
Situational—Dan Heng is an early Wind Hunt ST tool. Ultimate “Ethereal Dream” dumps a large single-target multiplier into one elite. Best with Tingyun / Bronya. Slow from Ult; early-game Wind coverage. Skip when you have limited Wind DPS.
Dan Heng is a 4★ Wind The Hunt Main DPS. Skill “Cloudlancer Art: Torrent” is the primary in-combat spend. Ultimate “Ethereal Dream” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Cruising in the Stellar Sea
Best available The Hunt cone on this account path.
Relic Set
Eagle of Twilight Line (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Dan Heng.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Wind DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Ethereal Dream carries most of the kit’s damage or utility—level this first.
Cloudlancer Art: Torrent supports the main rotation—raise after the top priority traces.
Superiority of Reach supports the main rotation—raise after the top priority traces.
Cloudlancer Art: North Wind is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Strong The Hunt option for Dan Heng; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.3%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 0.36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Dan Heng. Tingyun, Bronya, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Bronya is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Wind DMG equal to 140% of Dan Heng's ATK to one enemy.
Deals Wind DMG equal to 325% of Dan Heng's ATK to one designated enemy. When DMG dealt by Skill triggers CRIT Hit, there is a 100% base chance to reduce the target's SPD by 12%, lasting for 2 turn(s).
Deals Wind DMG equal to 480% of Dan Heng's ATK to one designated enemy target. If the attacked enemy is Slowed, the multiplier for the DMG dealt by Ultimate increases by 144%.
When Dan Heng becomes the target of an ally's ability, his next attack's Wind RES PEN increases by 45%. This effect can be triggered again after 2 turn(s).
After Dan Heng uses his Technique, his ATK increases by 40% at the start of the next battle for 3 turn(s).
When the target enemy's current HP percentage is greater than or equal to 50%, CRIT Rate increases by 12%.
Is it worth getting?
Small 4★ bump: Flat combat-stat bump tied to a specific trigger. Take dupes when they appear on rate-up; never the reason you pull the banner.
Reduces Talent cooldown by 1 turn.
Is it worth getting?
Kit add-on: Reduces Talent cooldown by 1 turn. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When Dan Heng uses his Ultimate to defeat an enemy, he will immediately take action again.
Is it worth getting?
Side-grade: Full action advance when the trigger condition is met. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.
Is it worth getting?
Whale ceiling: The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%. Only chase if Dan Heng is your dedicated The Hunt main and E0–E2 already feel finished.
Dan Heng is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
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