
Situational—Hunt March is a free Imaginary Hunt FUA partner. Ultimate “March 7th, the Apex Heroine” dumps a large single-target multiplier into one elite. Best with Feixiao / Dr. Ratio / Robin / Topaz. Shifu Master support; wants a Hunt/FUA carry. Skip when Moze/Topaz already cover the FUA support slot. Kit-based judgment — FUA support niche.
March 7th is a 4★ Imaginary The Hunt Main DPS. Skill “Master, It's Tea Time!” is the primary in-combat spend. Ultimate “March 7th, the Apex Heroine” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Cruising in the Stellar Sea
Best available The Hunt cone on this account path.
Relic Set
Wastelander of Banditry Desert (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for March 7th.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Imaginary DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
March 7th, the Apex Heroine carries most of the kit’s damage or utility—level this first.
Master, It's Tea Time! supports the main rotation—raise after the top priority traces.
Master, I've Ascended! supports the main rotation—raise after the top priority traces.
My Sword Zaps Demons is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Strong The Hunt option for March 7th; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.3%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 0.36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary Follow-up team for Hunt March. Feixiao, Dr. Ratio, Aventurine are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Feixiao is the damage seat in this shell — build the supports around their rotation, not the reverse.
Dr. Ratio is the damage seat in this shell — build the supports around their rotation, not the reverse.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Imaginary DMG equal to 140% of March 7th's ATK to one designated enemy target and gains 1 point(s) of Charge.
Designates one ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by 12.0%. Only the most recent target of March 7th's Skill is considered as "Shifu." Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field: Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to 25% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Deals Imaginary DMG equal to 288% of March 7th's ATK to one designated enemy target. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hit(s) and increase the fixed chance of additionally dealing DMG by 20%.
After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by 100%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
If March 7th is on the team, she gains 1 point of Charge at the start of the next battle whenever a teammate uses Technique, up to a max of 3 point(s). After using Technique, March 7th regenerates 30 Energy when the next battle starts.
Initially, deals 3 hits, each causing Imaginary DMG equal to 112% of March 7th's ATK to one designated enemy target. When dealing the final hit, there is a 60% fixed chance to deal 1 additional hit of DMG, up to a max of 3 additional hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
When Shifu is on the field, increases March 7th's SPD by 10%.
Is it worth getting?
Small 4★ bump: When Shifu is on the field, increases March 7th's SPD by 10%. Take dupes when they appear on rate-up; never the reason you pull the banner.
After "Shifu" uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a Follow-Up ATK and deals Imaginary DMG equal to 60% of March 7th's ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on "Shifu"'s Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then she attacks a single random enemy instead. This effect can only trigger once per turn.
Is it worth getting?
Kit add-on: After "Shifu" uses Basic ATK or Skill to attack an enemy target. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
At the start of the turn, regenerates 5 Energy.
Is it worth getting?
Side-grade: Refunds Energy when the listed trigger fires. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.
Is it worth getting?
Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if March 7th is your dedicated The Hunt main and E0–E2 already feel finished.
March 7th is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
Not sure March 7th is right for you? Compare against similar characters to find your best pull.

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