
Situational standard—Yanqing collapses without Soulsteel Sync. Ultimate “Amidst the Raining Bliss” buffs allies’ damage for a short window. Needs Aventurine. Best partners: Gepard / Sunday / Bronya. Any HP damage drops Sync—shielder is mandatory. Skip when you have any other Ice DPS invested.
Yanqing is a 5★ Ice The Hunt Main DPS. Skill “Darting Ironthorn” is the primary in-combat spend. Ultimate “Amidst the Raining Bliss” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Sleep Like the Dead
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Yanqing.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Ice DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Amidst the Raining Bliss carries most of the kit’s damage or utility—level this first.
Darting Ironthorn supports the main rotation—raise after the top priority traces.
One With the Sword supports the main rotation—raise after the top priority traces.
Frost Thorn is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.3%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 0.36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Yanqing’s kit triggers.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Yanqing. Sunday, Bronya, Aventurine are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Bronya is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Ice DMG equal to 140% of Yanqing's ATK to one designated enemy.
Deals Ice DMG equal to 275% of Yanqing's ATK to one designated enemy and activates "Soulsteel Sync" for 1 turn.
Increases Yanqing's CRIT Rate by 60%. When "Soulsteel Sync" is active, increases Yanqing's CRIT DMG by an extra 60%. This buff lasts for one turn. Afterwards, deals Ice DMG equal to 420% of Yanqing's ATK to one designated enemy.
When "Soulsteel Sync" is active, Yanqing is less likely to be attacked by enemies. Yanqing's CRIT Rate increases by 22.5% and his CRIT DMG increases by 38%. After Yanqing attacks an enemy, there is a 65% fixed chance to launch Follow-Up ATK, dealing Ice DMG equal to 63% of Yanqing's ATK to the enemy, which has a 65% base chance to Freeze the enemy for 1 turn. The Frozen target cannot take action and receives Ice Additional DMG equal to 63% of Yanqing's ATK at the beginning of each turn. When Yanqing receives DMG, the "Soulsteel Sync" effect will disappear.
After using his Technique, at the start of the next battle, Yanqing deals 30% more DMG for 2 turn(s) to enemies whose current HP percentage is 50% or higher.
When Yanqing attacks a Frozen enemy, he deals Ice Additional DMG equal to 60% of his ATK.
Is it worth getting?
Modest E1: When Yanqing attacks a Frozen enemy, he deals Ice Additional DMG equal to 60% of his ATK. Helpful padding, not a build-defining unlock.
When Soulsteel Sync is active, Energy Regeneration Rate increases by an extra 10%.
Is it worth getting?
Kit add-on: When Soulsteel Sync is active, Energy Regeneration Rate increases by an extra 10%. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When the current HP percentage is 80% or higher, this unit's Ice RES PEN increases by 12%.
Is it worth getting?
Side-grade: Adds RES PEN (or ignore) during the burst window. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
If the buffs from "Soulsteel Sync" or the Ultimate are in effect when an enemy is defeated, the duration of these buffs is extended by 1 turn.
Is it worth getting?
Whale ceiling: If the buffs from "Soulsteel Sync" or the Ultimate are in effect when an enemy is defeated. Only chase if Yanqing is your dedicated The Hunt main and E0–E2 already feel finished.
Yanqing clears endgame content at E0 with proper supports and relics. Chase eidolons only after Light Cone and team foundations are online. First stop: E0. Endgame target: E0.
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