Theorylytics

Dynamoff vs Rayhound

Dynamoff vs Rayhound — two Electric Pals in the Mid (R5–7) rarity band competing for the same combat slot.

TL;DR — Quick Pick

Pick Dynamoff if…

  • You specifically want Electro-Massage Incubation as your combat partner skill.
  • Strong Generating Electricity worker (Lv6).
  • Useful as a mounted travel Pal.

Pick Rayhound if…

  • You specifically want Jumping Force as your combat partner skill.
  • Strong Generating Electricity worker (Lv4).
  • Useful as a mounted travel Pal.
Verdict

Dynamoff and Rayhound both cover Electric DPS in the Mid (R5–7) band, but they win different fights. Dynamoff leans on Electro-Massage Incubation and a 100 attack frame. Rayhound answers with Jumping Force and 100 attack. Pick the partner skill and bulk profile that match how you actually fight — not just the rarer dex number.

At a Glance

Dynamoff
Stat
Rayhound
Electric
Type
Electric
R6
Winner
Rarity
R5
100
Attack
100
75
HP
90
Winner
80
Defense
80
Electro-Massage IncubationCan be ridden as a flying mount. While at a base, shortens the time it takes to incubate eggs by (20~40)% . (Does not stack) Technology 66
Partner Skill
Jumping ForceCan be ridden. Can double jump while mounted.
None
Exclusive Skill
None
Thunderstorm600 Power
Winner
Top Skill Power
Generating Electricity · Gathering · TransportingLv6 · Lv3 · Lv3
Winner
Work Skills
Generating ElectricityLv4
Yes
Ride / Mount
Yes
6
Food Upkeep
5
Winner

Strengths & Weaknesses

Dynamoff

Strengths

  • Strong Generating Electricity worker (Lv6)
  • Flexible base helper — 3 work roles
  • Useful as a mounted travel Pal

Weaknesses

  • Food 6 — hungrier than average workers
  • Mono Electric typing limits elemental coverage

Rayhound

Strengths

  • Strong Generating Electricity worker (Lv4)
  • Useful as a mounted travel Pal

Weaknesses

  • Mono Electric typing limits elemental coverage

Combat Kit

Dynamoff

Partner Skill

Electro-Massage Incubation

Can be ridden as a flying mount. While at a base, shortens the time it takes to incubate eggs by (20~40)% . (Does not stack) Technology 66

Active Skills

Rayhound

Partner Skill

Jumping Force

Can be ridden. Can double jump while mounted.

Active Skills

Work Skills

Dynamoff vs Rayhound on shared work types — sort a column to see who wins the base slot.

Pal
Dynamoff#172
6
3
3
Rayhound#098
4

Who Should You Use?

Dynamoff
Use Dynamoff if…
  • You specifically want Electro-Massage Incubation as your combat partner skill.
  • Strong Generating Electricity worker (Lv6).
  • Useful as a mounted travel Pal.
  • Dynamoff sits at R6 in this band — stronger base rarity ceiling than Rayhound.
Dynamoff Pal Page
Rayhound
Use Rayhound if…
  • You specifically want Jumping Force as your combat partner skill.
  • Strong Generating Electricity worker (Lv4).
  • Useful as a mounted travel Pal.
  • Lower food upkeep matters on your ranch — Rayhound is Food 5.
Rayhound Pal Page