Theorylytics

Danse Macabre

Used by Revenant

Ability4
Energy25

Danse Macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this ability leave overshield pickups.

Introduced in Update 23.5 (2018-08-24)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant.

Info

  • Danse Macabre is Revenant’s ability 4.
  • Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant.
  • Use it with the rest of the kit — especially Enthrall, Mesmer Skin — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Tips & Tricks

  • Read the battlefield first — cast Danse Macabre when it actually solves the room, not on cooldown habit.
  • Pair Danse Macabre with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Danse Macabre still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Revenant.

Ability dossier · Danse Macabre

Verified 2026-07-22

Synergies

  • Danse MacabreEnthrall

    Use Danse Macabre to set up Enthrall, or follow Enthrall with Danse Macabre while enemies are vulnerable.

  • Danse MacabreMesmer Skin

    Use Danse Macabre to set up Mesmer Skin, or follow Mesmer Skin with Danse Macabre while enemies are vulnerable.

  • Danse MacabreReave

    Use Danse Macabre to set up Reave, or follow Reave with Danse Macabre while enemies are vulnerable.

Mod Scaling

Strength

Improves Danse Macabre’s damage or effect potency where Strength is listed on the ability.

Duration

Extends how long Danse Macabre’s effect lasts.

Range

Increases Danse Macabre’s reach, radius, or targeting distance.

Efficiency

Danse Macabre costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Danse Macabre still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Danse Macabre to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Danse Macabre only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Danse Macabre is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Danse Macabre is tuned for Revenant’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Revenant abilities