
Situational—Seele is a Quantum Hunt specialist. Ultimate “Butterfly Flurry” enters an Amplification / extra-turn damage window. Best with Sparkle / Silver Wolf / Fu Xuan. Resurgence wants kills; struggles vs unkillable elites. Skip when Archer/Castorice already cover Quantum DPS. Value is nostalgia/coverage more than current endgame priority.
Seele is a 5★ Quantum The Hunt Main DPS. Skill “Sheathed Blade” is the primary in-combat spend. Ultimate “Butterfly Flurry” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
In the Night
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Seele.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Quantum DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Butterfly Flurry carries most of the kit’s damage or utility—level this first.
Sheathed Blade supports the main rotation—raise after the top priority traces.
Resurgence supports the main rotation—raise after the top priority traces.
Thwack is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.18%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 0.06%. At the same time, increases the CRIT DMG of Ultimate by 0.12%. This effect can stack up to 6 time(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Seele’s kit triggers.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary Remembrance / HP team for Seele. Sparkle, Silver Wolf, Fu Xuan are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Silver Wolf applies DEF shred / vulnerability so the carry’s multipliers actually land.
Fu Xuan shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Quantum DMG equal to 140% of Seele's ATK to one designated enemy.
Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 275% of Seele's ATK to one designated enemy.
Seele enters the Amplification state and deals Quantum DMG equal to 510% of her ATK to one designated enemy.
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 100% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state.
When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%.
Is it worth getting?
Modest E1: Flat combat-stat bump tied to a specific trigger. Helpful padding, not a build-defining unlock.
The SPD Boost effect of Seele's Skill can stack up to 2 time(s).
Is it worth getting?
Stat-leaning E2: The SPD Boost effect of Seele's Skill can stack up to 2 time(s). Clear damage, but it does not rewrite Seele’s rotation the way a mechanic eidolon would.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
Seele regenerates 15 Energy when she defeats an enemy.
Is it worth getting?
Side-grade: Refunds Energy when the listed trigger fires. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After attacking with Ultimate, Seele inflicts "Butterfly Flurry" on the attacked enemy target for 1 turn(s). Enemies in "Butterfly Flurry" will additionally take 1 instance of Quantum Additional DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target is defeated by the "Butterfly Flurry" state's Additional DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the "Butterfly Flurry" inflicted on the enemies will be removed.
Is it worth getting?
Whale ceiling: After attacking with Ultimate, Seele inflicts "Butterfly Flurry" on the attacked enemy target for 1 turn(s). Only chase if Seele is your dedicated The Hunt main and E0–E2 already feel finished.
Seele is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
Not sure Seele is right for you? Compare against similar characters to find your best pull.

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