
Situational—Preservation March is an early Ice shielder. Ultimate “Glacial Cascade” hits every enemy on the field in one cast. Single-target Skill shield; Freezes are unreliable. Skip when you own any limited sustain.
March 7th is a 4★ Ice Preservation Shielder. Skill “The Power of Cuteness” is the primary in-combat spend. Ultimate “Glacial Cascade” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Moment of Victory
Best available Preservation cone on this account path.
Relic Set
Knight of Purity Palace (4pc) + Belobog of the Architects (2pc)
Standard Preservation relic direction for March 7th.
Body
DEF%
Main stat
Feet
SPD
Main stat
Sphere / Rope
DEF% · ERR%
Substats
DEF% / SPD / Effect Hit as needed
The Power of Cuteness carries most of the kit’s damage or utility—level this first.
Glacial Cascade supports the main rotation—raise after the top priority traces.
Girl Power supports the main rotation—raise after the top priority traces.
Frigid Cold Arrow is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's DEF by 0.24% and Effect Hit Rate by 0.24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 0.24% until the end of the wearer's turn.
Why it works —Strong Preservation option for March 7th; use while farming or if signature is unavailable.

5★ · Path cone
Increases the wearer's Effect RES by 0.08%. If the wearer is attacked and has no Shield, they gain a Shield equal to 0.16% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 0.12%.
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's DEF by 0.16%. After entering battle, increases All-Type RES of all allies by 0.08%. Abilities of the same type cannot stack.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's DEF by 0.16%. When the wearer is attacked, there is a 1% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 0.4% of the wearer's DEF for 2 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary hypercarry team for March 7th. Sunday, Robin, Sparkle are the partners the kit / endgame clears assume first.

Anchors sustain in this squad while contributing Preservation utility the archetype expects.
Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Deals Ice DMG equal to 140% of March 7th's ATK to one enemy.
Provides a single ally with a Shield that can absorb DMG equal to 67% of March 7th's DEF plus 974 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
Deals Ice DMG equal to 180% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 75% of March 7th's ATK at the beginning of each turn.
After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 125% of her ATK. This effect can be triggered 2 time(s) each turn.
Immediately attacks the enemy. After entering battle, there is a 100% base chance to Freeze a random enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 50% of March 7th's ATK at the beginning of each turn.
Every time March 7th's Ultimate Freezes a target, she regenerates 6 Energy.
Is it worth getting?
Small 4★ bump: Refunds Energy when the listed trigger fires. Take dupes when they appear on rate-up; never the reason you pull the banner.
Upon entering battle, grants a Shield equal to 24% of March 7th's DEF plus 320 to the ally with the lowest HP percentage, lasting for 3 turn(s).
Is it worth getting?
Kit add-on: Extra sustain clause on top of the base kit. Evaluate against your supports—pull only if that specific clause solves a problem you actually hit.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Is it worth getting?
Ultimate + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
The Talent's Counter effect can be triggered 1 more time in each turn. The DMG dealt by Counter increases by an amount that is equal to 30% of March 7th's DEF.
Is it worth getting?
Side-grade: The Talent's Counter effect can be triggered 1 more time in each turn. Happy if it drops; not a planned stopping point.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Allies under the protection of the Shield granted by the Skill restore HP equal to 4% of their Max HP plus 106 at the beginning of each turn.
Is it worth getting?
Whale ceiling: Extra sustain clause on top of the base kit. Only chase if March 7th is your dedicated Preservation main and E0–E2 already feel finished.
March 7th is fully usable at E0. Dedicated mains often stop at E6 before chasing higher. First stop: E6. Endgame target: E6.
Not sure March 7th is right for you? Compare against similar characters to find your best pull.

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