Theorylytics
WindHarmonySupport★★★★★ 5-Star

Cerydra

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosA
Pure FictionA
Apocalyptic ShadowA
Should You Pull?YES

Yes—Cerydra is a strong Wind Harmony. Ultimate “Scholar's Mate” hits every enemy on the field in one cast. Best with Phainon / Anaxa / Sunday. Amplifies Skill-focused carries. Skip when you already staff both sides with Sunday/Robin/Sparkle.

Cerydra is a 5★ Wind Harmony Support. Skill “Pawn's Promotion” is the primary in-combat spend. Ultimate “Scholar's Mate” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

WindHarmonySupport5★King's CastlingPawn's Promotion

Overview

Quick Build

Light Cone

Epoch Etched in Golden Blood

Signature BiS when owned.

Relic Set

Messenger Traversing Hackerspace (4pc) + Broken Keel (2pc)

Standard Harmony relic direction for Cerydra.

Body

HP%

Main stat

Feet

SPD

Main stat

Sphere / Rope

HP% · ERR%

Substats

SPD > ERR / HP% / effect as needed

Strengths

  • Ultimate “Scholar's Mate” hits every enemy on the field in one cast—time it for the carry’s damage window instead of casting on cooldown out of habit.
  • Skill “Pawn's Promotion” buffs allies’ damage for a short window—this is the spend that keeps the rotation honest.
  • Talent “Ave Imperator” The character with "Military Merit" increases ATK by an amount equal to 27.0% of Cerydra's ATK—miss the stack conditions and the burst window feels empty.
  • Learning when to hold vs spend “Pawn's Promotion” is the difference between a clean Cerydra cycle and a wasted Skill Point.

Weaknesses

  • Buff windows on “Scholar's Mate” are short—casting them when the carry cannot attack wastes the CRIT DMG/ATK amp for a full cycle.
  • Cerydra’s Skill is often the expensive part of the rotation; SP-negative teams force Basic ATKs and you lose the advance/amp that made the unit worth playing.
  • Spamming “Pawn's Promotion” every turn without watching Skill Points strands the rest of the team—Cerydra is often the SP sink.
  • If “Scholar's Mate” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
SkillHighest

Pawn's Promotion carries most of the kit’s damage or utility—level this first.

2
UltimateHigh

Scholar's Mate supports the main rotation—raise after the top priority traces.

3
TalentMedium

Ave Imperator supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

King's Castling is last priority outside of filling trace materials.

Stat Priority

1
SPD160+ / team breakpoint
2
Energy RegenERR rope online
3
HP / DEFComfort survivability
4
Effect Hit / ATKKit-dependent
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Epoch Etched in Golden Blood

5★ · Path cone

Increases the wearer's ATK by 0.64%. After using Ultimate to attack, recovers 1 Skill Point(s). After the wearer uses their Skill on one ally character, increases the Skill DMG dealt by the target by #4[f1]% for 3 turn(s).

Why it works —Signature / best-in-slot when owned—passive lines up with Cerydra’s kit triggers.

2
But the Battle Isn't Over

5★ · Path cone

Increases the wearer's Energy Regeneration Rate by 0.1% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.3% more DMG for 1 turn(s).

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
Carve the Moon, Weave the Clouds

4★ · Path cone

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 0.1%, all allies' CRIT DMG increases by 0.12%, or all allies' Energy Regeneration Rate increases by 0.06%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Past and Future

4★ · Path cone

When the wearer uses their Skill, the next ally taking action (except the wearer) deals 0.16% increased DMG for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Messenger Traversing Hackerspace
SMessenger Traversing HackerspaceBest in SlotFarmable
HarmonySupport
2PCIncreases SPD by 6%.
4PCWhen the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Default cavern direction for Harmony Support builds on Cerydra. Swap only if a more specialized set clearly matches a unique kit trigger.
Broken Keel
SBroken Keel
Planar
2PCIncreases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planar set aimed at Cerydra’s usual combat pattern—farm alongside the cavern set.
Rutilant Arena
ARutilant ArenaFarmable
PlanarFlex
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, DMG dealt by Basic ATK and Skill increases by 20%.
Alternate planar while farming the preferred ornament set—or when the team already supplies the primary planar’s buff.

Team Compositions

Cerydra enabling Phainon. Phainon, Sunday, Dan Heng · PT complete the hypercarry shell.

Character Synergy
Phainon
PhainonMain DPS

Phainon is the damage seat in this shell — build the supports around their rotation, not the reverse.

Cerydra
CerydraSupport

Enabler / amp piece this page is built around — keep their buffs or debuffs online every cycle.

Sunday
SundaySupport

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Dan Heng · PT

Dan Heng · PT shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.

Traces & Eidolons

Traces

Basic ATKKing's Castling

Deals Wind DMG equal to 140% of Cerydra's ATK to one designated enemy.

Single TargetWind
SkillPawn's Promotion

Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 90%, increases their All-Type RES PEN by 11.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit."

SupportWind
UltimateScholar's Mate

Gains 2 Charge. Deals Wind DMG equal to 288% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.

AoEWind
TalentAve Imperator

The character with "Military Merit" increases ATK by an amount equal to 27.0% of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 75% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.

SupportWind
TechniqueFirst-Move Advantage

After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.

SupportWind

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Seize the Crowns of All

The character with "Military Merit" ignores 16% of the targets' DEF when dealing DMG. If "Military Merit" has been upgraded to "Peerage," then the character additionally ignores 20% of the targets' DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 2 Energy for the designated ally target.

Is it worth getting?

Comfort opener: Adds RES PEN (or ignore) during the burst window. Nice QoL/damage, but E0 still runs the full kit—don’t break pity for E1 alone.

E2Forge the Dreams of Many

The character with "Military Merit" deals 40% increased DMG. While a teammate on the field has "Military Merit," Cerydra's DMG dealt increases by 160%.

Is it worth getting?

Kit add-on: Flat combat-stat bump tied to a specific trigger. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Torch the Laws of Old

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Remake the Realms of Men

Increases Ultimate's DMG multiplier by 240%.

Is it worth getting?

Side-grade: Increases Ultimate's DMG multiplier by 240%. Happy if it drops; not a planned stopping point.

E5Help and Hurt Repaid in FullSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6A Journey Set Starward

The character with "Military Merit" increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via "Military Merit" increases by 300%. While a teammate on the field has "Military Merit," Cerydra's All-Type RES PEN increases by 20%.

Is it worth getting?

Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Cerydra is your dedicated Harmony main and E0–E2 already feel finished.

Cerydra is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.

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