
Melee / Generalist
A two-handed, reinforced staff that can send multiple enemies airborne.
Ordnance Telemetry
Damage
140.0
Crit
12.5%
Crit Mult
2.0x
Status
20.0%
Damage Composition
140.0 total
Weapon dossier
A two-handed, reinforced staff that can send multiple enemies airborne. Built as a melee / generalist option for squad clear and mission pressure.
Bo is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 126 · Puncture 14
Crit 12.5% / 2× · Status 20% · Fire Rate 1
Slam Attack
Impact 280
AoE · Crit 12.5% / 2× · Status 10% · Fire Rate 1 · Falloff 0–6m (−50%)
Heavy Slam Attack
Blast 420
AoE · Crit 12.5% / 2× · Status 10% · Fire Rate 1 · Falloff 0–7m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.35.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Bo still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Bo when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Bo, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Bo has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Bo isn’t the right fit.
Prime upgrade in the same line as Bo — Bo Prime has higher damage (26%) and higher crit (92%). Compare polarities before Forma.
Related variant in the same weapon line as Bo — Mk1-Bo has lower damage (36%) and lower crit (20%). Compare polarities before Forma.
Another Melee if you want less status than Bo (Ack & Brunt: 10.0%).