
Yes—Archer is a strong Quantum Hunt carry. Ultimate “Unlimited Blade Works” dumps a large single-target multiplier into one elite. Best with Sparkle / Sunday / Cipher / Fu Xuan. SP-hungry Hunt rotation; keep supports SP-positive. Skip when you already staff Quantum Hunt and need other elements.
Archer is a 5★ Quantum The Hunt Main DPS. Skill “Caladbolg II: Fake Spiral Sword” is the primary in-combat spend. Ultimate “Unlimited Blade Works” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
The Hell Where Ideals Burn
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Archer.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Quantum DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Unlimited Blade Works carries most of the kit’s damage or utility—level this first.
Caladbolg II: Fake Spiral Sword supports the main rotation—raise after the top priority traces.
Mind's Eye (True) supports the main rotation—raise after the top priority traces.
Kanshou and Bakuya is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.16%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 0.4%. After each use of the wearer's Skill, increases the wearer's ATK by 0.1%, stacking up to 4 time(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Archer’s kit triggers.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Archer. Sparkle, Sunday, Fu Xuan are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Quantum DMG equal to 130% of Archer's ATK to one designated enemy.
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 450% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 120%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Deals Quantum DMG equal to 1200% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 250% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
Exits "Circuit Connection" state and ends the turn.
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
Is it worth getting?
Modest E1: After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies. Helpful padding, not a build-defining unlock.
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
Is it worth getting?
Kit add-on: When using Ultimate. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Increases the Ultimate DMG dealt by 150%.
Is it worth getting?
Side-grade: Increases the Ultimate DMG dealt by 150%. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.
Is it worth getting?
Whale ceiling: Adds DEF ignore or shred on the enhanced hit. Only chase if Archer is your dedicated The Hunt main and E0–E2 already feel finished.
Archer is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
Not sure Archer is right for you? Compare against similar characters to find your best pull.

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