Theorylytics

Sea Snares

Used by Yareli

Ability1
Energy25

Sea Snares

Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.

Introduced in Update 30.5 (2021-07-06)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.

Info

  • Sea Snares is Yareli’s ability 1.
  • Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
  • Use it with the rest of the kit — especially Merulina, Aquablades — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Tips & Tricks

  • Read the battlefield first — cast Sea Snares when it actually solves the room, not on cooldown habit.
  • Pair Sea Snares with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Sea Snares still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Yareli.

Ability dossier · Sea Snares

Verified 2026-07-22

Synergies

  • Sea SnaresMerulina

    Use Sea Snares to set up Merulina, or follow Merulina with Sea Snares while enemies are vulnerable.

  • Sea SnaresAquablades

    Use Sea Snares to set up Aquablades, or follow Aquablades with Sea Snares while enemies are vulnerable.

  • Sea SnaresRiptide

    Use Sea Snares to set up Riptide, or follow Riptide with Sea Snares while enemies are vulnerable.

Mod Scaling

Strength

Improves Sea Snares’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Sea Snares unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Sea Snares unless you feel the hitbox is too tight.

Efficiency

Sea Snares costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Sea Snares still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Sea Snares to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Sea Snares only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Sea Snares is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Sea Snares is tuned for Yareli’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Yareli abilities