Theorylytics

Azurmane vs Rayhound

Azurmane vs Rayhound — two Electric Pals in the Mid (R5–7) rarity band competing for the same combat slot.

TL;DR — Quick Pick

Pick Azurmane if…

  • You want the higher raw attack frame — Azurmane hits 120 vs Rayhound's 100.
  • You specifically want Plasma Dash as your combat partner skill.
  • You want access to the exclusive skill Flash Charge.

Pick Rayhound if…

  • You specifically want Jumping Force as your combat partner skill.
  • Strong Generating Electricity worker (Lv4).
  • Useful as a mounted travel Pal.
Verdict

Azurmane and Rayhound both cover Electric DPS in the Mid (R5–7) band, but they win different fights. Azurmane leans on Plasma Dash and a 120 attack frame plus exclusive Flash Charge. Rayhound answers with Jumping Force and 100 attack (80 Defense vs 110). Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.

At a Glance

Azurmane
Stat
Rayhound
Electric
Type
Electric
R7
Winner
Rarity
R5
120
Winner
Attack
100
130
Winner
HP
90
110
Winner
Defense
80
Plasma DashCan be ridden. Grants Air Dash , to move at even higher speeds. Technology 58
Partner Skill
Jumping ForceCan be ridden. Can double jump while mounted.
Flash Charge500 Power
Exclusive Skill
None
Thunder Rail600 Power
Winner
Top Skill Power
Generating ElectricityLv5
Winner
Work Skills
Generating ElectricityLv4
Yes
Ride / Mount
Yes
8
Food Upkeep
5
Winner

Strengths & Weaknesses

Azurmane

Strengths

  • Strong Generating Electricity worker (Lv5)
  • Solid ranged attack for its tier
  • Very fast mount / travel option

Weaknesses

  • Food 8 — heavy ranch upkeep
  • Mono Electric typing limits elemental coverage

Rayhound

Strengths

  • Strong Generating Electricity worker (Lv4)
  • Useful as a mounted travel Pal

Weaknesses

  • Mono Electric typing limits elemental coverage

Combat Kit

Azurmane

Partner Skill

Plasma Dash

Can be ridden. Grants Air Dash , to move at even higher speeds. Technology 58

Active Skills

Rayhound

Partner Skill

Jumping Force

Can be ridden. Can double jump while mounted.

Active Skills

Work Skills

Azurmane vs Rayhound on shared work types — sort a column to see who wins the base slot.

Pal
Azurmane#161
5
Rayhound#098
4

Who Should You Use?

Azurmane
Use Azurmane if…
  • You want the higher raw attack frame — Azurmane hits 120 vs Rayhound's 100.
  • You specifically want Plasma Dash as your combat partner skill.
  • You want access to the exclusive skill Flash Charge.
  • Strong Generating Electricity worker (Lv5).
  • Solid ranged attack for its tier.
Azurmane Pal Page
Rayhound
Use Rayhound if…
  • You specifically want Jumping Force as your combat partner skill.
  • Strong Generating Electricity worker (Lv4).
  • Useful as a mounted travel Pal.
  • Lower food upkeep matters on your ranch — Rayhound is Food 5.
Rayhound Pal Page