
Yes for FUA Hunt—Feixiao is a strong Wind follow-up carry. Ultimate “Terrasplit” cuts Toughness while ignoring Weakness Type. Best with Robin / Topaz / Moze / Aventurine. Talent follow-ups want allies who Basic/attack often. Skip when you lack Robin-class FUA amp and already clear with other Hunt options.
Feixiao is a 5★ Wind The Hunt Main DPS. Skill “Waraxe” is the primary in-combat spend. Ultimate “Terrasplit” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
I Venture Forth to Hunt
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Feixiao.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Wind DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Terrasplit carries most of the kit’s damage or utility—level this first.
Waraxe supports the main rotation—raise after the top priority traces.
Thunderhunt supports the main rotation—raise after the top priority traces.
Boltsunder is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by #1[f1]%. When the wearer launches a Follow-Up ATK, gains 1 stack of "Luminflux," stacking up to 2 time(s). Each stack of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore 0.27% of the target's DEF. When the wearer's turn ends, removes 1 stack of "Luminflux."
Why it works —Signature / best-in-slot when owned—passive lines up with Feixiao’s kit triggers.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary Follow-up team for Feixiao. Robin, Topaz & Numby, Aventurine are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Topaz & Numby is the damage seat in this shell — build the supports around their rotation, not the reverse.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Wind DMG equal to 140% of Feixiao's ATK to one designated enemy target.
Deals Wind DMG equal to 250% of Feixiao's ATK to one designated enemy target. Then, immediately launches 1 extra instance of Talent's Follow-Up ATK against the target.
Deals Wind DMG to one designated enemy target, up to 849% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 192% of Feixiao's ATK to the target.
Can activate Ultimate when "Flying Aureus" reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of "Flying Aureus" for every 2 attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number. After Feixiao's teammates attack an Enemy target, Feixiao immediately launches Follow-Up ATK against the primary target, dealing Wind DMG equal to 138% of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by 75%, lasting for 2 turn(s).
After using Technique, enters the "Onrush" state, lasting for 20 seconds. While in "Onrush," pulls in enemies within a certain range, and increases this unit's movement speed by 50%. After entering battle, gains 1 point(s) of "Flying Aureus." While in "Onrush," actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by 100% for each additional enemy pulled in, up to a maximum of 1000%.
Deals Wind DMG equal to 72% of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by 38%.
Deals Wind DMG equal to 72% of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by 38%.
After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.
Is it worth getting?
Modest E1: After launching "Boltsunder Blitz" or "Waraxe Skyward. Helpful padding, not a build-defining unlock.
In the Talent's effect, for every 1 instance of Follow-Up ATK launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.
Is it worth getting?
Kit add-on: In the Talent's effect. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
The Toughness Reduction from the Talent's Follow-Up ATK increases by 100% and, when launched, increases this unit's SPD by 8%, lasting for 2 turn(s).
Is it worth getting?
Side-grade: Locks Follow-Up ATK triggers toward permanent uptime. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's Follow-Up ATK DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.
Is it worth getting?
Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Feixiao is your dedicated The Hunt main and E0–E2 already feel finished.
Feixiao is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
Not sure Feixiao is right for you? Compare against similar characters to find your best pull.

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