
Situational—Imbibitor Lunae is SP-hungry blast DPS. Ultimate “Azure's Aqua Ablutes All” Blast-hits the main target plus adjacent enemies. Needs Sparkle. Best partners: Sunday / Luocha / Dan Heng • Permansor Terrae. x3 Enhanced Basic needs constant SP; Sparkle or Sunday S1. Skip when you won’t run Sparkle/Sunday and have newer Imaginary DPS.
Dan Heng · Imbibitor Lunae is a 5★ Imaginary Destruction Main DPS. Skill “Dracore Libre” is the primary in-combat spend. Ultimate “Azure's Aqua Ablutes All” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Brighter Than the Sun
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Destruction relic direction for Dan Heng · Imbibitor Lunae.
Body
CRIT Rate%
Main stat
Feet
ATK%
Main stat
Sphere / Rope
Imaginary DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Azure's Aqua Ablutes All carries most of the kit’s damage or utility—level this first.
Dracore Libre supports the main rotation—raise after the top priority traces.
Righteous Heart supports the main rotation—raise after the top priority traces.
Beneficent Lotus is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's CRIT Rate by 0.18%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 0.18% and Energy Regeneration Rate by #5[f1]%. Dragon's Call can be stacked up to 2 times.
Why it works —Signature / best-in-slot when owned—passive lines up with Dan Heng · Imbibitor Lunae’s kit triggers.

5★ · Path cone
When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for Imbibitor Lunae. Sparkle, Sunday, Luocha are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Luocha covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Uses a 2-hit attack and deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill. Enhanced once, Beneficent Lotus becomes Transcendence. Enhanced twice, Beneficent Lotus becomes Divine Spear. Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 15.0%, for a max of 4 stacks. These stacks last until the end of his turn.
Uses a 3-hit attack and deals Imaginary DMG equal to 360% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 168% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta." It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.
After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 12.5%. This effect can stack up to 6 time(s), lasting until the end of his turn.
After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.
Uses a 3-hit attack and deals Imaginary DMG equal to 364% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.
Cancel Enhancement
Uses a 5-hit attack and deals Imaginary DMG equal to 532% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 84% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Uses a 7-hit attack and deals Imaginary DMG equal to 700% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 252% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.
Is it worth getting?
Modest E1: Increases the stackable Righteous Heart count by 4. Helpful padding, not a build-defining unlock.
After using his Ultimate, Dan Heng • Imbibitor Lunae's action advances by 100% and gains 1 extra "Squama Sacrosancta."
Is it worth getting?
Kit add-on: After using his Ultimate, Dan Heng • Imbibitor Lunae's action advances by 100% and gains 1 extra "Squama Sacrosancta.". Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
The buff effect granted by "Outroar" lasts until the end of this unit's next turn.
Is it worth getting?
Side-grade: The buff effect granted by "Outroar" lasts until the end of this unit's next turn. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next "Fulgurant Leap" attack increases by 20%. This effect can stack up to 3 time(s).
Is it worth getting?
Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Dan Heng · Imbibitor Lunae is your dedicated Destruction main and E0–E2 already feel finished.
Dan Heng · Imbibitor Lunae is fully usable at E0. Dedicated mains often stop at E2 before chasing higher. First stop: E2. Endgame target: E2.
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