
Situational—Sushang is a Physical Hunt Break/SPD carry. Ultimate “Shape of Taixu: Dawn Herald” buffs allies’ damage for a short window. Best with Bronya / Asta / Ruan Mei. Sword Stance procs on Broken foes. Skip when Boothill/Yunli cover Physical DPS.
Sushang is a 4★ Physical The Hunt Main DPS. Skill “Cloudfencer Art: Mountainfall” is the primary in-combat spend. Ultimate “Shape of Taixu: Dawn Herald” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Cruising in the Stellar Sea
Best available The Hunt cone on this account path.
Relic Set
Champion of Streetwise Boxing (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Sushang.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Physical DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Shape of Taixu: Dawn Herald carries most of the kit’s damage or utility—level this first.
Cloudfencer Art: Mountainfall supports the main rotation—raise after the top priority traces.
Dancing Blade supports the main rotation—raise after the top priority traces.
Cloudfencer Art: Starshine is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Strong The Hunt option for Sushang; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.3%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 0.36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary Break / Toughness team for Sushang. Bronya, Asta, Lingsha are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Bronya amps Break Effect / action value so Toughness bars die on schedule.
Asta amps Break Effect / action value so Toughness bars die on schedule.
Lingsha keeps Toughness routes alive with heals (and Break-friendly sustain when built that way).
Deals Physical DMG equal to 140% of Sushang's ATK to one designated enemy.
Deals Physical DMG equal to 263% of Sushang's ATK to one designated enemy. In addition, there is a 33% chance to trigger "Sword Stance" on the final hit, dealing Physical Additional DMG equal to 125% of Sushang's ATK to the enemy. If the enemy is inflicted with Weakness Break, "Sword Stance" is guaranteed to trigger.
Deals Physical DMG equal to 384% of Sushang's ATK to one designated enemy target, and she immediately takes action. In addition, Sushang's ATK increases by 36% and using her Skill has 2 extra chances to trigger "Sword Stance" for 2 turn(s). "Sword Stance" triggered from the extra chances deals 50% of the original DMG.
When an enemy has their Weakness Broken on the field, Sushang's SPD increases by 22.5% for 2 turn(s).
Immediately attacks the enemy. Upon entering battle, Sushang deals Physical DMG equal to 80% of her ATK to all enemies.
After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point.
Is it worth getting?
Small 4★ bump: After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point. Take dupes when they appear on rate-up; never the reason you pull the banner.
After Sword Stance is triggered, the DMG taken by Sushang is reduced by 20% for 1 turn.
Is it worth getting?
Kit add-on: After Sword Stance is triggered, the DMG taken by Sushang is reduced by 20% for 1 turn. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Sushang's Break Effect increases by 40%.
Is it worth getting?
Side-grade: Sushang's Break Effect increases by 40%. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Talent's SPD Boost is stackable and can stack up to 2 times. Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD Boost.
Is it worth getting?
Whale ceiling: Talent's SPD Boost is stackable and can stack up to 2 times. Only chase if Sushang is your dedicated The Hunt main and E0–E2 already feel finished.
Sushang is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
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