
Yes—Phainon is a top Physical Destruction carry. Ultimate “He Who Bears the World Must Burn” hits every enemy on the field in one cast. Best with Sunday / Cerydra / Dan Heng • Permansor Terrae / Bronya. Hypercarry Skill/Ult payoff; wants Advance supports. Skip when you won’t invest in his premium Harmony partners.
Phainon is a 5★ Physical Destruction Main DPS. Skill “Let There Be Light” is the primary in-combat spend. Ultimate “He Who Bears the World Must Burn” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Thus Burns the Dawn
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Destruction relic direction for Phainon.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Physical DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
He Who Bears the World Must Burn carries most of the kit’s damage or utility—level this first.
Let There Be Light supports the main rotation—raise after the top priority traces.
Pyric Corpus supports the main rotation—raise after the top priority traces.
Stride to Deliverance is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
The wearer's base SPD increases by 12. When dealing DMG, ignores 0.18% of the target's DEF. After the wearer uses Ultimate, gains "Blazing Sun," which is removed at the start of the turn. While holding "Blazing Sun," increases the wearer's DMG dealt by 0.6%.
Why it works —Signature / best-in-slot when owned—passive lines up with Phainon’s kit triggers.

5★ · Path cone
When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Phainon. Sunday, Cerydra, Dan Heng · PT are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Cerydra is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Dan Heng · PT shields the hypercarry and softens MoC / AS chip so glass DPS can commit to Skill spam.
Deals Physical DMG equal to 140% of Phainon's ATK to one designated enemy.
Gains 2 point(s) of "Coreflame," dealing Physical DMG equal to 375% of Phainon's ATK to one designated enemy and Physical DMG equal to 150% of Phainon's ATK to adjacent targets.
Transforms into Khaslana. During the transformation, deploys the Territory "Ruinous Irontomb." Within the Territory, other teammates depart and cannot take action, and all enemies have Physical Weaknesses. Khaslana does not enter his own turn, but has 8 Khaslana's extra turn(s), with a SPD set at 60% of Khaslana's base SPD. When the last of Khaslana's extra turns starts, immediately launches a final hit and deals Physical Ultimate DMG equal to 1200% of Khaslana's ATK that is distributed evenly across all enemies.
Phainon's Talent. When "Coreflame" reaches 12 point(s), can activate Ultimate. Even after reaching the limit, can still hold up to 3 overflow point(s). When the transformation ends, gains "Coreflame" based on the number of overflow points. When Phainon is targeted by an ability from any other target, gains 1 "Coreflame" point. And if the ability is cast by one of Phainon's teammates, can also increase Phainon's CRIT DMG by 38% for 3 turn(s).
Khaslana's Talent. Upon transformation, gains 4 point(s) of "Scourge". If this happens during an ally target's turn, then the duration of all buffs on that target is extended by 1 turn and the current turn ends. Khaslana is immune to Crowd Control debuffs, has 1 Enhanced Basic ATK and 2 Enhanced Skills, but cannot use Ultimate. During the transformation, increases ATK by 100% and Max HP by 338%. After using an attack, restores HP equal to 20% of his Max HP. When Khaslana takes a killing blow, he will not get knocked down. Instead, he will restore HP equal to 25% of Max HP and immediately launch a final hit. For every 1 remaining Khaslana's extra turn, the final hit's DMG multiplier decreases by 12.5% of its original multiplier value. When the transformation ends, increases all allies' SPD by 15% for 1 turn.
While Phainon is in the team, increases Max Technique Points by 3. When actively using this Technique, consumes 2 Technique Points and immediately attacks all enemies within a certain range. After entering combat, regenerates 25 Energy for allies and gains 2 "Scourge" and 1 Skill Point(s). Deals Physical DMG equal to 200% of Phainon's ATK to all enemies at the start of each wave. If attacking a normal enemy, immediately defeats them without entering combat. No Technique Points are consumed if no enemies are hit.
Gains 2 point(s) of "Scourge", dealing Physical DMG equal to 350% of Khaslana's ATK to one designated enemy and Physical DMG equal to 105% of Khaslana's ATK to adjacent targets.
Gains "Scourge" by an amount equal to the number of enemies and 1 stack of "Soulscorch," then causes all enemies to immediately take action. While in the "Soulscorch" state, Khaslana takes 75% reduced DMG. After an enemy target attacks or takes action, gains 1 more stack of "Soulscorch." After said enemy targets finish their actions, immediately launches Counter, deals Physical DMG to all enemies equal to 50% of Khaslana's ATK, and additionally deals 4 instance(s) of DMG, with each instance being Physical DMG equal to 38% of Khaslana's ATK dealt to one random enemy. Afterward, "Soulscorch" is dispelled. Each "Soulscorch" stack increases the DMG multiplier of said Counter by 20% of its original multiplier value. DMG dealt through this ability is considered as Skill DMG. If "Soulscorch" is still active at the start of Khaslana's extra turn, immediately launches Counter.
Dispels all debuffs on this unit, then deals Physical DMG equal to a max of 1463% of Khaslana's ATK. For every 1 point of "Scourge" consumed, deals 4 instance(s) of DMG, with each instance being Physical DMG equal to 56.3% of Khaslana's ATK dealt to one random enemy. When consuming 4 point(s) of "Scourge", additionally deals Physical DMG equal to 563% of Khaslana's ATK, which is evenly distributed across all enemies.
The base SPD inheritance ratio for Khaslana's extra turn increases to 66%. For every enemy target defeated in one battle, additionally increases this ratio by 1.5%, up to a max of 84%. When using Ultimate, increases CRIT DMG by 50%, lasting for 3 turn(s).
Is it worth getting?
Early spike: Enhanced attacks that defeat or Break a target grant an immediate extra turn (short internal cooldown). Worth considering as a first vertical stop if you already play Phainon every MoC.
Khaslana's Physical RES PEN increases by 20%. When one use of "Foundation: Stardeath Verdict" consumes 4 "Scourge" point(s), gains 1 extra turn.
Is it worth getting?
Defining stop for many accounts: Grants an extra turn when the listed condition fires. Pull here if you main Phainon; this is the eidolon that changes how the kit is played.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When using "Calamity: Soulscorch Edict," additionally gains 4 stack(s) of "Soulscorch."
Is it worth getting?
Side-grade: When using "Calamity: Soulscorch Edict," additionally gains 4 stack(s) of "Soulscorch.". Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
The number of overflow points allowed for "Coreflame" no longer has an upper limit. When the battle starts, gains 6 point(s) of "Coreflame." After using the attack from "Foundation: Stardeath Verdict," additionally deals True DMG equal to 36% of the total DMG dealt in this attack to the enemy target with the highest HP.
Is it worth getting?
Whale ceiling: The number of overflow points allowed for "Coreflame" no longer has an upper limit. Only chase if Phainon is your dedicated Destruction main and E0–E2 already feel finished.
Phainon is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
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