Theorylytics
LightningThe HuntMain DPS★★★★★ 5-Star

Ashveil

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Ashveil is a Lightning Hunt carry; pull if you need the niche. Ultimate “Banquet: Insatiable Appetite” fires Follow-Up ATKs off ally Basics. Best with Sunday / Robin / Sparkle. Hunt single-target focus; check team vs MoC bosses. Skip when Feixiao/Archer already cover Hunt DPS. Kit-based judgment — Hunt single-target niche.

Ashveil is a 5★ Lightning The Hunt Main DPS. Skill “Flog: Smite Evil” is the primary in-combat spend. Ultimate “Banquet: Insatiable Appetite” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

LightningThe HuntMain DPS5★Talons: Inculcate DecorumFlog: Smite Evil

Overview

Quick Build

Light Cone

The Finale of a Lie

Signature BiS when owned.

Relic Set

Scholar Lost in Erudition (4pc) + Firmament Frontline: Glamoth (2pc)

Standard The Hunt relic direction for Ashveil.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Lightning DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “Banquet: Insatiable Appetite” dumps a huge single-target Lightning multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Talent “Rancor: Enmity Reprisal” fires Follow-Up ATKs off ally Basics—damage keeps flowing even when Ashveil is not the active turn.
  • Skill “Flog: Smite Evil” hits every enemy on the field in one cast—this is the spend that keeps the rotation honest.
  • When you own “The Finale of a Lie”, Ashveil’s damage or utility ceiling jumps because the cone was written around this kit’s triggers—not a generic path stick.

Weaknesses

  • “Banquet: Insatiable Appetite” is single-target—multi-wave Pure Fiction asks the rest of the team to clear trash while Ashveil focuses the elite.
  • Follow-Ups from “Rancor: Enmity Reprisal” need allies who actually Basic ATK on schedule—freeze/CC on the team stalls Ashveil’s off-turn damage.
  • E0 without “The Finale of a Lie” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most The Hunt carries—plan the cone before deep eidolon hunting.
  • Spamming “Flog: Smite Evil” every turn without watching Skill Points strands the rest of the team—Ashveil is often the SP sink.

Trace Priority

1
UltimateHighest

Banquet: Insatiable Appetite carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Flog: Smite Evil supports the main rotation—raise after the top priority traces.

3
TalentMedium

Rancor: Enmity Reprisal supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Talons: Inculcate Decorum is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70–100% in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPD134 / 160 breakpoints
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
The Finale of a Lie

5★ · Path cone

Increases the wearer's CRIT Rate by 0.18%. At the start of battle or for every 4 instance(s) of Follow-Up ATK the wearer uses, the wearer gains "Umbra Devourer," lasting for 3 turn(s). While the wearer holds "Umbra Devourer," increases ATK by 0.4% and increases the DMG taken by all enemies by 0.2%. Effects of the same type cannot stack.

Why it works —Signature / best-in-slot when owned—passive lines up with Ashveil’s kit triggers.

2
Cruising in the Stellar Sea

5★ · Path cone

Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
Swordplay
SwordplayBF2P Best

4★ · Path cone

For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Why it works —Budget path cone—fine while building the account.

4
Only Silence Remains

4★ · Path cone

Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
The HuntMain DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for The Hunt Main DPS builds on Ashveil. Swap only if a more specialized set clearly matches a unique kit trigger.
Firmament Frontline: Glamoth
SFirmament Frontline: Glamoth
Planar
2PCIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Planar set aimed at Ashveil’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Follow-up team for Ashveil. Sunday, Robin, Aventurine are the partners the kit / endgame clears assume first.

Character Synergy
Ashveil
AshveilMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Robin
RobinSupport

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Aventurine
AventurineShielder

Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKTalons: Inculcate Decorum

Deals Lightning DMG equal to 140% of Ashveil's ATK to one designated enemy.

Single TargetLightning
SkillFlog: Smite Evil

Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 250% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 125% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 50%. When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target.

Single TargetLightning
UltimateBanquet: Insatiable Appetite

Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 500% of Ashveil's ATK. Then, immediately launches 1 instance of enhanced Talent's Follow-Up ATK against the "Bait." And Ashveil gains 3 Charge. This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches 4 stack(s) or more, consumes 4 stack(s) of "Gluttony" to additionally deal 1 instance of Lightning DMG equal to 250% of Ashveil's ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait." This triggers until "Gluttony" becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent's Follow-Up ATK will immediately end.

Single TargetLightning
TalentRancor: Enmity Reprisal

Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the "Bait," dealing Lightning DMG equal to 250% of Ashveil's ATK. Afterwards, gains 2 stack(s) of "Gluttony," which can stack up to 12.

Single TargetLightning
TechniqueDevour: O Loathsome Hand

After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets. When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil's ATK, and grants Ashveil 1 Charge.

ImpairLightning

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Beware: Venture Not at Full Moon

While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.

Is it worth getting?

Modest E1: While Ashveil is on the field, increases DMG taken by all enemies by 24%. Helpful padding, not a build-defining unlock.

E2Knock: Where Snickers Echo

The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.

Is it worth getting?

Kit add-on: The max stack limit of "Gluttony" increases to 18. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Hush: Unsaid Between Friends

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Heed: Swallow Truth Whole

When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).

Is it worth getting?

Side-grade: When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s). Happy if it drops; not a planned stopping point.

E5Caution: Sleuth Turns SlayerSkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Finale: And Then There Were None

When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).

Is it worth getting?

Whale ceiling: Flat combat-stat bump tied to a specific trigger. Only chase if Ashveil is your dedicated The Hunt main and E0–E2 already feel finished.

Ashveil is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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