Theorylytics

Resupply

Used by Cyte-09

Ability2
Energy25

Resupply

Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type.

Introduced in Update 38.0 (2024-12-13)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect.

Info

  • Resupply is Cyte-09’s ability 2.
  • Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect.
  • Use it with the rest of the kit — especially Seek, Evade — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Tips & Tricks

  • Read the battlefield first — cast Resupply when it actually solves the room, not on cooldown habit.
  • Pair Resupply with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Resupply still carries without strip, Viral, or a squad buff.
  • If you never press 2, it’s the first Helminth candidate on Cyte-09.

Ability dossier · Resupply

Verified 2026-07-22

Synergies

  • ResupplySeek

    Use Resupply to set up Seek, or follow Seek with Resupply while enemies are vulnerable.

  • ResupplyEvade

    Use Resupply to set up Evade, or follow Evade with Resupply while enemies are vulnerable.

  • ResupplyNeutralize

    Use Resupply to set up Neutralize, or follow Neutralize with Resupply while enemies are vulnerable.

Mod Scaling

Strength

Improves Resupply’s damage or effect potency where Strength is listed on the ability.

Duration

Extends how long Resupply’s effect lasts.

Range

Range is usually dumpable on Resupply unless you feel the hitbox is too tight.

Efficiency

Resupply costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Resupply still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Resupply to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Resupply only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Resupply is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Resupply is tuned for Cyte-09’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Cyte-09 abilities