Theorylytics
WindNihilityDoT DPS★★★★ 4-Star

Sampo

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Sampo is a Wind Shear DoT piece. Ultimate “Surprise Present” hits every enemy on the field in one cast. Needs Kafka. Best partners: Black Swan. Needs Kafka detonation to matter in endgame. Skip when Hysilens/Black Swan already fill DoT slots.

Sampo is a 4★ Wind Nihility DoT DPS. Skill “Ricochet Love” is the primary in-combat spend. Ultimate “Surprise Present” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

WindNihilityDoT DPS4★Dazzling BladesRicochet Love

Overview

Quick Build

Light Cone

Incessant Rain

Best available Nihility cone on this account path.

Relic Set

Pioneer Diver of Dead Waters (4pc) + Pan-Cosmic Commercial Enterprise (2pc)

Standard Nihility relic direction for Sampo.

Body

Effect Hit Rate

Main stat

Feet

SPD

Main stat

Sphere / Rope

Wind DMG% · ATK%

Substats

EHR (to threshold) > SPD > ATK% / CRIT

Strengths

  • Ultimate “Surprise Present” hits the full field and forces DoT application/detonation in one cast—Pure Fiction waves melt once the status is seeded.
  • Skill “Ricochet Love” dumps a large single-target multiplier into one elite—that is how Sampo applies pressure between Ultimates.
  • Talent “Windtorn Dagger” rolls a base-chance debuff that wants Effect Hit Rate—miss the stack conditions and the burst window feels empty.
  • Learning when to hold vs spend “Ricochet Love” is the difference between a clean Sampo cycle and a wasted Skill Point.

Weaknesses

  • Several Sampo effects roll “base chance”—without enough Effect Hit Rate, Exposed/Shock/DEF shred simply misses on tanky bosses and the rotation feels empty.
  • DoT damage needs other appliers or long-lived statuses on the field—Sampo alone cannot keep every wave fully stacked without a second DoT partner.
  • As a 4★ Nihility unit, Sampo is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Ricochet Love” every turn without watching Skill Points strands the rest of the team—Sampo is often the SP sink.

Trace Priority

1
SkillHighest

Ricochet Love carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Surprise Present supports the main rotation—raise after the top priority traces.

3
TalentMedium

Windtorn Dagger supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Dazzling Blades is last priority outside of filling trace materials.

Stat Priority

1
Effect Hit RateKit EHR threshold
2
SPD134 / 160 as needed
3
ATK / CRITIf dealing personal DMG
4
Energy RegenUlt cadence
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Incessant Rain

5★ · Path cone

Increases the wearer's Effect Hit Rate by 0.24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 0.12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 1% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 0.12% increased DMG for 1 turn.

Why it works —Strong Nihility option for Sampo; use while farming or if signature is unavailable.

2
Patience Is All You Need

5★ · Path cone

Increases DMG dealt by the wearer by 0.24%. After every attack launched by wearer, their SPD increases by #3[f1]%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 0.6% of the wearer's ATK, lasting for 1 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Good Night and Sleep Well

4★ · Path cone

For every debuff the target enemy has, the DMG dealt by the wearer increases by 0.12%, stacking up to 3 time(s). This effect also applies to DoT.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Boundless Choreo

4★ · Path cone

Increase the wearer's CRIT Rate by 0.08%. The wearer deals 0.24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.

Why it works —Budget path cone—fine while building the account.

Relics

Pioneer Diver of Dead Waters
SPioneer Diver of Dead WatersBest in SlotFarmable
NihilityDoT DPS
2PCIncreases DMG dealt to enemies with debuffs by 12%.
4PCIncreases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Default cavern direction for Nihility DoT DPS builds on Sampo. Swap only if a more specialized set clearly matches a unique kit trigger.
Pan-Cosmic Commercial Enterprise
SPan-Cosmic Commercial Enterprise
Planar
2PCIncreases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum increase of 25%.
Planar set aimed at Sampo’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Primary DoT detonation team for Sampo. Kafka, Black Swan, Huohuo are the partners the kit / endgame clears assume first.

Character Synergy
Sampo
SampoDoT DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Kafka
KafkaDoT DPS

Kafka seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.

Black Swan
Black SwanDoT DPS

Black Swan seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.

Huohuo
HuohuoHealer

Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKDazzling Blades

Deals Wind DMG equal to 140% of Sampo's ATK to one designated enemy.

Single TargetWind
SkillRicochet Love

Deals Wind DMG equal to 70% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 70% of Sampo's ATK to a random enemy.

BounceWind
UltimateSurprise Present

Deals Wind DMG equal to 192% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 35% for 2 turn(s).

AoEWind
TalentWindtorn Dagger

Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 65% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).

EnhanceWind
TechniqueShining Bright

After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.

ImpairWind

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Rising Love

When using Skill, deals DMG for 1 extra time(s) to a random enemy.

Is it worth getting?

Small 4★ bump: When using Skill, deals DMG for 1 extra time(s) to a random enemy. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Infectious Enthusiasm

Defeating an enemy afflicted with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear, equivalent to that of Skill.

Is it worth getting?

Kit add-on: Defeating an enemy afflicted with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Big Money!

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4The Deeper the Love, the Stronger the Hate

When Skill hits an enemy with 5 or more stack(s) of Wind Shear, the enemy immediately takes 8% of current Wind Shear DMG.

Is it worth getting?

Side-grade: When Skill hits an enemy with 5 or more stack(s) of Wind Shear. Happy if it drops; not a planned stopping point.

E5Huuuuge Money!Skip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Increased Spending

Talent's Wind Shear DMG multiplier increases by 15%.

Is it worth getting?

Whale ceiling: Talent's Wind Shear DMG multiplier increases by 15%. Only chase if Sampo is your dedicated Nihility main and E0–E2 already feel finished.

Sampo is fully usable at E0. Dedicated mains often stop at E4 before chasing higher. First stop: E4. Endgame target: E4.

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