
Situational—Sampo is a Wind Shear DoT piece. Ultimate “Surprise Present” hits every enemy on the field in one cast. Needs Kafka. Best partners: Black Swan. Needs Kafka detonation to matter in endgame. Skip when Hysilens/Black Swan already fill DoT slots.
Sampo is a 4★ Wind Nihility DoT DPS. Skill “Ricochet Love” is the primary in-combat spend. Ultimate “Surprise Present” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Incessant Rain
Best available Nihility cone on this account path.
Relic Set
Pioneer Diver of Dead Waters (4pc) + Pan-Cosmic Commercial Enterprise (2pc)
Standard Nihility relic direction for Sampo.
Body
Effect Hit Rate
Main stat
Feet
SPD
Main stat
Sphere / Rope
Wind DMG% · ATK%
Substats
EHR (to threshold) > SPD > ATK% / CRIT
Ricochet Love carries most of the kit’s damage or utility—level this first.
Surprise Present supports the main rotation—raise after the top priority traces.
Windtorn Dagger supports the main rotation—raise after the top priority traces.
Dazzling Blades is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Effect Hit Rate by 0.24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 0.12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 1% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 0.12% increased DMG for 1 turn.
Why it works —Strong Nihility option for Sampo; use while farming or if signature is unavailable.

5★ · Path cone
Increases DMG dealt by the wearer by 0.24%. After every attack launched by wearer, their SPD increases by #3[f1]%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 0.6% of the wearer's ATK, lasting for 1 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For every debuff the target enemy has, the DMG dealt by the wearer increases by 0.12%, stacking up to 3 time(s). This effect also applies to DoT.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increase the wearer's CRIT Rate by 0.08%. The wearer deals 0.24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Why it works —Budget path cone—fine while building the account.



Primary DoT detonation team for Sampo. Kafka, Black Swan, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Kafka seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.
Black Swan seeds or detonates DoTs — without a second DoT piece the detonation loop stalls.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Wind DMG equal to 140% of Sampo's ATK to one designated enemy.
Deals Wind DMG equal to 70% of Sampo's ATK to one designated enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 70% of Sampo's ATK to a random enemy.
Deals Wind DMG equal to 192% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 35% for 2 turn(s).
Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 65% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
After Sampo uses his Technique, enemies in a set area are afflicted with Blind for 10 second(s). Blinded enemies cannot detect ally targets. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.
When using Skill, deals DMG for 1 extra time(s) to a random enemy.
Is it worth getting?
Small 4★ bump: When using Skill, deals DMG for 1 extra time(s) to a random enemy. Take dupes when they appear on rate-up; never the reason you pull the banner.
Defeating an enemy afflicted with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear, equivalent to that of Skill.
Is it worth getting?
Kit add-on: Defeating an enemy afflicted with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When Skill hits an enemy with 5 or more stack(s) of Wind Shear, the enemy immediately takes 8% of current Wind Shear DMG.
Is it worth getting?
Side-grade: When Skill hits an enemy with 5 or more stack(s) of Wind Shear. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Talent's Wind Shear DMG multiplier increases by 15%.
Is it worth getting?
Whale ceiling: Talent's Wind Shear DMG multiplier increases by 15%. Only chase if Sampo is your dedicated Nihility main and E0–E2 already feel finished.
Sampo is fully usable at E0. Dedicated mains often stop at E4 before chasing higher. First stop: E4. Endgame target: E4.
Not sure Sampo is right for you? Compare against similar characters to find your best pull.

You need a Lightning Nihility unit and Acheron's kit matches your account gap.

You need a Wind Nihility unit and Black Swan's kit matches your account gap.

You need a Quantum Nihility unit and Cipher's kit matches your account gap.

You need a Fire Nihility unit and Fugue's kit matches your account gap.

You need a Fire Nihility unit and Guinaifen's kit matches your account gap.

You need a Physical Nihility unit and Hysilens's kit matches your account gap.

You need a Fire Nihility unit and Jiaoqiu's kit matches your account gap.

You need a Lightning Nihility unit and Kafka's kit matches your account gap.

You need a Physical Nihility unit and Luka's kit matches your account gap.

You need a Fire Nihility unit and Mortenax Blade's kit matches your account gap.

You need a Ice Nihility unit and Pela's kit matches your account gap.

You need a Quantum Nihility unit and Silver Wolf's kit matches your account gap.

You need a Fire Nihility unit and The Dahlia's kit matches your account gap.

You need a Imaginary Nihility unit and Welt's kit matches your account gap.