
Situational—Moze is a Lightning Hunt FUA partner. Ultimate “Dash In, Gash Out” builds into self-triggered Follow-Up ATKs. Best with Feixiao / Robin / Topaz. Departed FUA wants a strong main FUA carry. Skip when you lack Feixiao-class FUA cores.
Moze is a 4★ Lightning The Hunt Sub-DPS. Skill “Fleetwinged Raid” is the primary in-combat spend. Ultimate “Dash In, Gash Out” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Cruising in the Stellar Sea
Best available The Hunt cone on this account path.
Relic Set
Band of Sizzling Thunder (4pc) + Firmament Frontline: Glamoth (2pc)
Standard The Hunt relic direction for Moze.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Lightning DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Dash In, Gash Out carries most of the kit’s damage or utility—level this first.
Fleetwinged Raid supports the main rotation—raise after the top priority traces.
Cascading Featherblade supports the main rotation—raise after the top priority traces.
Hurlthorn is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.08%, and increases their CRIT Rate against enemies with HP percentage 0.5% or less by an extra 0.08%. When the wearer defeats an enemy, their ATK is increased by 0.2% for 2 turn(s).
Why it works —Strong The Hunt option for Moze; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's CRIT DMG by 0.3%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 0.36%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

4★ · Path cone
For each time the wearer hits the same target, DMG dealt increases by 0.08%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's ATK by 0.16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 0.12%.
Why it works —Budget path cone—fine while building the account.



Primary Follow-up team for Moze. Feixiao, Robin, Aventurine are the partners the kit / endgame clears assume first.

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.
Feixiao is the damage seat in this shell — build the supports around their rotation, not the reverse.
Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Aventurine shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Lightning DMG equal to 140% of Moze's ATK to one designated enemy target.
Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to 188% of Moze's ATK, and gains 9 points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
Deals Lightning DMG equal to 324% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 38% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to 200% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
After using Technique, enters the Stealth state for 20 second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by 30%, lasting for 2 turn(s).
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
Is it worth getting?
Small 4★ bump: Refunds Energy when the listed trigger fires. Take dupes when they appear on rate-up; never the reason you pull the banner.
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.
Is it worth getting?
Stat-leaning E2: Flat combat-stat bump tied to a specific trigger. Clear damage, but it does not rewrite Moze’s rotation the way a mechanic eidolon would.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s).
Is it worth getting?
Side-grade: When using Ultimate, increases the DMG dealt by Moze by 30.0%, lasting for 2 turn(s). Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%.
Is it worth getting?
Whale ceiling: Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%. Only chase if Moze is your dedicated The Hunt main and E0–E2 already feel finished.
Moze is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
Not sure Moze is right for you? Compare against similar characters to find your best pull.

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