Theorylytics
WindThe HuntMain DPS★★★★ 4-Star

Dan Heng

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Dan Heng is an early Wind Hunt ST tool. Ultimate “Ethereal Dream” dumps a large single-target multiplier into one elite. Best with Tingyun / Bronya. Slow from Ult; early-game Wind coverage. Skip when you have limited Wind DPS.

Dan Heng is a 4★ Wind The Hunt Main DPS. Skill “Cloudlancer Art: Torrent” is the primary in-combat spend. Ultimate “Ethereal Dream” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

WindThe HuntMain DPS4★Cloudlancer Art: North WindCloudlancer Art: Torrent

Overview

Quick Build

Light Cone

Cruising in the Stellar Sea

Best available The Hunt cone on this account path.

Relic Set

Eagle of Twilight Line (4pc) + Firmament Frontline: Glamoth (2pc)

Standard The Hunt relic direction for Dan Heng.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Wind DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “Ethereal Dream” dumps a huge single-target Wind multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Skill “Cloudlancer Art: Torrent” rolls a base-chance debuff that wants Effect Hit Rate—this is the spend that keeps the rotation honest.
  • Talent “Superiority of Reach” When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%—ignore it and Dan Heng plays like a worse generic The Hunt unit.
  • Technique “Splitting Spearhead” buffs allies’ damage for a short window—skipping it is free damage left on the table.

Weaknesses

  • “Ethereal Dream” is single-target—multi-wave Pure Fiction asks the rest of the team to clear trash while Dan Heng focuses the elite.
  • As a 4★ The Hunt unit, Dan Heng is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Cloudlancer Art: Torrent” every turn without watching Skill Points strands the rest of the team—Dan Heng is often the SP sink.
  • If “Ethereal Dream” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Ethereal Dream carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Cloudlancer Art: Torrent supports the main rotation—raise after the top priority traces.

3
TalentMedium

Superiority of Reach supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Cloudlancer Art: North Wind is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70–100% in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPD134 / 160 breakpoints
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Cruising in the Stellar Sea

5★ · Path cone

Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).

Why it works —Strong The Hunt option for Dan Heng; use while farming or if signature is unavailable.

2
Sleep Like the Dead

5★ · Path cone

Increases the wearer's CRIT DMG by 0.3%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 0.36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Swordplay
SwordplayAF2P Best

4★ · Path cone

For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Only Silence Remains

4★ · Path cone

Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.

Why it works —Budget path cone—fine while building the account.

Relics

Eagle of Twilight Line
SEagle of Twilight LineBest in SlotFarmable
The HuntMain DPS
2PCIncreases Wind DMG by 10%.
4PCAfter the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Default cavern direction for The Hunt Main DPS builds on Dan Heng. Swap only if a more specialized set clearly matches a unique kit trigger.
Firmament Frontline: Glamoth
SFirmament Frontline: Glamoth
Planar
2PCIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Planar set aimed at Dan Heng’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary hypercarry team for Dan Heng. Tingyun, Bronya, Huohuo are the partners the kit / endgame clears assume first.

Character Synergy
Dan Heng
Dan HengMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Tingyun
TingyunSupport

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Bronya
BronyaSupport

Bronya is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Huohuo
HuohuoHealer

Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKCloudlancer Art: North Wind

Deals Wind DMG equal to 140% of Dan Heng's ATK to one enemy.

Single TargetWind
SkillCloudlancer Art: Torrent

Deals Wind DMG equal to 325% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).

Single TargetWind
UltimateEthereal Dream

Deals Wind DMG equal to 480% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 144%.

Single TargetWind
TalentSuperiority of Reach

When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%. This effect can be triggered again after 2 turn(s).

EnhanceWind
TechniqueSplitting Spearhead

After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s).

EnhanceWind

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1The Higher You Fly, the Harder You Fall

When the target enemy's current HP percentage is greater than or equal to 50%, CRIT Rate increases by 12%.

Is it worth getting?

Small 4★ bump: Flat combat-stat bump tied to a specific trigger. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Quell the Venom Octet, Quench the Vice O'Flame

Reduces Talent cooldown by 1 turn.

Is it worth getting?

Kit add-on: Reduces Talent cooldown by 1 turn. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Seen and Unseen

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Roaring Dragon and Soaring Sun

When Dan Heng uses his Ultimate to defeat an enemy, he will immediately take action again.

Is it worth getting?

Side-grade: Full action advance when the trigger condition is met. Happy if it drops; not a planned stopping point.

E5A Drop of Rain Feeds a TorrentSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6The Troubled Soul Lies in Wait

The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.

Is it worth getting?

Whale ceiling: The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%. Only chase if Dan Heng is your dedicated The Hunt main and E0–E2 already feel finished.

Dan Heng is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.

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