
Situational—Silver Wolf implants Weakness and shreds. Ultimate “User Banned” rolls a base-chance debuff that wants Effect Hit Rate. Best with Acheron / Seele / Archer / Qingque. Best when implant enables mono-element or Acheron stacks. Skip when Cipher/Pela already cover shred and you don’t need implants.
Silver Wolf is a 5★ Quantum Nihility Debuffer. Skill “Allow Changes?” is the primary in-combat spend. Ultimate “User Banned” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Incessant Rain
Signature BiS when owned.
Relic Set
Pioneer Diver of Dead Waters (4pc) + Pan-Cosmic Commercial Enterprise (2pc)
Standard Nihility relic direction for Silver Wolf.
Body
Effect Hit Rate
Main stat
Feet
SPD
Main stat
Sphere / Rope
Quantum DMG% · ATK%
Substats
EHR (to threshold) > SPD > ATK% / CRIT
Allow Changes? carries most of the kit’s damage or utility—level this first.
User Banned supports the main rotation—raise after the top priority traces.
Awaiting System Response... supports the main rotation—raise after the top priority traces.
System Warning is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's Effect Hit Rate by 0.24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 0.12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 1% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 0.12% increased DMG for 1 turn.
Why it works —Signature / best-in-slot when owned—passive lines up with Silver Wolf’s kit triggers.

5★ · Path cone
Increases DMG dealt by the wearer by 0.24%. After every attack launched by wearer, their SPD increases by #3[f1]%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 0.6% of the wearer's ATK, lasting for 1 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For every debuff the target enemy has, the DMG dealt by the wearer increases by 0.12%, stacking up to 3 time(s). This effect also applies to DoT.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increase the wearer's CRIT Rate by 0.08%. The wearer deals 0.24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Why it works —Budget path cone—fine while building the account.



Silver Wolf enabling Acheron. Acheron, Jiaoqiu, Aventurine complete the nihility shell.
Acheron stacks shred / vulnerability the carry’s kit assumes every cycle.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Jiaoqiu stacks shred / vulnerability the carry’s kit assumes every cycle.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Quantum DMG equal to 140% of Silver Wolf's ATK to one designated enemy.
There is a 90% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 11.3% for 2 turn(s). Deals Quantum DMG equal to 245% of Silver Wolf's ATK to this enemy.
There's a 108% base chance to decrease the target enemy's DEF by 49.5% for 3 turn(s). And at the same time, deals Quantum DMG equal to 456% of Silver Wolf's ATK to the target enemy.
Silver Wolf can create three types of Bugs: Reduce ATK by 12.5%, reduce DEF by 10.0%, and reduce SPD by 7.5%. Every time Silver Wolf attacks, she has a 78% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.
After using her Ultimate to attack enemies, Silver Wolf regenerates 7 Energy for every debuff that the target enemy currently has. This effect can be triggered up to 5 time(s) in each use of her Ultimate.
Is it worth getting?
Modest E1: Refunds Energy when the listed trigger fires. Helpful padding, not a build-defining unlock.
When an enemy enters combat, reduces their Effect RES by 20%.
Is it worth getting?
Kit add-on: Pads Effect RES during the enhanced state. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
After using her Ultimate to attack enemies, deals Quantum Additional DMG equal to 20% of Silver Wolf's ATK for every debuff currently on the enemy target. This effect can be triggered for a maximum of 5 time(s) during each use of her Ultimate.
Is it worth getting?
Side-grade: After using her Ultimate to attack enemies. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
For every debuff the enemy target has, the DMG dealt by Silver Wolf to it increases by 20%, up to a max increase of 100%.
Is it worth getting?
Whale ceiling: For every debuff the enemy target has. Only chase if Silver Wolf is your dedicated Nihility main and E0–E2 already feel finished.
Silver Wolf is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
Not sure Silver Wolf is right for you? Compare against similar characters to find your best pull.

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