Theorylytics
QuantumDestructionBreak DPS★★★★ 4-Star

Xueyi

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosB
Pure FictionB
Apocalyptic ShadowB
Should You Pull?SITUATIONAL

Situational—Xueyi Break-scales Quantum Destruction. Ultimate “Divine Castigation” cuts Toughness while ignoring Weakness Type. Best with Fugue / Ruan Mei / Trailblazer • Harmony. Best vs Quantum-weak; Toughness contribution from allies matters. Skip when you have limited Quantum DPS invested.

Xueyi is a 4★ Quantum Destruction Break DPS. Skill “Iniquity Obliteration” is the primary in-combat spend. Ultimate “Divine Castigation” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

QuantumDestructionBreak DPS4★Mara-Sunder AwlIniquity Obliteration

Overview

Quick Build

Light Cone

On the Fall of an Aeon

Best available Destruction cone on this account path.

Relic Set

Genius of Brilliant Stars (4pc) + Inert Salsotto (2pc)

Standard Destruction relic direction for Xueyi.

Body

CRIT Rate%

Main stat

Feet

ATK%

Main stat

Sphere / Rope

Quantum DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • “Divine Castigation” dumps a huge single-target Quantum multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • “Iniquity Obliteration” Blast-hits the main target plus adjacent enemies, so adjacent elites still take meaningful chip without waiting for Ultimate.
  • Talent “Karmic Perpetuation” fires Follow-Up ATKs off ally Basics—stack management is the real rotation, not just Skill spam.
  • Technique “Summary Execution” opens by hitting the pack on pull-in—use it before every MoC wave, not only in the overworld.

Weaknesses

  • “Karmic Perpetuation” Follow-Ups only fire after the Charge/HP conditions are met—wasting Skill or over-healing can strand Xueyi below the Follow-Up threshold for a full cycle.
  • Xueyi wants Break Effect supports and Toughness bars that can actually be broken; into awkward weakness line-ups the Complete Combustion / Break loop loses most of its damage.
  • As a 4★ Destruction unit, Xueyi is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Iniquity Obliteration” every turn without watching Skill Points strands the rest of the team—Xueyi is often the SP sink.

Trace Priority

1
UltimateHighest

Divine Castigation carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Iniquity Obliteration supports the main rotation—raise after the top priority traces.

3
TalentMedium

Karmic Perpetuation supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Mara-Sunder Awl is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
On the Fall of an Aeon

5★ · Path cone

When the wearer attacks, increases their ATK by 0.08% in this battle. This effect can stack up to 4 time(s). After the wearer breaks an enemy's Weakness, increases DMG dealt by 0.12%, lasting for 2 turn(s).

Why it works —Strong Destruction option for Xueyi; use while farming or if signature is unavailable.

2
Something Irreplaceable

5★ · Path cone

Increases the wearer's ATK by 0.24%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 0.08% of the wearer's ATK. At the same time, the wearer's DMG is increased by 0.24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Why it works —Flexible alternative on the same path—equip if you already own it at higher superimposition.

3
A Secret Vow
A Secret VowAF2P Best

4★ · Path cone

Increases DMG dealt by the wearer by 0.2%. The wearer also deals an extra 0.2% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4
Under the Blue Sky

4★ · Path cone

Increases the wearer's ATK by 0.16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 0.12% for 3 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Genius of Brilliant Stars
SGenius of Brilliant StarsBest in SlotFarmable
DestructionBreak DPS
2PCIncreases Quantum DMG by 10%.
4PCWhen the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Default cavern direction for Destruction Break DPS builds on Xueyi. Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Xueyi’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Break / Toughness team for Xueyi. Fugue, Ruan Mei, Lingsha are the partners the kit / endgame clears assume first.

Character Synergy
Xueyi
XueyiBreak DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Fugue
FugueSupport

Fugue enables Super Break / Toughness pressure rather than a generic CRIT Harmony slot.

Ruan Mei
Ruan MeiSupport

Ruan Mei amps Break Effect / action value so Toughness bars die on schedule.

Lingsha
LingshaHealer

Lingsha keeps Toughness routes alive with heals (and Break-friendly sustain when built that way).

Traces & Eidolons

Traces

Basic ATKMara-Sunder Awl

Deals 140% of Xueyi's ATK as Quantum DMG to one designated enemy target.

Single TargetQuantum
SkillIniquity Obliteration

Deals Quantum DMG equal to 175% of Xueyi's ATK to one designated enemy, and Quantum DMG equal to 88% of Xueyi's ATK to any adjacent enemies.

BlastQuantum
UltimateDivine Castigation

Deals Quantum DMG equal to 300% of Xueyi's ATK to one designated enemy target. This attack ignores Weakness Types and reduces the enemy's Toughness. When the enemy's Weakness is Broken, the Quantum Weakness Break effect is triggered. In this attack, the more Toughness is reduced, the higher the DMG will be dealt, up to a max of 72.0% increase.

Single TargetQuantum
TalentKarmic Perpetuation

When Xueyi reduces enemy Toughness with attacks, "Karma" will be stacked. The more Toughness is reduced, the more stacks of "Karma" are added, up to 8 stacks. When Xueyi's teammates reduce enemy Toughness with attacks, Xueyi gains 1 stack(s) of "Karma." When "Karma" reaches the max number of stacks, consumes all current "Karma" stacks and immediately launches Follow-Up ATK against an enemy target, dealing DMG for 3 times, with each time dealing Quantum DMG equal to 113% of Xueyi's ATK to a single random enemy. This Follow-Up ATK will not add "Karma" stacks.

BounceQuantum
TechniqueSummary Execution

Immediately attacks the enemy. After entering combat, deals 80% of Xueyi's ATK as Quantum DMG to all enemies.

Quantum

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1Dvesha, Inhibited

Increases the DMG dealt by the Talent's Follow-Up ATK by 40%.

Is it worth getting?

Small 4★ bump: Increases the DMG dealt by the Talent's Follow-Up ATK by 40%. Take dupes when they appear on rate-up; never the reason you pull the banner.

E2Klesha, Breached

Talent's Follow-Up ATK Reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect.

Is it worth getting?

Kit add-on: Talent's Follow-Up ATK Reduces enemy Toughness regardless of Weakness types. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.

E3Duḥkha, Ceased

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4Karma, Severed

When using Ultimate, increases Break Effect by 40% for 2 turn(s).

Is it worth getting?

Side-grade: When using Ultimate, increases Break Effect by 40% for 2 turn(s). Happy if it drops; not a planned stopping point.

E5Deva, EnthralledSkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6Saṃsāra, Mastered

The max stack limit for Karma decreases to 6.

Is it worth getting?

Whale ceiling: The max stack limit for Karma decreases to 6. Only chase if Xueyi is your dedicated Destruction main and E0–E2 already feel finished.

Xueyi is fully usable at E0. Dedicated mains often stop at E2 before chasing higher. First stop: E2. Endgame target: E2.

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