Zagreus's Blessing" that lasts for 15 second(s). During this time, Cipher will be undetectable by enemies and her movement speed increases by 50%. When approaching an enemy in the overworld/Simulated Universe/Divergent Universe, can immediately gain a random Consumable. Consumables can be gained this way for up to 50 time(s) in each Earth day. When entering battle with "Zagreus's Blessing" active, deals Quantum DMG equal to 100% of Cipher's ATK to all enemies. And the tallied amount Cipher gains from this instance of DMG increases by 200%.
Cipher's tally of DMG is 150% of its original value. When using the Talent's Follow-Up ATK, increases Cipher's ATK by 80%, lasting for 2 turn(s).
Is it worth getting?
Modest E1: Cipher's tally of DMG is 150% of its original value. Helpful padding, not a build-defining unlock.
When Cipher hits an enemy target, there is a 120% base chance to increase the DMG it receives by 30%, lasting for 2 turn(s).
Is it worth getting?
Kit add-on: When Cipher hits an enemy target. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
After the "Patron" gets attacked by an ally target, Cipher deals Quantum Additional DMG to it equal to 50% of Cipher's ATK.
Is it worth getting?
Side-grade: After the "Patron" gets attacked by an ally target. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The DMG dealt by Follow-Up ATK from Cipher's Talent increases by 350%. During the tally, an additional 16% of non-Overflow DMG dealt by this attack is tallied. After the tally is cleared by using Ultimate, 20% of the cleared tally is returned.
Is it worth getting?
Whale ceiling: The DMG dealt by Follow-Up ATK from Cipher's Talent increases by 350%. Only chase if Cipher is your dedicated Nihility main and E0–E2 already feel finished.
Cipher is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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