Theorylytics
LightningHarmonySupport★★★★ 4-Star

Tingyun

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Tingyun batteries Energy and ATK for hypercarries. Ultimate “Amidst the Rejoicing Clouds” refunds a meaningful chunk of Energy inside the Skill. Best with Yunli / Argenti / Jing Yuan / Clara. Single-target Benediction only. Skip when Sunday/Huohuo already solve Energy on both sides.

Tingyun is a 4★ Lightning Harmony Support. Skill “Soothing Melody” is the primary in-combat spend. Ultimate “Amidst the Rejoicing Clouds” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

LightningHarmonySupport4★DislodgedSoothing Melody

Overview

Quick Build

Light Cone

But the Battle Isn't Over

Best available Harmony cone on this account path.

Relic Set

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Standard Harmony relic direction for Tingyun.

Body

HP%

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > ERR / HP% / effect as needed

Strengths

  • Ultimate “Amidst the Rejoicing Clouds” refunds a meaningful chunk of Energy inside the Skill—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Skill “Soothing Melody” Grants a single ally with Benediction to increase their ATK by 63%, up to 30% of Tingyun's current ATK—this is the spend that keeps the rotation honest.
  • Talent “Violet Sparknado” When an enemy is attacked by Tingyun—ignore it and Tingyun plays like a worse generic Harmony unit.
  • Learning when to hold vs spend “Soothing Melody” is the difference between a clean Tingyun cycle and a wasted Skill Point.

Weaknesses

  • Buff windows on “Amidst the Rejoicing Clouds” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Tingyun’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • As a 4★ Harmony unit, Tingyun is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Soothing Melody” every turn without watching Skill Points strands the rest of the team—Tingyun is often the SP sink.

Trace Priority

1
SkillHighest

Soothing Melody carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Amidst the Rejoicing Clouds supports the main rotation—raise after the top priority traces.

3
TalentMedium

Violet Sparknado supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Dislodged is last priority outside of filling trace materials.

Stat Priority

1
SPD160+ / team breakpoint
2
Energy RegenERR rope online
3
HP / DEFComfort survivability
4
Effect Hit / ATKKit-dependent
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
But the Battle Isn't Over

5★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).

Why it works —Strong Harmony option for Tingyun; use while farming or if signature is unavailable.

2
Earthly Escapade

5★ · Path cone

Increases the wearer's CRIT DMG by 0.32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 0.1% and their CRIT DMG increased by 0.28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Carve the Moon, Weave the Clouds

4★ · Path cone

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Past and Future

4★ · Path cone

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Messenger Traversing Hackerspace
SMessenger Traversing HackerspaceBest in SlotFarmable
HarmonySupport
2PCIncreases SPD by 6%.
4PCWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Default cavern direction for Harmony Support builds on Tingyun. Swap only if a more specialized set clearly matches a unique kit trigger.
Broken Keel
SBroken Keel
Planar
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planar set aimed at Tingyun’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Tingyun enabling Argenti. Argenti, The Herta, Huohuo complete the erudition shell.

Character Synergy
Argenti
ArgentiMain DPS

Argenti is the damage seat in this shell — build the supports around their rotation, not the reverse.

Tingyun
TingyunSupport

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.

The Herta
The HertaMain DPS

The Herta is the damage seat in this shell — build the supports around their rotation, not the reverse.

Huohuo
HuohuoHealer

Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKDislodged

Tingyun deals Lightning DMG equal to 140% of her ATK to one designated enemy.

Single TargetLightning
SkillSoothing Melody

Grants a single ally with Benediction to increase their ATK by 63%, up to 30% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 50% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill.

SupportLightning
UltimateAmidst the Rejoicing Clouds

Regenerates 50 Energy for a single ally and increases the target's DMG by 65% for 2 turn(s).

SupportLightning
TalentViolet Sparknado

When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 75% of that ally's ATK to the same enemy.

EnhanceLightning
TechniqueGentle Breeze

Tingyun immediately regenerates 50 Energy upon using her Technique.

SupportLightning

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Windfall of Lucky Springs

After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.

Is it worth getting?

Small 4★ bump: After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Gainfully Gives, Givingly Gains

The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.

Is it worth getting?

Kit add-on: Refunds Energy when the listed trigger fires. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Halcyon Bequest

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Jovial Versatility

The DMG multiplier provided by Benediction increases by 20%.

Is it worth getting?

Side-grade: The DMG multiplier provided by Benediction increases by 20%. Happy if it drops; not a planned stopping point.

E5Sauntering CoquetteSkip

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Peace Brings Wealth to All

Ultimate regenerates 10 more Energy for the target ally.

Is it worth getting?

Whale ceiling: Refunds Energy when the listed trigger fires. Only chase if Tingyun is your dedicated Harmony main and E0–E2 already feel finished.

Tingyun is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.

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