Theorylytics
FireThe HuntMain DPS★★★★★ 5-Star

Topaz & Numby

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Topaz & Numby enable FUA Proof of Debt. Ultimate “Turn a Profit!” action-advances an ally with a damage amp attached. Best with Feixiao / Dr. Ratio / Robin / Aventurine. Follow-up enabler; weak as solo PF carry. Skip when you lack Feixiao/Ratio-class FUA partners.

Topaz & Numby is a 5★ Fire The Hunt Main DPS. Skill “Difficulty Paying?” is the primary in-combat spend. Ultimate “Turn a Profit!” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

FireThe HuntMain DPS5★Deficit...Difficulty Paying?

Overview

Quick Build

Light Cone

Worrisome, Blissful

Signature BiS when owned.

Relic Set

Scholar Lost in Erudition (4pc) + Firmament Frontline: Glamoth (2pc)

Standard The Hunt relic direction for Topaz & Numby.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Fire DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • Ultimate “Turn a Profit!” action-advances an ally with a damage amp attached—level this before polishing filler traces.
  • Talent “Trotter Market!?” fires Follow-Up ATKs off ally Basics—damage keeps flowing even when Topaz & Numby is not the active turn.
  • Skill “Difficulty Paying?” fires Follow-Up ATKs off ally Basics—this is the spend that keeps the rotation honest.
  • Topaz & Numby’s memosprite/summon adds a second actor that hits and breaks without always spending the team’s Skill Points.

Weaknesses

  • Follow-Ups from “Trotter Market!?” need allies who actually Basic ATK on schedule—freeze/CC on the team stalls Topaz & Numby’s off-turn damage.
  • E0 without “Worrisome, Blissful” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most The Hunt carries—plan the cone before deep eidolon hunting.
  • Spamming “Difficulty Paying?” every turn without watching Skill Points strands the rest of the team—Topaz & Numby is often the SP sink.
  • If “Turn a Profit!” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Turn a Profit! carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Difficulty Paying? supports the main rotation—raise after the top priority traces.

3
TalentMedium

Trotter Market!? supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Deficit... is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70–100% in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPD134 / 160 breakpoints
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Worrisome, Blissful

5★ · Path cone

Increase the wearer's CRIT Rate by 0.18% and increases DMG dealt by Follow-Up ATK by 0.3%. After the wearer uses a Follow-Up ATK, inflicts the target with the "Tame" state, stacking up to 2 time(s). When allies hit enemy targets under the "Tame" state, each "Tame" stack increases the CRIT DMG dealt by 0.12%.

Why it works —Signature / best-in-slot when owned—passive lines up with Topaz & Numby’s kit triggers.

2
Cruising in the Stellar Sea

5★ · Path cone

Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
Swordplay
SwordplayBF2P Best

4★ · Path cone

For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Why it works —Budget path cone—fine while building the account.

4
Only Silence Remains

4★ · Path cone

Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
The HuntMain DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for The Hunt Main DPS builds on Topaz & Numby. Swap only if a more specialized set clearly matches a unique kit trigger.
Firmament Frontline: Glamoth
SFirmament Frontline: Glamoth
Planar
2PCIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Planar set aimed at Topaz & Numby’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Follow-up team for Topaz & Numby. Feixiao, Dr. Ratio, Aventurine are the partners the kit / endgame clears assume first.

Character Synergy
Topaz & Numby
Topaz & NumbyMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Feixiao
FeixiaoMain DPS

Feixiao is the damage seat in this shell — build the supports around their rotation, not the reverse.

Dr. Ratio
Dr. RatioMain DPS

Dr. Ratio is the damage seat in this shell — build the supports around their rotation, not the reverse.

Aventurine
AventurineShielder

Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKDeficit...

Deals Fire DMG equal to 140% of Topaz's ATK to one designated enemy.

Single TargetFire
SkillDifficulty Paying?

Inflicts one designated enemy target with a "Proof of Debt" state, increasing the Follow-Up ATK DMG it receives by 63%. "Proof of Debt" only takes effect on the most recent target it is applied to. If there are no enemies inflicted with "Proof of Debt" on the field when an ally's turn starts or when an ally takes action, Topaz will inflict a random enemy with "Proof of Debt." Numby deals Fire DMG equal to 188% of Topaz's ATK to this target. Using this Skill to deal DMG is considered as launching a Follow-Up ATK.

Single TargetFire
UltimateTurn a Profit!

Numby enters the Windfall Bonanza! state and its DMG multiplier increases by 188% and CRIT DMG increases by 31%. Also, when enemies with Proof of Debt are hit by an ally's Basic ATK, Skill, or Ultimate, Numby's action is Advanced Forward by 50%. Numby exits the Windfall Bonanza! state after using 2 attacks.

EnhanceFire
TalentTrotter Market!?

Summons Numby at the start of battle. Numby has 80 SPD by default. When taking action, Numby launches Follow-Up ATKs on one enemy target afflicted with "Proof of Debt," dealing Fire DMG equal to 188% of Topaz's ATK. When enemies afflicted with "Proof of Debt" receive an ally's Follow-Up ATKs, Numby's action is Advanced Forward by 50%. The action Advance Forward effect cannot be triggered during Numby's own turn. When Topaz is downed, Numby disappears.

Single TargetFire
TechniqueExplicit Subsidy

Summons Numby when Topaz enters the overworld. Numby will automatically search for Basic Treasures and Trotters within a set radius. Using her Technique will regenerate 60 Energy for Topaz after Numby's first attack in the next battle. If Topaz is still in the team after using her Technique and defeating overworld enemies, a small bonus amount of credits will be added to the earned credits. A maximum of 10000 bonus credits can be received per calendar day. After using her Technique and defeating enemies in Simulated Universe or Divergent Universe, additionally receive a small amount of Cosmic Fragments with a small chance to obtain 1 random Curio.

EnhanceFire

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Future Market

When enemies afflicted with "Proof of Debt" receive Follow-Up ATKs, they will enter the "Debtor" state. This can take effect only once within a single attack. The "Debtor" state increases the CRIT DMG of Follow-Up ATKs inflicted on the enemy target by 25%, stacking up to 2 time(s). When "Proof of Debt" is removed, the "Debtor" state is also removed.

Is it worth getting?

Modest E1: Flat combat-stat bump tied to a specific trigger. Helpful padding, not a build-defining unlock.

E2Bona Fide Acquisition

After Numby takes action and launches an attack, Topaz regenerates 5 Energy.

Is it worth getting?

Kit add-on: Refunds Energy when the listed trigger fires. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Seize the Big and Free the Small

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Agile Operation

After Numby's turn begins, Topaz's action advances by 20%.

Is it worth getting?

Side-grade: After Numby's turn begins, Topaz's action advances by 20%. Happy if it drops; not a planned stopping point.

E5Inflationary DemandSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Incentive Mechanism

Numby's attack count during the "Windfall Bonanza!" state increases by 1, and its Fire RES PEN increases by 10% when it attacks.

Is it worth getting?

Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Topaz & Numby is your dedicated The Hunt main and E0–E2 already feel finished.

Topaz & Numby is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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